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progenitex.8465

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  1. Boonballing isnt even giving you long matches, because long matches do have an outcome of a winner and loser. Boonballing at this current state is a never ending fight with no one ever dying. To put it in your example, boonballing right now, is like in a ping pong match where both players never get tired or run out of stamina and there is zero degradation in their play. If you ask me, i wouldnt want to play or watch a match thats like that because its not entertaining or fun. this isnt PVE, if a player is bringing a PVE build to a pvp mode, they are going to have a bad time. Inferior wvw builds are suppose to lose. Meta builds are optimal ways to play the game mode but not the defining way to play. A good player can play a inferior/sub-optimal build and still win if they are skilled, the good player simply put themselves at a disadvantage in doing so. In any game, there will always be a meta because good players optimize what is absolute best and most effective. There are meta shifts depending on the changes to the game but there will always be meta builds. We are currently in the boonball meta and its not fun for anyone because there are no fights that are meaningful and thats why this thread exists for players to voice their discontent about the current state of wvw.
  2. many skilled wvw players are leaving the game/mode entirely because it isnt fun anymore at this current point and that is degrading the quality of fights overall. boonballing is simply making wvw become a k-train fest and pve mode. we were all beginners in wvw once and we all learned by dying over and over again. we learned how we died and got better from there . if you want to retain new players in this mode, you need to show new players how fun fights can be. boonballing doesnt make fights fun. you need to understand that the whole point of wvw is for fights. if fun fights dont happen and no one is actually dying (because of boonballing or otherwise), players will stop playing. structures and sieging puts you in different situations in which fights occur in and thats what makes it fun. capturing structures without any resistance and ktraining is no different than pve loot/meta trains. with a nerf to boonballing, when equally matched teams fight each other, there will be decisive moments when a down/kill can occur and that swings the whole fight. if you ever seen a proper gvg before in the past, you would understand what its like for equally matched teams to fight each other on equal footing. with boonballing, fights dont happen because when you see a critical mass of players in a group, you simply just avoid them and dont fight them at all because you know the fights will not yield anything and are meaningless. any pvp game mode out there (in or outside of GW2) should be skill based. if you are a better player, you should ideally win fights outnumbered or not. it seems like what you are advocating for is you want to level the playing field by making it not a skill based game mode. wvw is the "different pvp mode". if you have forgotten, wvw stands for world versus world, meaning player versus player on a large scale. it seems like what youre trying to advocate for is a large scale pve raid mode. wvw isnt that and should never be that. i agree exactly with what @Dawdler.8521 said here.
  3. big groups need to learn how to coordinate and work as a group, many guild/zerg groups have comms with commanders calling when to use boons. and yes, having a good commander/driver will determine the outcome of a fight. isnt this the whole point of playing a pvp mode? you use skills when appropriate and when needed. I think the issue is boons are almost permanent in large groups and with so many reflects/domes no one is dying in that boonball. fights need to be shorter, these boonball fights dont ever end decisively and its boring and lacks the sense of accomplishment in a fight. I have been in a 45 minute boonball fight and I know there was not going to be a conclusion to the fight so i logged off immediately. on the contrary, smaller teams actually work better when there are less boons because the smaller team can actually get downs/kills on players from the larger group. I agree with the points @Joao.3410 said. Boons needs to be nerfed because these boonballs arent fun at all to fight against because nothing is ever happening. Its not interactive in an interactive game mode. No one ever dies. Long battles are boring, indecisive and meaningless.
  4. This trait does absolutely nothing in WvW. You do not get protection and you also dont get the life force every 1 sec interval up to 66%.
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