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Shao.7236

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  1. Imagine my shock seeing that people complain about Vindi being bloated. Haven't been saying that ever since it's been reworked at all.
  2. Again where are you getting this from and why do you keep implying I dislike everything? Uh, Vindi Ventari is actually good tho? Much of the same can be said for Ventari with anything. Guardian is only slightly better because it has Aegis, Druid? They're good at ressing but healing? Definitely not. Because it's literally free damage and you have to deal with that on top of everything else, it's annoying. It doesn't hold much meaning and feels randomly forced. I liked it better when the evade actually had something going for it and if we want to make it better, it may as well be just it's own skill rather than built into evades, it takes away all the negatives and the shoehorned energy meld. I'm even okay to make it i-frames or have stabillity so the skill is this unstoppable force like the visuals implies. Seriously, it's quite obvious that Tenacious Ruin sucks because it's forcefully used as an evade which is extremely often. Making it F2 is way better and completely nullify the need for Energy Meld to exist and is not whacky to balance.
  3. Oh believe me I know. Here's a shameless plug, I miss it very much. Especially at timestamp 9:50 While people were obsessing with condi spam, some of us were playing hot potato with it.
  4. Even with all of that, Poison spam is such a major issue to Revenant, they really need to come up with something that players can accomplish to counter it. Something as simple as Empowering Misery plain ignoring the effect can work but I'm not against conveluted solutions like being capable of ignoring the effect if having Resolution which adds a predictable cost to the endeavor because by default Mallyx can only get Resolution from Pain Absorption, this adds a dynamic if using Retribution too. My biggest fantasy would be getting a 3 seconds unique buff that completely makes the user immune to conditions on Pain Absorption which would fit nicely with your suggestions but also well with the nature of everything Mallyx is supposed to by self inflicting conditions from allies back into the enemies without killing itself too quickly while Resolution and Resistance granted are just side effects for the allies or whatevever trait you benefit from it. Seriously, PA is really risky to use in in teamfights and it deserves as much for being so close to be a self destruct button. Revenant doesn't have a Shroud that offsets and auto consumes condis when it runs out, unlike Necro which does. However I don't like having random clearing, it adds too much RNG to the transfers, especially if I wanted to transfer the most spammed condition back at someone such as Burn, to which focusing on damaging conditions for transfers is a brilliant idea.
  5. Try Relic of Vakeem with Shortbow, it's pretty nice in PvP on CC. If I had to suggest, Scorchrazor should destroy projectiles, have some form of defensive property that's on the offensive like many other weapons have such as Daredevil Staff or Scrapper Hammer do. Some more pushy ideas be that shortbow can inflict extra conditions such as vulnerability on bleeding targets per arrow from Sevenshot, buffing mostly condition damage in a fun way if played right while keeping power in check since the extra damage is after the fact.
  6. It's too fast. If the CC was something like the character quickly pointing at the location with the weapon with little to no animation with the old speed then that would be doable.
  7. I just feel like the speed is overkill and annoying in design, I like the changes don't get me wrong but I would have preferred hitting harder so that there's more value in each swing and it wouldn't so much as take away from what Hammer was before. It also makes everything that you do more valuable, like 4 hard hitting unblockables is better than 4 weaker ones for example.
  8. As someone who used Hammer for 4 years in PvP and seeing it's evolution. You're right on the money. It has it's own thing going as a high risk high reward weapon that would work well with all the side effects Revenant can gather. The change on the AA is welcomed but did have to be speed? Why not Power? Old Quickness Impossible Odds used to be what made the AA worth while but they gutted it which left it in awkward position to which I say now it's like you have Quickness on top of Quickness when you have it, it's just so weird and unintuitive to the idea of hammer and how it felt. DTH was cool with quickness, I don't think it being even faster was needed but I'll let it slip, if it's deemed too OP they'll revert that speed, however the REFRESH on CoR was much needed as a reward to the user, that should stay. FotM was also a good change, the Aegis a bit much but the instant cast and DAMAGE it provides was much needed and could be seen as just an AA that provides proj hate. CoR has many directions it could go but they just can't seem to understand and try really hard to stick with the ground magnet that it is, a shockwave like Bladesworn Dragon Trigger could work just as well visually and not SUFFER from terrain while still impossible to reflect because it's not a projectile but a wave of sort just like downstate 3 on Revenant.
  9. Tenacious Ruin should be the F2 at 20cd and not on evade, Energy Meld should be scrapped altogether, just toss all this endurance/vigor spam idea out the window for something more innovative. We're also not talking the weak version but the actually FIRST version of Tenacious Ruin we saw which could hit upwards of 10k or have good support and balance it from there on it's effects and coefficients so that it doesn't have to be so boring and spammy damage that doesn't feel fair, wouldn't have to look so fast and jank anymore either. The utility of Vindicator can easily be balanced one way or another apart of it, but chances are it doesn't need much however if it did and because people seemingly hate the freedom of having swapping "on demand" and not "automatically" for skills individually to mix Alliances skills, the cooldown of skills can just be shared in between Arch or Viktor, but again that's a big if the changes to the evade spam are enough beforehand. Anyways, those are suggestions that are in favor of giving the elite the possibility of having options and not be so limited around it's current iteration because it's literally just power creep of over anything else Revenant/Herald or Renegade has to offer which is why it's SO boring to play and constantly gutted.
  10. Hammer is a menace now, I'm afraid of the complains it's gonna get. On Vindi it was already good before the changes, now it's pushing even more. Nobody is talking about it but that 100% proj finisher is really good to spam cleanse for teammates as well. I swear they better not change it, that makes it unique as a weapon.
  11. Unblockables from F2 on Rev should stack with Phase Traversal, not be apart of each other. That would be a good start, if you really want to hit hard and always be unblockable Axe 4 is good for that. Most skills that do hit hard on Rev besides Hammer usually requires 2 hits so you're not getting much by asking for one unblockable per evade.
  12. Judging by what you said, the profession ain't for you. Try something else. Class is very unique and brings a lot of things the others can't do. Obviously you're gonna have to work your head at it since that's what it's designed with in mind, you're supposed to do a lot without having to wait on for much. Much of it is misunderstood by the majority because it tries really hard to be different which is understandable but it does have it's noticeable strengths that are often ignored in favor of simplicity.
  13. For all the criticism the skill get, it hits hard and that's all that matters even though it has the other benefits such as Weakness and barrier, whether appreciated or not, if you're a support it's better than having Mace or Sword. The potential behind ruining people's kitting is extremely good and I would definitely ask Anet to fix it so that it works properly because Scepter while definitely not the best CQB weapon has it's strengths going all around that makes it a unique weapon that's good enough at mid range which was intended but also that pull is MEGA good on thieves as such or setting up people to get attacked for the team, however it has no other damage sources which is why being able to hit hard with it makes sense and so much so getting the skill LOS'd when it can be evaded and requires to be landed in the first place is just plain dumb. While at it I'd say that also Otherwordly Bond should apply chill and not cripple, it's like they are afraid to give it and that would make it the only mainhand without any condition damage possible right now.
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