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DarkHamster.7908

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  1. I see the problem of Holo being a high-risk-high-reward class is that the risk and reward are only managed by the holo itself, which doesn't allow much counterplay. (a good holo would rarely overheat, for example) So I propose:- Holo mode: gain extra 1% of heat per second, per stack of burning on you This allows a much more dynamic play against holo (as many classes can now force holo to disengage faster, and even punish them for entering holo at high heat if countered properly) i believe this would not make holo too weak to be playable, but would stop a close-eye-spam-buttons situation to a certain extent. It also fits the theme of holo :))
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