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GreyWolf.8670

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  1. I don't think the visuals look outdated at all. Gameplay > visuals 99% of the time. If I'm having fun I don't care how detailed that tree or cactus I just ran by was.
  2. Does this mean there is currently no way to progress? We'll be sent right back to the dock? Can we at least be dumped into the new area so we can explore?
  3. Don't expect a WU patch to fix this. Wait for the game patch that a GM mentioned in this thread. :/
  4. I think this page shows any tickets you've created whether open or closed. https://help.guildwars2.com/hc/en-us/requests
  5. This. It may seem like it's the Windows update but it's not. It's something that got changed in the game client recently. Perhaps whatever they did to reduce the new zone's loading times. The game is dropping out of DirectX's full screen exclusive mode during asset loads.
  6. It's the game popping out of DirectX exclusive mode during loading screens. I haven't had it happen with other games that use exclusive for full screen so I suspect it's something changed in the game client. It seems like it started happening around the beginning of April maybe?
  7. It's their grave.. they can dig it however they want. All I have done is try to warn them.. this is not a good way to do things. WoW (and other MMO's) already went though this, they already learned that it was not a good idea to do things that way. It defeats the point to hire professionals to design and build things for a company if those people are not willing to learn form the mistakes made by others. But again.. their game.. their job.. their pink slip if they screw up.. good luck to them. You fail, as always, to mention four key differences. All those other games have automated grouping features for the lowest difficulty, which won't happen in GW2 ArenaNet already said 5 years ago they don't want such systems in PvE. And all other games use raids as main content, part of the main story and main part for gear progression. This is not the case in GW2 so how should ArenaNet learn from those games when their approach is completely different? That is because, not all games with raids have those features. But, the way Anet put in raids and the rewards behind them, fell into the trap all those games suffer from, which is also a massive failing on their part as well. "Oh look the highest tier gear is locked behind a Raid" Humm now where have we all seen that before.. oh right.. every game ever with a raid. Zero originality, Zero Effort to make Raids in this game their own Unique Thing, and Zero effort to Avoid Any of the Pitfalls of all the MMO's before them. If they are going to WoW Clone like that, they should at the very least, make some effort to learn from WoW's mistakes.. that's just common sense. And if that is their forward method.. yah.. it's their grave. Thank god legendary armor is not locked behind raids. So they already avoided everything you wrote here.Oh, it's not? Pray tell, how do we get access to legendary armor that requires raids, then? Gaile was right. This thread is worthless. All I see is people that are already raiding saying others don't deserve access to content they also paid for.
  8. The labyrinth in Silverwastes is in one of the living story episodes. You don't have to wait for the map to unlock it.
  9. Quick question, since I have limited experience with wow (only did trial accounts). Can you do easy mode raids there while under geared to the extent that is being said here (i.e. 100% success chance with little to no difficulty to and from the group)? Not really. The raid finder will not let you queue if your average item level is under a certain threshold. since we don't have gear tiers to the extent of wow in gw2 and rely mostly on skill, how would that translate then?Restrict it to 80/exotic, maybe? Even though we as players don't make ANet policy I'd really like to see stuff like how this could work rather than people saying, "Nope. You can't have that." :) Story/"easy" mode doesn't actually have to be easy. It just might need to be toned down a bit for a group that may not be communicating with each other other than through in-game chat. It shouldn't be necessary to remove rewards from "easy"/story mode, just make a premade challenge mode and increase the drop rate for it for the cool loot. LFR in WoW got a lot of guff but it was quite successful. It was still pretty routine for Garalon and Durumu to completely destroy LFR groups. :D
  10. Quick question, since I have limited experience with wow (only did trial accounts). Can you do easy mode raids there while under geared to the extent that is being said here (i.e. 100% success chance with little to no difficulty to and from the group)? Not really. The raid finder will not let you queue if your average item level is under a certain threshold.
  11. Every dungeon I've listed as "SM, anyone welcome" fills up within a minute. I'm wondering how many people even try listing before they say nobody wants to play them. :P IMO it's LFG that needs a revamp rather than the dungeon story paths.
  12. Did you open a ticket about it while you're standing in the bugged map?
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