Jump to content
  • Sign Up

Winters.8756

Members
  • Posts

    5
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Winters.8756's Achievements

  1. Motivations are consumed on placement, however they should not be due to risk of DC/crash. It is that or the rewards should be given for PLACING the motivation rather than on event complete, because as it stands there is a chance you get nothing for using a motivation. These can be rather pricy and a large issue for T3/T2 rifts. For T1 since mobs die so fast maybe not (outside of maybe some severe lag causing you to be unable to tag)
  2. Sure, TECHNICALLY it's not the same set. But can you offer a reason that functionally this is different? There is no added benefit to having them, and in fact I would rather be able to delete the duplicates as they are clutter. NO ONE wants these in their armory. Sure, it's TECHNICALLY not the same set, but in reality it's a duplicate that offers no extra use and costs the same. The problem is it would be extra coding effort to recognize them as duplicates just with different base skins that aren't even unique which doesn't matter anyway because you can just skin swap legendaries for 0 transmutation charges.
  3. I appreciate that this is being thought about and addressed. I am however wondering if while the devs are looking at legendary armory compensations are they going to rectify how not everyone was compensated for duplicate legendary armors sets for when the legendary armory was first released? I have talked to support multiple times about this and to this day I still have two sets of legendary armor for each piece that I don't need, they actually are a hindrance and at the least my life would be easier if they're removed, they provide no use whatsoever. Also, if whatever the compensation is doesn't go through properly for everyone will it be revisited this time or like last time for those that don't properly get whatever the compensation is will they be SoL like last time at legendary armory release?
  4. Sorry if this is the wrong place/it's already been discussed. I made a quick glance but I don't browse these forums much so was at a loss at where to look. Anyway, I actually really like this content, even if it feels a bit limited...However the requirements for the special ops armor have me a bit miffed. In the past when new content comes out that requires items you acquired in past content but likely would have deleted, they offer you a way to buy that back...In this case, the Ancient Canthan armor is relatively pricey and required to buy the special ops armor on top of other things + achievements. I have no issues with that as an idea, but it really feels like a slap in the face having crafted these for the skins and then salvaging them and now...I guess I just need to hold onto absolutely everything just in case? Is this some weird attempt and selling more bag slots? TBH that's being a bit inflammatory and it's most definitely an oversight... If any devs see this I hope this goes the route of Bjora weapons and we're allowed to buy them for some form of currency instead of now having to have huge discussions and speculations about whether you're going to make items we make for skins recipe pieces. IMO if you have the skin, that's all you should need to be able to use it as a component/unlock the purchase.
  5. I get that it's a tough issue, but imo just allowing for a system that when you request a name and the person hasn't logged back in since game release, probably a good idea to let that person have that name.
×
×
  • Create New...