Jump to content
  • Sign Up

Ralkuth.1456

Members
  • Posts

    238
  • Joined

  • Last visited

Ralkuth.1456's Achievements

  1. I play all aspects of the game, and predominantly sPvP.I've been playing for over 7 years, and have loved doing jumping puzzles at every opportunity because I don't just like them. I am RELIANT on them.Many people depend on them to kite and survive being trained.Yes, at the heart of content, jumping puzzles are waiting for me to utilize them to full potential. Seems like all you do lately rather than discover true gameplay is: Getting lost because you don't read guides.Not mentally prepare for the risk of getting stuck and reset position with going to a WP or using /unstuck.Completely unrelated to jumping puzzles, not enjoying quality time with stuff like hero points (I love upgrading my fresh 80s by doing HPs in HoT and finding specialized Core Builds that get me through them).Not enjoy the jumping puzzles presented to us, like SAB. I love SAB tribulation mode. I died loads.Completely unrelated to jumping puzzles, but maybe you have the communication skills and willpower to find a new home?Completely unrelated to jumping puzzles, PvP has always been something of a joke after the ESL thing stopped. I love the memes and I love memeing people. People get so tilted about losing to certain builds or their own mistakes, and make all sorts of excuses to avoid being labelled as the losing side.Completely unrelated to jumping puzzles, you can find every conceivable way to have fun out of the game - if you try - and grind can be fun with friends. It gets worse only if you're piling on the expectations. Take a break and come back?Completely unrelated to jumping puzzles, we can use ALL CAPS as a way to express unrefined thoughts of a negative nature. We can also manage our mood with music or interacting with other people. There is no need to enter a self-consuming downward spiral of darkness.You can finish that Living Wold episode if you put in some time to find out how you can do it. Maybe do it with friends who can; don't be embarassed about admitting that you can't do some things. Nobody is perfect. Instead of blaming a game mode, admit that everyone has flaws and all we can do is struggle over them and try to overcome them. Because you can, but you decide in your "ruleset of reality" in GW2, that jumping puzzles should not exist and therefore you should be able to not do them. Your reality is a bit different than what is in front of you. Are you seriously putting together a Youtube video on the topic of "Things in GW2 that I hate and therefore should be taken out of the game", and is mentioning that the above list being just a drop in the bucket a hint to more videos on "How GW2 should be played in my point of view, not just mine but probably everyone else because I'm projecting"? I really love this game, I have over 7500 hours in game, and sometimes I get a little tilted. But I understand that things like these happen and I should take a break and not get mad at a game because it doesn't meet my expectations. I play games for fun and when I stop having fun, I should readjust my strategy to either get through the unfun bits efficiently, try to have different kinds of fun, or find other things that give me fun. "My video is gonna be good, but its not gonna be pretty." - a confident quip to the ANet developers, threatening doom, despair, unending pain and exodus of what's left of the playerbase, because you alone hold in your hand the power of change, the certainty that every player is behind you in your conquest over the evil jumping puzzles and the untold suffering it has caused to each and every single player (+all the other stuff not related to jumping puzzles that are mentioned), all without actually getting permission to represent each and every player. That's a promise you can make to yourself. You can definitely speak for yourself.My opinion: No thanks. An opinion, just like yours.
  2. Is your passive-aggressiveness going to help or discredit your case?
  3. You have to be a verified postgraduate student with 100% transparent genuine profiles detailing where they live and where they work in order to queue for sPvP and use the PvP subsection of the forums. Every downvote you put on them in the forums has the potential to destroy their real-life social reputation forever. The forum collective will then deem such a person unworthy of the communistic crowd, and the player is then exiled with the tasteful majority decision of furious retribution for virtual, perceived slight in a competitive mode made to offend.
  4. PvP is this way everywhere. It’s better to get used to it. Be careful not to transfer your frustrations with your own mistakes to the perceived attitudes of other players. For me at least, it’s never been conducive to my improvement. You’re seeking social retribution for an online display of a lack of civility. It’s hard to enforce. Having anonymity can do that to people - some release their true inner self when they perceive no consequences to acting like duckwads. Which brings to question how genuine they can be IRL if they act like this online. "Pain... agony... my hatred burns through the countless patches. The Heart of the Mists heaves with my torment. Its wretched Thief players quake beneath my rage. But at last... the whole of the stealth mechanic will break... and all will burn beneath the shadow of my PvP wings." Just curious, what’s your most played profession and what problems do you have with Thief to the point that you push this agenda in multiple threads? To avoid being mistaken, Thief is my least played profession :)
  5. No matter the state of Firebrand, the “facts” are taken out of context. This is like that time someone listed every effect Steal has and call it OP, while disingenuously using the premise of “just one skill” and disregarding the very much practical idea of weighing skills within a class, and also within the conquest mode, for its characteristics to be class-defining in a sPvP setting.
  6. I got matched with my friend last season 8 games in a row. He had the objectively worse team every time, likely because he was around 100 rating above me. We don’t really queue dodge or anything like that, we just play, so after every match we’re probably queuing up at the same time. He’s better than me so I was extremely motivated to destroy him as hard as I can. That’s the definition of a friendship of 7 years. By the end of the 8 matches I managed to steal all his rating, landing in 1580 and he rage quit for a week PepeLaugh We’re still friends
  7. I played Firebrand in Plat 1 last season and worked with Scourges a lot before their nerf. I also played Deadeye rather casually this season. Everything is context dependent, so you want to understand the Necro vs Deadeye matchup in the context of 5v5, as well as teleports, terrain, and LoS against ranged attacks. What makes you play every class better is map awareness - constantly check the map for where everyone is on the map, and especially for classes with mobility and damage, like the Thief. You will understand things by its presence and absence on the minimap. Then of course you want to have the widest FoV and pan your camera constantly to avoid being sneaked up on. Listen to stealth sounds if available. Yes, they can stack stealth, but you should have been prepared if you don’t see them on minimap. The best way to understand as someone has suggested is to try and play the Deadeye correctly, or at least have a friend break down its mechanics with you. As Scourge in the current update, there’s very little reason to be one after all its nerfs, unless you’re somehow able to create more value out of it than Core Necro. Core Necro has much better survivability in its F1 due to being able to stack BM/Curses/SR, or you can go Spite/Curses/SR for more corrupts. You have an instant Fear on F1 which lets you reactively interrupt at reasonable ranges into counterpressure. As a Necro you should also be familiar with boon corrupts; Deadeye has access to Might and it corrupts into Weakness, which is the bane of most Power specs. Customise to deal with your problems.You don’t have hard defensives, but you do have Spectral Walk and Summon Flesh Wurm; for more keep-away options you can use Spectral Wall or Corrosive Poison Cloud. Spec Walk and Wurm are life-savers. You want to place Wurm near a node you can fall back to, or also out of LoS on another elevation so people need to do work to get to you in Melee or have clear LoS for Ranged attacks. Be mindful of your effective range and just stay out of terrain where it’s easy to have clear LoS up to 1500 Rifle Kneel range. In general you want to understand enemy team composition and what classes are the biggest threat to you and under what conditions; then you do your best to prevent those situations. Your survival, if I’ve not been very clear, is map- and node-dependent. You should actually work out how to use the geometry of every node for kiting, using your Wurm on, and denying projectiles. You also should work out with your support FB if you have one, about whether “to hug or not to hug”, but in general you want to be able to somewhat survive on your own by kiting. As long as people waste time trying to kill you, and you survive with good ports (wait for teleport skills and try to bait them with pure movement before porting yourself, so you don’t get immediately chased), you’re adding value to the team by having the option to go on offensive when the other team used up too many CDs. Spectral Walk is usually used defensively to double down on juking, but you need to plan it - you want to initiate a fight with it running, and when people focus you in those 10 seconds you can get off more pressure before porting back. Or when you’re being chased, you activate Spectral Walk, jump down a ledge and wait for the person to jump down with you, and port up again so that you force the person to use teleport/mobility to catch up to you, where you can predict, setup CC into damage to peel for yourself. Wurm has a short CD and can save you if you’re getting jumped by damage. It can let you avoid anything using LoS, but the counter to that is to-target ports like Core Guard’s Judge’s Intervention, or Herald’s Phase Traversal, or a Thief using Infiltrator’s Strike or Steal mechanics. Be aware of how far away you are from the Wurm if you want to end up exactly where you left it. A common way to discourage melee teleport chasing is to place Staff Marks or Shades right on top of yourself. Spectral Wall also works and works additionally on people that are evading while travelling (e.g. dodge into Steal on Core or Daredevil Thief, Bull’s Charge). If you’re sure you’re getting a lot of ranged classes on the other end, you can try to use Corrosive Poison Cloud. It’s a fun utility back when Druids were prominent in HoT and Reapers had problems with them. It completely negates the Deadeye’s ranged option while you choose your cover for LoS, and isn’t too shabby in melee with its Weakness pulse either. You don’t have to use it completely on reaction - if this is a key phase in the teamfight and you cannot afford being killed by a Deadeye, just get on a no-port spot and plant the Cloud right on top of you. You’ll be able to get your stuff off provided your positioning is good. The counter to that, is of course target-able AoE skills, such as a Herald's Facet of Elements/Elemental Blast, another Necro's skills (Axe is non-projectile, AoE on Staff and Sceptre etc.), Firebrand's F1 pull and Axe 2, Ranger/Dragonhunter Longbow 5 (it's not projectiles, it's just a damage area), or Fresh Weaver zapping with the double Air swap. You have to assess from the team composition what is your safest choice. Constantly think about what you could have done better in every situation. Excuses about which class being a counter and how you're super cool with off-meta - these don't help you get past the hurdle of ordinary-ness and become an actual "good Necro" that people talk about and want in their games, because you go beyond the common expectation and get consistent results. If you main Necro these are just some simple suggestions you might already know about. If you’re trying to climb, you’d do well remembering the traits of all the relevant builds, and how classes work in terms of key skills that let them be meta. Some of the builds are available on Metabattle or Godsofpvp, some are in streams, some are passed around in discord channels (there’s a PvP Discord mentioned in this subforum). If you put your mind to it you can get all the info you need. As a Necro you do not want to come into Teamfights early, unless you have a Firebrand putting down enough boons so that you can push in with the team. Especially if you know there’s a Deadeye in the other team who has a very high chance of going for you in the initial fight when you have no Life Force, one Mark can take away Protection, Stability and Aegis which makes the situation extremely dangerous. Enter fights late so you can build shroud without being focused, but be very aware of where all of the enemy team is - you don’t want to isolate yourself for easy picking, though you can always use yourself as bait if you have your ports up to juke and waste time. Skirt around the fight, lay out some ranged pressure to build some initial Life Force and get a good position such as a No-Port Spot with some LoS, or behind simply behind a pillar, or a spot on a low wall you can immediately jump down from to use as cover. You need to play very defensively and smart as a Necro to survive. You could also get into the habit of seeing how fast people switch targets and try to recognize when they invest and commit to targets - they won't have the resource to focus you then. Of course, this can also become something of a mind-game with quick target swapping to the Necro - everyone understands what that means.Usually someone would be tracking you and guess that you're safe to focus. People would take target, check your positioning and guess your CD usage through your health, hard buffs and boon/condition status. Then, everyone with enough damage left would commit to the Necro to make sure it's out of the fight, and maybe a Roamer would chase through your port to finish you off.As Core Necro, you actually have pretty good 1v1 ability given enough resources, terrain and player skill. It's something you have to practise, to make sure you can handle pressure from Roamers under match conditions (e.g. without everything off CD). Of course, you also need to reflect on being ganked while travelling to points - check where the Roamers are and think about whether to wait for other respawns.Don't think you need to "hurry back" to fights - evaluate whether there is purpose to what you do. Where you are most needed - the teamfight usually. What matchups you can take. What is your plan in the particular teamfight - what is your priority target, how you should position to be able to defend yourself, do you have the CDs to go aggressive etc. Deadeye comes in many flavours, and to be honest it’s not only limited to the Rifle as a damage option. You can try to look up streamers like Faeleth (dduff), Elxdark, or Vallun; you can see for yourself the Marauder Rifle build on Metabattle. It can run S/P or D/P and use a variety of trait setups, like DA/Trick or SA/Trick or CS/Trick or even SA/CS. The highest possible damage and cheese could be done with something like SA/CS, Berserker + Eagle Runes and running Assassin’s Signet + Binding Shadow, where you stay in stealth before you combo everything into a knockdown/immobilise setup for Death’s Judgment. However more balanced sets tend to have options in melee as well. A Firebrand with a brain who knows it has a Necro in the team with Rev and Thief on the other side should be saving its F3 tome/CDs for you with its boons and reflects and peeling for you, and CC if it closes in for quickness melee;Roamers with more mobility than the Deadeye should be chasing it down because DE has traded in mobility for a initiative-heavy style of damage output, and it becomes actual food when competent Roamers keep a Berserker DE on respawn;What you should be doing is LoS with the help of Walk and Wurm (have a finger on Wurm when you still don’t see the DE on minimap and expect a gank), using no-port as much as possible to avoid melee, mark the DE on appearance for your team, and if possible punish them with conditions for their poor positioning. Don’t push into a fight where you expect to be the focus if you don’t have the teleports or other CDs to save yourself, or at least until the support could pull your health up to safe levels. I’m not great on Necro, but good ones try to stall and avoid the Rifle as much as possible, and use no-ports to avoid S/P melee port-ins.The Deadeye uses a lot of initiative so if it fails to kill with initiative skills, it would have to burn Mercy or pull away to prevent Roamers from engaging it.Once you land CCs or some defensive conditions like weakness and chill from skills or corrupts, the Thief has to blow defensives and reset, but remember you’re not in a good matchup and you should play very defensively, position yourself safely in LoS if you’re low from the burst and try to survive the teamfight and win it.The best case is if you survive the DE, your team peels it off you and it is forced to disengage, and then your Roamers like Thief/Mirage/Rev chase it the whole game so you don’t need to worry about it. Worst case is getting downed, it becomes a cleave scenario, your team loses, fails to regroup after they bleed you out, then the DE hunts you down when you are trying to get to nodes solo.If you have support and it happens to have some brain cells, actually if your team has some semblance of intelligence, they would attempt to regroup and push a node together, outnumbering the other team and stopping the snowball attempt with a teamfight win. It has happened, in 200-400 comeback games and it’s usually a FB + Scourge combo, and hopefully this shows that momentum on the map matters (but it was before the nerfs).
  8. So I’ll just get it out of the way that I’m not trying to convert you to my way of thinking. I don’t mind if you think it’s all bull either. I thought it’s better for my mental health to handle ranked this way; and it just so happens I’m pretty mouthy about these things. I consider myself to be very much on the neurotic side of personalities. I do get tilted moderately by the things you mention you're bothered by.However, I've come to consider how we perceive salt. I'd rather try to take it in and enjoy the effort people make to transmit their negative emotions to someone else. You don't need to have everyone chill, nor care for their state of mind. Let the sitters be at their finest.The only way out that I see is to take the loss and climb over these people who value their "spiritual victory".Just take the loss and play. Honestly I've had enough of caring about rating and then playing by not playing.You get there because you have the ability to, or you just don't. Luck as a factor included. If you really don't care about the system and ranks, just queue!I find myself the most reluctant to hit that "Compete: Ranked Arena" button when I lose a few games I heavily expect and emotionally invest in, to win.Passive Tryharding.After I wasted an exorbitant amount of time hesitating about the queue in so many seasons past, I'd rather play more and accumulate experience than get jittery about losing in a rating tier I'm "not supposed to be in". Yep, there is no population. Normal matches queue you with people a tier above and below your rating; any wait outside of 5 minutes can put you in with players 2 dimensions away from you.So... I just play, I try to get better on builds I'm not good on, and have fun learning from mistakes and fixing them.I try to play my best all the same, just without the expectation that I'm going to have control of the map/score advantage/momentum/the win at all.So far I don't believe I've been throwing my games, and some wins are pleasant surprises off of calm decision-making (which I would have been too stressed out to consider otherwise). Cool about the progress! Ranked is fun in that we want to see how far we can go.I'm really just saying there's stuff to be learned from the salt of players in Ranked. Players get like this everywhere there's competition. I think the solution is to deal with our expectations on where we want to be in the rankings, which is the source of the majority of the stress we generate when playing. I just happen to think not minding the salt + playing against and learning from players more motivated to win + getting some rewards for it, is a good enough formula for me to continue queuing ranked.Though, as you say, the current state of Ranked doesn't really reward effort enough, so the pull is thin.At this point, if the boxes do get moved to unranked, I'll probably go for that, to be very honest. But that does bring up another problem - which I'd be happy to discuss: how having these nice rewards in unranked, literally rewarded by showing up and losing, will affect the mindset of the regular unranked player.
  9. Fair enough. Was bad of me to assume. Usually DJ’s can’t hit that high, without very visible setup from Rifle 3 might stacking, and using Berserker’s Amulet, which makes it extremely glassy. Deadeyes are very initiative-hungry, and trade in their Thief mobility for frontloaded damage. You can anticipate the Deadeye - you know it is in-game using the team roster, you can check for the Thief icon on the minimap, and you can evaluate whether you are a priority target based on how much value you bring and how squishy you are. Awareness of the 3D view you have and the information on your minimap is important. You want to know where the more mobile Roamers are possibly as much as you can, so you don’t get “jumped”. You need to save a defensive when you get Marked, or if you can see the Deadeye coming, mark it for others with Call Target or pressure it yourself. If you want to deal with Deadeye effectively, you can form more specific questions based on your class/build matchup vs a DE. Players can then give you suggestions specific to your situation. Deadeyes can be dealt with by other Roamers, and notably most of the more classical Thief specs. Some maps are better for the Deadeye, such as the Skyhammer. You can also try to figure out what build the Thief is running based on whether it has Mug damage (Deadly Arts), or it has Venoms after opening from stealth (Shadow Arts). If it has none of those, it could be running pure damage from Critical Strikes. The melee set is also important to take note of; if the Deadeye camps Rifle and sets up visibly in rage of you, you can just LoS it or go on No-Port spots to avoid Quickness Pistol Whips.
  10. Personal expectations on how this goes: My opinion is that your opinion is wrong, and all I want to hear is candid support on my stance, which I tend to exaggerate to milk my victim status. Any other opinion that deviates from my expectations is not candid. Oh you blatantly disagree? You must be a [class] main, enjoy your gameplay when I get it nerfed. Because I am that important.
  11. I love reading toxic chat. In fact, I add all the flamers to the Friends list. Sometimes people can think of some really neat ideas to try and get under your skin. My issue is that most of them are boring and repetitive and focus too much on name-calling.
  12. @"Zexanima.7851" Hi, I have your joke in my signature. Look, I’m trash. I was hardstuck Gold with no redeeming values, including overestimating my own importance, blaming everyone else, blaming lag/ping/mood, hating on my team and putting myself on a pedestal to stare down at people for playing builds I don’t like. But I kept playing ranked and realised there is joy in the struggle. Every season I skirt around Plat a little more. I ask advice and actually try to understand how to improve. I learn to see my flaws honestly, appraise situations and the value of my actions. I don’t let a crippling 250 SEA ping handicap bother me; I simply have to believe, and then work out how I can play around it. Just like most situations in-game. And then everyone left so I got r250. Ranked gives people something to try for. You yourself tried to climb in ranked. You finish the journey and then dismiss it as nothing - has it not meant anything to you? Unranked, no one actually cares because people go in without expecting anything of themselves or other people. What you get are total duckwads. It’s an eye opening experience; you observe the primal, nay, primate state of human beings we are all possible in regressing to. But should you? Yes, the Ranked system is flawed and people exploit it. But meta-gaming has always been a thing (e.g. EVE Online) and although it can be moderated somewhat, it doesn’t really have too much of a bearing on the experience of your average PvPer. And that’s what I would readily say about myself: distinctly average. So what if you experience a huge lose-streak? Have you worked on your methods? Are you confident going in after that, thinking you’ll be able to climb back no problem because you have the ability to? Never focus on your negative emotions; every small flaw you have in gameplay that you defeat is a victory. Aside from practicalities, the Ranked concept itself is valid. This is PvP; it’s competition and people want to feel prestige. You are going to try and win; you are going to make someone lose. It’s inevitable. Our cultures are increasingly leaning on a tendency to tolerance, and in some cases it’s allowed people more chances to excel; but if there’s one thing you can’t really pick on for rewarding the win and not padding losses, it would be competitive events. And I would believe it applies here.
  13. Yes, that is entirely valid. It’s a good point. My assumption was that who I was replying to was trying to use Meditation GS Core Guard for comparison, so I wanted to emphasise that the playstyle between that and something Symbol-based is different.
  14. So you want to reduce FB's support capacity and increase it's mobility. So you want to turn it into a warrior? What is it with people and wanting to make every class a generic clone of every other class? Why are you all so against classes having unique playstyles and being good at certain things and bad at certain others? Thief? Too much mobility and stealth, make it more like a warrior plz.Guardian? Too much support, make it more like a warrior plz.Mesmer? Too much trickery stuff, make it more like a warrior plz.Ranger? Too much pets and bows, make it more like a warrior plz.Engi? Too much combos and tools, make it more like a warrior plz.Necro? Too much condi and corrupt, make it more like a warrior plz. I didn't specifically say nerf the support of FB, I mentioned it a couple times that it was the best support spec and I really did not mind that it is a strong support, I'd like more support specs to be playable including FB. Not sure how reducing support and giving it more mobility makes it a warrior though. Some abilities are similar on weapon sets but guardian has been a lot burstier and quick in playstyle not relying on stuns / setups like warrior does, it's a lot more risky in general and can easily be deleted (I'm talking about the meditation Hammer-GS & sword/focus builds here mainly to compare to warrior). The distribution of power for FB in general would be (uh, "kitten"?) to balance, it has the worst mobility in the game so of course to off-set that they have to make everything else in it's kit over the top, so the only way to rebalance it is to give it some more mobility so when they tone down other things the spec won't become irrelevant. I really don't want FB to get kicked out of the meta because having your class get turned upside down is really lame, I know how it feels especially recently (R.I.P. Rifle Holo).Hi, I was a trash r250 FB. Just here to chat. I'm fine with most changes.The only thing left for me to do now is get rewarded with boxes for sperg gameplay.That is to say, I'm not trying to antagonise you. I play everything (lately it's trash Deadeye) and so what if FB gets completely removed from significance? Players adapt and there's always something else to play. Nerf if needed. Though I'd like to point out that there's another issue that compounds the value of Firebrand, and that is class-stacking - as well as how good it is to stack Firebrands; this has been brought up before. There's 2 ways about tackling balance issues: you either (1) try to compensate for it in the present or (2) wait for a more favourable environment where it doesn't exist. I don't think there's ever going to be a perfect patch where it puts you at the top without having to play around something you don't like. I don't think using Core Guardian as an example really relates to Firebrand very well - DPS FBs are characterised very heavily by the Tomes, Axe and Symbol traits, giving it control and sustain as long as its hefty CDs aren't dry; Core Guardian is pretty much all about frontloaded mobility and burst damage. You're also using a very specific, perhaps 1v1 scenario to describe the difference in their damage patterns.My interpretation of Ragnar's reply to you was that by giving the Guardian more mobility and nerfing its other tools - most notably team support elements - it would make the Guardian overlap more with the role of a Warrior to be a sidenoder (with minor teamfight potential + minor support if Core Warrior).So in my opinion it's more about homogenised roles and how much homogeneity is good for the game. I do not agree that the only way for Guardian forward is to give it more mobility; this conclusion is drawn and explained in the specific context of comparing mobility and "everything else", which doesn't seem completely like a convincing way (in my opinion, of course) to weigh their significance. Perhaps there are other ways to support that goes off on a tangent from what Guardian has now. Perhaps there are other ways for it to have utility. Perhaps we're one weapon buff away from creating something interesting and viable without ever having to confront the mobility issues, because there is enough value. Yes, ANet balancing is hilariously dysfunctional. Yes, I'm spending way too much gems to support a game where (a bit less than) half the time I get bent over and gaped by some shining examples of engaging game design. But I still believe we need hope, just that tiny flickering ember of wishful thinking that ANet can give us enough content before all the new friends I meet become offline friends again widepeepoSad
  15. We've all had that dream where the perfect balance patch will just come down, where our builds and playstyles puts you at the top without us having to do anything, other than: (1) objectifying and victimizing ourselves,(2) judge reality according to our anecdotal, incomplete, pedantic but somehow furiously righteous and perfect perspective, and/or(3) discrediting all opinions that don't agree with us by claiming bias without actually examining our own bias.
×
×
  • Create New...