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Tobias.8632

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  1. At 220ms the only strategy I have found is "feed it 3 of your lives"
  2. Depends on the situation and the type of people you play with. In pug t4 fractals, heal or hybrid heal scourge is probably fine, but it's extremely likely the group will have a guardian healer and people will be like "hey can you go damage please". In fractal CMs, due to the 5 party limit, the meta is guardian healer, reventant alacrity, and 3 dps so no one is going to want you healing there. In strikes, people love scourge healers go for it. In raids, it's a mixed bag but these days most commanders won't mind you being there to wipe-proof the encounter.
  3. For PvE, full ritualist with tormenting runes is a decent way to give 5 man quickness and do okay dps, there are more minmaxed ways to play quickbinger with full vipers but I prefer the simplicity of having more quickness then you know what to do with. If you want to be a selfish dps then it's basically like viper scourge except with elixir heal and might instead of epidemic because epi is trash now and then you do ye olde harbinger meta of camp shroud and hold down the 2 button
  4. If they were gonna do this they should have just deleted the skill entirely and replaced it with something else, instead now it's just another deadweight skill that will literally never get picked in any game mode like half of the skills in every other category
  5. All this talk about oneshotting people with spinal shivers or elixir throws, if I want to do pvp I'll go invade people in elden ring. Where is harbinger's strength in pve?
  6. Uh, yeah, insane constant interrupts and cc on 3? Necro doesn't even have access to stun outside of reaper and now it's on a 12 second cooldown on a weapon skill that **** is nutty
  7. That would be worse, making the spec more like vanilla necro. I just really liked the idea of having low health, no active defences, but insane regeneration, running around feeling like wolverine from x men
  8. Going for more damage isn't always the best play in pvp. You may need to adjust yourself to some ideas like "spectral walk is the most powerful spell in the game". Look at some good necro pvpers play, I don't know who's hot right now but I seen some NotoriousNaru necro on twitch and he seems to have his fundamentals. edit: wtf I just saw this thread is from 2017 we taking "necro" a little too literally here
  9. It's torment. It's an actual ****load of torment. Torment always wins.
  10. Feels homogenised as hell. Harbinger is supposed to be about becoming vulnerable with reduced defences in exchange for high damage and mobility. I think a one size fits all solution to this is to raise the blight cap from 25 to 50, or even higher. Make blight management something you have to always be thinking about rather then the current system where you get to 25 blight and just stay there and still have like 18k health and mediocre damage.
  11. Power reaper can supposedly do more single target sustain on the golem then scourge but I've never been able to hit that, maybe I'm just bad, maybe you can't or at least it's much harder to hit that benchmark at 300ms. Either way I've not been able to achieve similar dps numbers to scourge on the golem but if you can, go for it. There are a lot of raid encounters that suitable for both melee power and ranged condi, but either way if you want to main necro for raids you will need both plus a heal scourge build to beat everything.
  12. please, it was so good, I want sustained self healing, give us back the 2% blight as well I don't care. Put the conversion on a trait instead like vial vials to make it an interesting solo / support pick because no one is ever going to take that over septic corruption otherwise
  13. Welcome to the first 6 years of this game's release where necro was kicked from dungeons, then fractals, then raids for low dps, how the turns have tabled
  14. There aren't any. Minions are a fine build for when you want to solo a champion or something since with blood magic and death magic they can make you borderline unkillable, but outside of that they have an abysmally low dps output that doesn't scale up in any way. There are fringe cases like shadow fiend is taken on condition builds where you don't need AoE so you aren't running epidemic since there are no other necromancer skills that offer single target dps. GW2 is a game where you are free to play however you like, but if you like feeling strong I highly recommend a cookie cutter full berserker power reaper build as a starting point, you can find info on these on sites like metabattle or snowcrows. If you're still leveling run dagger/warhorn with signet of spite, well of darkness, well of suffering, and pick up berserker stats wherever you are. The core gameplay loop is that whenever you are in death shroud you deal more damage, so you drop AoE's and non-condition DoTs and then go into shroud so the tick damage is increased.
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