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AquaBR.9250

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  1. Since you are buffing pistol thief can you instead bring Ricochet back? I don't care if you make the weapon weak in the process i just wanna have the same fun i had 10 years ago
  2. Only WvW? You completelly removed Specter's ability to res one downed person at distance, yet you allow necro to do the same with 5 ppl while also teleporting them
  3. Why did you say that? Making it a spear throw weapon will not make it not heal, just make it a support spear throw 😪
  4. Please, i only play with auto skills now, i really have to press the button 4+ times for the skill to be used, that is just unplayable, and in automatic the pet just don't use the skill when its avaible, leaving it off cooldown for some time for the sake of auto attacking, please fix that
  5. Theres already tons of teleports that are like that, i dont see you complaining about those, there are alot of skills that have second skill in it, axes too have a projectile that you can back, and ele have tons of abilities ta explode in a point, nothing you said made any sense, either you are new to the game or you hate new and creative things for no reason. My suggestion is very realistic, theres no way this can overperform, they are 3 different options in one skill, OH, are you thinking i said you could use the 3 skills in one go? Nonono you chose one of the three.
  6. Love how every skills feels (with the exception of water 2 wich feels too generic) The mechanics are simples yet add an amazing depth to the gameplay My main problem it that i think this weapon is amazing with quip yet instead of fireballs i shoot confetti, now i need an option to turn off unique projectiles from weapons
  7. You will need to change the entire physics of projectiles for this thing, when they go down the edges you just lose your combo because it follow the ground down to the walls, a projectile like this should go straight out of the edge and stay midair
  8. Skill 3 should have an animation for shooting on the ground to create the symbol Increasing skill 5 charge time and damage would make it feel better. That skill feel so good to use is a shame you charge it so quick, is to the point you will never use the level 1 or 2
  9. Sword 3 feels out of place, heres a very unique suggestion: Sword 3: You throw your sword into the target area, for the next seconds the skills 1 2 and 3 change skill 3/1 you pull the sword back to you spinning, it deal high damage to everything in its path skill 3/2 you teleport to the sword and grab it skill 3/3 a burst of energy explodes from the sword pushing enemies away from it hope you guys read this
  10. Axe/Pistol should actually use pistol instead of being a boring conjuration, like shoot the target and make the axes go into it with the bullet. Now i feel like this should be a hybrid weapon, the auto-attack should be melee to make it unique and diferentiate it from pistol
  11. Theres still time to rework that staff into throwing spears, we won't judge you. You have: Staff skins that look like spears Spear throwing animations (wich are not being used by any weapon) The paragon concept being a unique GW thing Spellbreaker being the spiritual sucessor of paragon We don't need another melee staff, neither another healing melee staff, you are just releasing rev's staff for warrior. Theres no throwing spears staff in the game, that would be unique, a melee heal staff is far from unique
  12. Brah they are literally ranged, are greatswords ranged? am i loosing something?
  13. 2k hours on p/p thief alone here Ok nice change to thief pistol but... I've been playing condi deadeye p/p and is more enjoyable than power because of two things: 1. skill 2 deals damage by applying immob because of panic strike 2. skill 4 deals damage by applying torment on interrupt with another trait So i don't just Unload, i use other skills and the gameplay is much more enjoyable because of that, the problem is i can't make shots pierce in this build cause no critical strikes spec, to make those aspects reflect on power p/p is very simple: Reduce cast time and improve vulnerability of Skill 2 (bolas shot) so you are rewarded with bonus damage for Unload. Make Skill 4 (headshot) deal a ton of bonus damage on interrupt, that will also not reduce my damage by 95% when a breakbar comes and i have to spend all init on that skill. Because right now power p/p gameplay punishes you for using any skill other than unload, also the stealth pistol attack needs and improvement i think it deals the same damage as unload, and theres no bonus for power builds by spending more Malice. (Also i think the initiative change could be taken to PvP and in no way that would make the worst PvP thief weapon OP compared to mech for example)
  14. Because GW2's engine is kitten? They had to reduce most elder dragon's size so the engine don't crash, you can't even make mirrors, the graphics are getting outdated, nothing really new is released since path of fire, the lighting looks like its from a PS2 game, we never had a graphics or gameplay overhall ever and never will because of the kitten engine. I bet a thousand people said sh!t like that before gw2 came out, imagine if instead of releasing gw2 they kept trying to build stuff in that thing that is gw1
  15. - You can move them mister brains - Disagree - No skill has scrapped in this concept, read again - READ
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