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Rash.6514

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  1. Hey guys, sorry to bring this back up. No one has the same issue I do with Action Camera? Check my video on the second post, please.
  2. I am sincerely not pressing any buttons between the beginning of the attack and when it stops. You may check it on my video.
  3. Thank you very much, TEK. That works indeed. No more tearing and still smooth.
  4. By the way, I forgot to mention that it would usually stop attacking in the middle of a fight. So the first hits would auto-attack most of the times, but depending on the mob's action, it stops auto-attacking and it won't restore until I leave action camera and return to it. It is currently the only thing preventing me from using that feature. Here is a video that shows what I described exactly. No button was pressed after the initial blink to start the attack.https://1drv.ms/v/s!ApJQIvxu9xD_lQ3jOaa4s9gkkkm0
  5. Hey guys, I have a question for you concerning the action camera. Usually when I initiate an attack and action camera is on, my character will not auto-attack the target. It will only attack if I hold the left mouse button or if I press skill 1. I have already checked that the target is selected (it is showing in the top area of my screen), I have also made sure the target is in range, so much that if I press 1 I see the damage numbers, but my character will not attack. I tried modifying each one of the options under "Combat", such as Autotargeting, Target Lock, etc, but none of them would change this behaviour. Would that be something else? Or a combination of these options?
  6. These are some awesome ideas that will never get implemented, unfortunately. :( I have my own reservations against this same-old, same-old gear stats thing that is present in absolutely ALL RPGs. I understand that making something different just for the sake of being different can lead to very bad results. I've seen this on my own job, actually. But at the same time I can't believe no-one has ever came up with anything better than these stats attached to armor and gear. +12 Health, +10 Damage, +10 Whatever. My honest (really, not rhetoric) question to you guys is: is it really fun to kill a bunch of enemies just to get mats for crafting a piece of armor?
  7. Yeah, I think these two are the biggest problems with revenant. I understand that some people love them, but I'm confident they're hurting the profession design. It's the same with the elementalist and the engineer, they have more options than the rest, and that leads to those options being worse for balance's sake. Are you guys serious right now? This is one of the most unique mechanics of the Revenant. I agree with other suggestions on this post, though. Give us more utility options per legend. And I would love if the weapon skills changed with the legend as well, a little like the Elementalist. So a Ventari Staff would be different from a Dwarf Staff. I don't think they would ever go in that direction but... it was my wish.
  8. Sorry, I meant to say common gamer monitors. Not just any monitor and not "popular" (which is different than common). It's been a long time since I last came here and I can see the community is just the same. They rather put me down based on a detail of something I said instead of helping. Good use of your time.
  9. Hey everyone, I've noticed the game will only allow us to set 30 or 60fps as limits. However, today's modern computers can do more than that. I'm looking to limit the framerate so that my video card doesn't disable G-Sync (when the fps goes above the monitor's max refresh rate). Is it possible to set this fps limit to something like 120 or 144Hz, common maximum monitor refresh rates these days? I was thinking, since we can't do it in the UI, can we do it by editing the configuration file manually? Would this work?
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