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Vayne.8563

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  1. I have it. No bonus. No tonic should give you a bonus, they're just cosmetic. But combat tonics allow you to use your skills and non-combat tonics don't.
  2. Specials are neither daily nor weekly. I'm pretty sure that tab was supposed to encourage people to buy Soto. The new daily tasks you can do in or out of an area. For example, this week, everyone with PvE only weeklies should have the meta event in New Kaineng. I have this even on accouts that don't have EOD. But you do either that meta, or events in the Maguuma Jungle, so you don't have to do that meta. The thing that convinced people that this was true, was the Rifts, and there are always at least 2 open world zones that have them. And there are still always Rift people hunting Rifts, so it was always doable. I know this because people in my guild without Soto were doing that daily/weekly. The only legit complaint I saw about this was people who owned specific expansions but wanted to play in order and weren't up to a specific expansion yet. That's a legitimate complaint, because it's the only instance I've seen any evidence of where you couldn't do a daily without ruining the story, and no game should force you to do the story out of order to get a weekly/daily.
  3. I figure out a lot of stuff by watching and trial and error. Not everything but the vast majority of it. There are harder bits. But you read the text on your screen, you listen to what the NPCs are saying, you watch what the crowd is doing and you figure it out. You're acting like most stuff can't be figured out. It can. But for most people it's easier to go to the wiki. I didn't come to this game from MMOs. I came from old single player adventurer games. In some cases, so old, we not only didn't have the internet, but we didn't have hint books. I remember Sierra online setting up a 900 number for hints that you had to pay by the minute, because there was no other way if you couldn't figure it out for yourself. These were single player games that people were paying money to solve. But people did solve them. Because they put time and energy into trying to figure out what was going on, and a huge amount of that stuff is possible. Maybe not everything but far more than you're saying. My wife does most of the collections, the vast majority, solo and without looking in the wiki. Because she devotes the time to do so. She also explores every nook and cranny of every new zone. Some people say, right here on these forums. the game is too easy, new content comes out and I'm done with it in half an hour. Then a week later, I look at my wife, still exploring the zone looking for stuff and I think, I wonder how many of those people just used the wiki, or only complete story instances and think everything is done. My wife works to figure that stuff out. I work to figure it out too, some of the time. And if I don't get it after a while, I ask my wife, for if she's not around, I go to the wiki, but I get the vast majority of it myself. I did the vast majority of the skyscale without looking in the wiki.
  4. Nope, a grind, in the old days, meant doing the same thing over and over again to progress. But here I can do different things to progress. Take Heart of Thorns experience. I originally could do anything in any of the four zones to get experience. Metas, event chains, killing animals with high bonus experience, adventurers, they all add to that total. In addition, I could do raids as well. And then Season 3 came out, I I had six more zones to get that experience, for a total of 10 zones. That's playing the game, not grind. Doing the same dungeon over and over again, hoping for that one drop, that's grind.
  5. I think you and I have very different ideas of what grind is. I'm not running the same dungeons and raids over and over to get gear here. I'm playing the next content, pretty much in it's entirety. I do the new story I get some mastery points. I wander around the zone, I get some mastery points. I do some achievements I get some mastery points. There are very few masteries by percentage you need to play the game, and if you don't want them you don't have to get them, or you don't have to get them fast. As an example, I can play EoD without having the turtle. I can take my time getting it. Same with most of the skiff masteries in my opinion. And not everyone will care about fishing. You choose the masteries you want, and get only the masteries you need. And when you run metas later on, you get experience. But I'm running the metas anyone sometimes. I have alt accounts that have leveled their masteries in EoD by just doing one HP a day, and never moving off it. It gives me a bit of currency a bit of experience and I'm done with all the masteries I need now. Grinding originally meant to do something repetitive. but grinding out experience, particularly if you use buffs and know what you're doing is pretty fast and, for the most part, not required.
  6. Thieves level perfectly well. I've leveled on both and I think it's easier to get higher damage on a thief and the mobility is great.
  7. But if you're half focused, it's not unintended game play. Unattended means you're not there. You're not hitting buttons. Half the time I'm playing I'm talking in guild chat, talking to my wife, and posting on reddit, but I'm still there in the game, controlling my character. Sometimes, I die because I lose focus, but that's not unattended game play. I'm attending it, but I'm not focused well on it. I have ADHD and my mind is sometimes all over the place. Does that mean I'm breaking rules by playing all the time. Unattending game play means using a ranger with a pet to do stuff while you do nothing, or using a minion master, or an engie with a turret on autocast or something similar. If you're at your computer, watching another screen, as I often do, it's not unattended game play.
  8. That cool feature is a direct buff. Saying it's not a buff, when it is in fact one of the two things that turtle offers is like saying, let's just take the turtle out of the game. The skyscale is already a swiss army mount. Let's not compound that.
  9. If you're on a US server, I'll do it. I'll have to get a character up to that step though, but let me know if you want me to. Happy to help.
  10. I don't think of it as begging. It's more like asking if anyone can help with a quest that you can't do on your own. After all, when you donate to a beggar you lose something. When you farm someone's home instance, no one loses anything. It's more of a community thing. You're going in anyway, so taking in 2 or 3 or even 4 other people costs you nothing. At worst, you can chat with someone while you farm, and at best someone tips you, though I don't expect it, and sometimes return it. It's not much different from a mesmer offering a portal at a JP.
  11. I share my home instance with people every day. No reason not to, as it costs me something. But there's a difference between the treasure chest and the other nodes. The vast majority of other nodes are just bought with gold or in game currency. The treasure chest is an achievement that requires people to either farm a lot or spend a lot of gold on specific items that come from specific events. That's one of the reason some of those events are populated at all. If people decide they can get that for free, you're actually changing the economy for some items. For some people, doing the Eye of Zhaitan in Straits of Devestation is part of their play, because they have a rare chance of getting a pendent of Arah. This isn't really true for any of the other items in the home instance. And in truth, the stuff you get from the chest is pretty lousy to begin with. But if people could get the reward without getting the chest, some of those items might go down in price, due to lack of demand. There's enough free stuff in the home instance that not getting that chest means very little. Not sure it matters one way or another, which is why changing it doesn't really make sense. This is a long complicated achievement, and the reward for it should be yours.
  12. Yeah, admittedly, I like to argue. Not one of my best qualities. But you know, I need something to do on load screens. lol
  13. While that's true, the devs did talk about having hearts to teach people how the game worked and then taking them away. That was the plan. They could always invest locals. In some locations the locals are people at forts who are fighting against an enemy after all. What zone have we been in that didn't have locals we could help out. There were allied Hylek in Verdant brink. Southsun had locals. But neither have hearts. In fact, there's en entire event chain in Verdant Brink where we help out the locals. Pretty much all four pylons in AB are us helping out the locals, but there are no hearts. This is a very silly argument. What are you trying to say? That the devs are putting hearts in based on a lore formula instead of it just being another piece of content that we play? I'm finding that a bit difficult to believe. I don't think there's a rulebook for it, because there doesn't seem to be a rulebook for much of anything. Anet originally set expectations with the original game and when those expectatoins are later no met, people complain and sometimes Anet fixes is, like competing for resources at a heart instead of having everyone have their own. It's happened a couple of times and Anet has fixed it. Which is why I don't think there's a rule book. Multiple teams working on different chapters of the story in rotation couldn't even agree on how to put out a fire. You think they had this hearts idea in mind, rather than a loose idea that we're doing hearts again? Cause I don't.
  14. There's a lot of hair-splitting going on here. The Lake Doric attack happened, Queen Jennah shielded DR but couldn't shield it forever. Logan was in charge of the strategy, but you were the one going around doing the content, while Logan basically sat in a command tent. In Orr, which has no hearts, Trahearne was in charge of the strategy while you were out fighting an elder dragon. He wasn't even there, but you were NOT in charge of the pact. At the end of the day, the party that took down Caudecaus was you, even if you weren't in charge, you were absolutely in charge of the final assault. Whe we took down Zhaitan, you sat on a ship, and you were not in charge of the army or fleet of ships. You were on one of many ships and you were just fighting. Nor were we under direct threat from Zhaitan in Orr, because Zhaitan was Orr's territory. Divinty's Reach wasn't under attack. The first major city under threat in the game was Lion's Arch and that was during the karka invasion. So, Trahearne in charge, no immediate threat story, no hearts. Logan in charge, an immediate threat to Divinty's reach, hearts. What you're doing is mental gymnastics to prove a personal theory for which the evidence. Maybe there is a formula, but what you have isn't it. Think about what you're saying. You're saying we were in charge in Orr? I don't remember making a lot of decisions. I remember Trahearne saying "Commander a word." A lot. Trahearne gave a speech in a Light in the Darkness, not us. We were the heroes, because we fought Zhaitan. We were the heroes in Lake Doric because we fought Caudecaus. We were in charge of our little guild, but not the zone or the strategy to defend us. Logan sends up out to scout. We keep returning to Logan for orders. How is Trahearne different?
  15. Lake Doric has hearts, you're the commander and there's an eminent crisis happening. Is that better? The whole point is you can keep making arbitrary rules up and move the bar until a point is proven. A theory is just that, a theory. There's no proof of it. In Lake Doric, DR is attacked. There's battles going on. It's a major situation, and we still have hearts. It's not that hard to imagine. Anet probably doesn't have this list of rules like this zone is a war zone, and the story is moving fast enough so we don't need hearts. Them having plans which change is more likely. For example, none of Orr, that's three zones, had hearts. Southsun where we just fought animals had no hearts. Dry Top where we weren't fighting a war didn't have hearts. Silverwastes didn't have hearts. The four zones of hot didn't, and Bloodstone Fen didn't. It's just as easy to believe Hearts had been removed and never were supposed to make a return, and then people started asking for them. Bloodstone Fen was probably already completed, so they decided not to add them, and just add them going forward. I think that's far more likely than this complex list of things that says we'll add hearts here. There's no need for a convoluted justification for hearts, particularly when we know that they weren't meant to be included in the first place. A lot of people can't stand hearts and they complained and so they came out again. Anet actually balanced them in EOD by making less hearts and not including them in a the last zone, because it was a meta zone, built around that one huge meta. It was a showpiece zone. But then there were no hearts in Gyala either, or in any of Soto. Probably, because we've had so many changes to the creative team in leadership positions, some of them liked hearts and some of them didn't. At the end of the day, a theory is a theory and will remain so without proof. Shrugs.
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