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Eastcorn.5901

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  1. Yeah lol even when everyone knew it was OP, most engineers were really silly and plopped turrets down right on the point, so they were oppressive but decent AoE still eventually took them down. I always placed them off the point in places behind cover but with full view of the point, often in a sort of triangle. It was obscenely awful with that setup, and I often locked down a point for entire games with that. But since then turrets have been awful and it's basically been like Engineer has had one fewer skill line compared to every other class.
  2. I've been an engineer main since launch and took a break recently and am now coming back, so while I don't know if we're in a super awful spot performance wise, there are a lot of things that seem ridiculous to exist. As you said, turrets (other than heal turret, and rifle turret just for static discharge builds) have been useless for all of the game except for that one time it was stupidly overpowered in PvP before the first expansion (remember that?) Our absolute dependence on grenade kit since launch has been insane. There has been no attempt to change that. Elixir X is still just a random chance between a Warrior (or Necromancer if underwater) and Elementalist core elite skill. No Engineer identity. The reveal of the shortbow on livestream followed by its boring and lacklustre reviews by other players shows that they really haven't changed in regards to how they make things for the engineer. I'm tempted to just change my main from engineer to warrior. With the new changes, power berserker seems fun.
  3. Buff holo damage by a lot, maybe add another active defense to one of the skills then yes, -300 vit is good. And also it makes a lot more sense.
  4. What weapon set are they using? With Sword and the new Shadow Arts line you can get some solid healing on shadow step casts.
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