Sorry took me a while to get back to you on this, Geyser has a radius of 240 and all the Well skills from both Chronomancer and Necromancer have a radius of 240 as well, although I can understand why you would be disappointed at the radius size I'd have to say I think Geyser is fine. As for Healing Rain I understand what the devs were going with when they created this skill, a giant condition cleansing cloud is good but the issue is that power creep has put it in a place where it feels low impact or just downright irrelevant, at least for spvp.It lasts 6 seconds, curing 1 condition every 2 seconds, it is simply too slow for the burst nature of condition damage in spvp nowadays and is a worse version of Super Elixir (cures 1 condition per second, heals over time after the initial tiny burst heal, and lasts almost twice as long), and Null field (strips boons from enemies and conditions on allies per second) on a higher cool down albeit without expending a utility slot (although kinda iffy with super elixir since that also comes with 4 other skills as well). It pretty much requires you to have the Major Grandmaster Trait Cleansing Water to be good, I would like to see it cleanse a condition every second and either keep the regeneration how it is now (once per 2 seconds) or make it only apply regeneration at the very beginning (with a longer duration to at least match up with the duration of Healing Rain) to balance it out so that its not a condition cleansing powerhouse with the Cleansing Water trait selected. PS. If they do follow through with these changes they should probably rename it "Cleansing Rain" instead of Healing rain since that would be more accurate.