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Plagiarised.2865

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  1. And that's the way I interact with the lore. Everything from S4 and before says A should happen but then in Champions, B happens. So then the reason must be XYZ. I guess I'm just trying to express how I interact with the lore. Am I wrong for greatly enjoying it this way?
  2. Sorry about that. I'm saying I don't like (or care for) theorycrafting about future stuff. Hypothetically, my thought is this: if Champions Part 4 was the last content for lore, what would your in-universe (that's key) explaination for different lore subjects that occured up to that point.
  3. I love these posts like these! Here are two I have: 1. The Jotun Scroll Asgeir and Braham used was harnessed from Primordus's fire magic. 2. Braham using the scroll is what gave him his 'connection' to Primordus.
  4. I'm saying I don't care if they do or not. I'm not using past lore pieces as part of a puzzle to theorycraft on the future. I view it like this—if the game stopped right now—how can I wrap the different strands of lore together. Do you view things differently?
  5. If we're going to be pedantic of the visuals, then why would there be visible gums if Asgeir knocked the fang out of Jormag's mouth? Gums are not connected to teeth that way. The interpretation is flawed from the very beginning.
  6. So I find these points can be grouped into two categories: things not mentioned again and things changed. Things not mentioned again: * The lost dagger * Multiracial Zaishen * Branded and Awakened variety On the things not mentioned again. I don't need them to be mentioned or shown again. Their introduction to the lore is enough for me. The lost dagger gives me cultural lore on how the people around Balthazar view him. It shows me thier practices on how they appease him; the way they honor him. I don't need nor expect the dagger to ever come up again. In fact, I like it that way. When it comes to the multiracial zaishen, I think it is important to note that EVERYTHING has a real-world reasoning and a lore reasoning behind it. Here they want a story about the fervor and fanaticism surrounding Balthazar, so having only human zaishen is the best way to go. To me, the fervor and fanaticism around Balthazar leading to only humans showing up in Path of Fire is a logical step. I get what you're asking for. You want an NPC or a note outright saying this; that with Balthazar's return the Zaishen pushed away the non-humans or broke off. I don't need that. Connecting the points is not only enough, but the best part of the lore for me. Same for the branded and awakened. I don't need to see more branded dredge, or thralls etc. They are in the lore; thats cool. Things changed: * Kralkatorrik's colour * Fang of the Serpent * Caithe's collection The things changed, however, are points where I agree with you a bit more. At this point, its important to understand that games lend itself to restrictions or changes. The fang was concieved as a tooth; but they might of found the design of Jormag with a missing tooth goofy or less intimidating or a any other reason. So it was changed. In the hierarchy of canon I place the latest stuff over older stuff. Kralkatorrik's colour would have clashed with past dragons. Maybe they wanted to use a different colour palette and have haromy with the design of the Dragonbrand. Every game's lore I ever participated in had a hierarchy of canon, because conflicts are a natural and expected part of a shared universe. And on top that you also have to make concessions towards gameplay, art direction, technology limitations, budget etc. My Hierarchy of Canon: 1. Newest released content takes precedence over older content. 2. Critical/golden path content takes precedence over non-critical/golden path content. 3. Text lore takes precedence over visual/asset lore. 4. In-game lore takes precedence over blog posts, short stories, and novels. 5. Blog posts, short stories, and novels take precendence over forum posts and interviews. 6. Forum posts and interviews take precedence over dev answers and comments on personal venues (twitter etc). Not into Speculative Lorebuiding: Lastly I want to state that I don't really care much for speculating about the story or lore that might happen in the future. I don't find it fun or fulfilling (for any game not just Guild Wars 2). But I LOVE the lore and world-building. I would very much rather create posts about the lore and how it connects to each other after the fact. How to take the messy lore of a video game and connect it for my own fun. I find throwing my hands up and saying "the devs won't remember this, so it doesn't matter" to be boring. I will repeat, even if that is true, I find it boring. For example, if I make a post about Sanguinary Blade shows the effects of the Blood of Jormag and how that connects to the conversion chambers of the Frost Legion, I don't care if the devs didn't think of that. It is my job for myself to connect dots.
  7. I guess this is where I disagree. I've read a lot of your views about the various 'details lost or outright changed' and find myself disagreeing with your interpretations. What I find to be either logical or contexually explained, you don't. I don't think devs forget the details; they just develop or go in a direction that don't make sense to you. I feel you and the devs are on different wavelengths, and thats fine.
  8. While prisms are crystals, I think saying just ignores the connotative connection with light. I feel using the term prism instead of crystal to be ingenious.
  9. Sajuuk Khar said: and You said And I'm saying it was clear enough for me. I'm not talking about Bangar, at all. It was not vague at all Energy = magic volatile = something changing rapidly and unpredictably, especially for the worse. Was very clear. I am talking about my views, just as you can only talk about yours. What "most players" do is data you and I will never have.
  10. Gamers on forums and subreddits (and the internet in general) tend to REALLY overestimate the size of their group.
  11. I keep track and up to date with all lore in the Guild Wars franchise. I have played all of Guild Wars 1. And I completely and utterly disagree with you. I dont find the storyline of this saga "ridiculous" and "a scenaristic huminilation". It is subjective regardless of how strongly you feel. You're not going to forget visiting threads like this.
  12. Someone having a different subjective opinion does not make it a joke.
  13. No, in Season 2 the implication is that leylines are quite common, running through all waypoints. Since the waypoints that weren't placed on a ley line didn't work, then the ones that we see are the ones that are placed on a leyline. And since there are waypoints all over the place, so are leylines. Leylines are like veins and arteries through the Tyria. They are relatively common.
  14. Reza can hear Taimi through our communication. That technology wasn't around when he was alive. So, Reza assumed since the voice came from our person, it was a small child we were carrying in our pack.
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