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Shaogin.2679

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  1. I dunno, I haven't had any issues with this at all. It has the same cooldown as weapon swap. Whenever weapon swap comes off cooldown, I unleash then weapon swap and unleash again.
  2. Compared to the other unleash skills it does feel a bit more difficult to notice.
  3. Sword/Sword is good for condi Reaper only if you are replacing great sword. It is still a DPS loss, but you get a full ranged damage kit. The downside of offhand sword is the long cast times. After playing them in raids tonight, I like having sword/sword on Power Reaper since the DPS is the same and I get some mobility and ranged DPS.
  4. Yeah, looking at the DPS rotation for the current build, I guess you would replace dagger 3-2 with sword 2-2, which will be a dps loss unless you are hitting multiple targets. Sword only has higher DPS if you stay on the weapon set, which we currently don't do because great sword is so much stronger. So yeah, the only benefit to sword right now is if you are fighting multiple enemies or if you are forced to attack from range for prolonged periods of time. It does feel pretty crappy when compared to what others got. Edit: After further testing dagger and sword comes out to be roughly the same DPS because the cast time of sword 2-2 is shorter than the cast time of dagger 3-2, which makes up for the DPS loss. So overall I'd say replace dagger with sword so that if you need to range you can and you'll have higher DPS when fighting multiple enemies.
  5. Yeah, I feel like it needs some after-cast reductions and a bump in power coefficients. It just doesn't feel like that big of a DPS increase at the moment.
  6. From what I have tested, it is the best power weapon set to pair with a great sword, just not by a significant margin. Sword 3 is the only DPS loss skill, so use that one only for mobility or boon corruption. Still working on further testing to find the best rotation. Right now I am doing 2-5-4-2, 3 auto chains, 2, 3 auto chains, repeat.
  7. Yeah sure. Remind me again what happened to the last class that provided great barriers and DPS? Yeah I wouldn't expect it to last too long.
  8. We already know that rewards will not be removed and they have made no indication that prices will increase. You only need to complete 3 of the 4 tasks to receive your Daily, 4 out of 5 if you include the log on task. And honestly, I am already at the point where I am running out of stuff that I even want to spend my AA on, so the pace seems fine. I won't be able to play for an entire month next month, and I don't feel worried at all about missing out on anything. It's simple really, just do the content at your leisure and buy the stuff when you want. Any FOMO that exists is simply self inflicted at this point for no reason.
  9. This would be such a great change. It makes no sense why it is a 3 second cast time nowadays. If we get pocket raptors, it needs to be a small pack of them. They can still operate as a single unit, but it would be really cool to have like 5 pocket raptors following me around and attacking kitten.
  10. I think you are playing the game wrong. Why are you comparing our stability skills first of all? So what if ours isn't some shout that easily applies the boon? Our stability skill also deals damage and converts boons to torment and cripple. Also, in 90% of fights everyone is stacked. It takes minimal effort to hit everyone with the skill. Also, when I play I have 100% uptime on 25 might, fury, alac, regen, and prot. So it definitely sounds like you are doing something wrong there. lol
  11. This would be cool, but if they do this then I demand they make the locusts swarm around the players we give swiftness to as well.
  12. Personally, I don't care about banning raid sellers. If that is how they want to make their gold, then so be it. But there really should be a separate channel for that. Now that I think about it though, there does need to be some enforcement in the lfg channels, because the people advertising their guilds there are doing so despite a guild advertisement lfg already existing. I actually completely forgot about that channel. Looking further into this, it appears that people advertising their guilds on LFG channels other than Guild Recruitment is a reportable offense and defined as LFG system abuse according to an older forum post I found from Gaile Gray. https://forum-en.gw2archive.eu/forum/game/gw2/Policy-on-the-LFG-Tool So in that post, it starts off with So first thing I noted is that they do acknowledge that flooding LFG channels with sales ads makes it difficult for players to use it for its intended purposes. So she goes on to say that the LFG tool is only to be used for the formation of a group, but players may also use it to sell a spot in a group. The issue with this is, players are not simply selling a spot in a group they are forming at that moment. They are advertising a service that they provide. They are not looking to form a group and run the raid or strike right away. They are redirecting you to their website or Discord or guild so that you may purchase their service. As such, their ads always stay up in the LFG, and they could be falling into that gray area now where they are indeed guilty of LFG system abuse as defined by Anet. For instance, here is one of the ads currently present in the Raids LFG (personal info will be edited out): So as you can see, they are not using the LFG to form a group. They are using it to redirect you to their storefront and sell you a service. This is not simply selling an open slot in a group being formed. And again, if they want to sell raids, have at it, but they should have a proper channel in which to do so instead of cluttering the channel people are using to actually form groups. It is also just a bad look for new players when they go looking to join raids for the first time, which is something they have publicly voiced their opinions on for some time now. She also clarifies later in the thread stating: So it does appear for sure that guilds should not be posting recruitment messages in those LFG channels and we can just go ahead and report them for LFG system abuse. Honestly, I should probably go back and update my original post and title at some point with everything that I'm seeing now.
  13. Oh the original post was made during a night of heavy drinking and gaming as I explained in a previous post. lol. I could perhaps throw an update in the original post. Edit: Upon further research, it may actually be LFG system abuse. Updating original post now.
  14. Just realized you also made the ill-informed post about Scourge being dead in end-game content. So, again, you are wrong in your assessment, and Scourge is actually an incredible Heal Alac build right now. Also, part of the "support" of staff is its ability to generate a ton of life force. Currently, staff has excellent life force generation from range, maintains perma regen, has decent power damage bursts, is a good source of poison, chill, and weakness, great self condi cleanse, and has good cc that can be traited to be unblockable. I feel as though staff has always been more of a PvP utility weapon, but has recently seen more use in PvE due to the damage buffs. Overall it is a great weapon to use for just about any build currently except for maybe a min-max condi dps build. I would actually hate to see staff gutted and relegated to just being a support weapon. I currently have a zerker, viper, harrier, and cele staff for each of the builds I play because of how great and versatile it is right now. If they were to make any improvements to staff, I would say perhaps give it some more condi application and make staff 4 transfer conditions from nearby allies as it used to do back during the core days. If staff were to become a pure support weapon, the rest of Necromancers would require nerfs to sustain due to the added sustain that staff would now provide as well. So sure, some staff abilities could be improved upon, but staff is not in a bad spot right now and is still a great weapon. It for sure does not need to become some pure support weapon. And Scourge is already performing amazing as a heal alac support build, especially after the last patch.
  15. It actually hasn't been dead. It has been the go-to Shade for Heal Scourges since release and has seen use in PvP as well. You clearly did not comprehend the OP's post at all. The OP isn't wanting Sand Savant to be baseline because it is better, they want it to be baseline so that we can no longer have more than one Shade out at a time because currently, we are able to provide alacrity for more than just our squad. I am seeing the same numbers in my raids, where I am supplying roughly 84% of the squad's alacrity instead of just the 50% intended by the devs. As for the effects, the barrier produced by F1 and F5 are already at 300, which is the Sand Savant range, despite not having to take Sand Savant. It would also make sense to make Sand Savant baseline due to the recent changes they made to the shade durations. Also, no Necromancer in this game that has a staff has any issues at all tagging mobs in meta events. Sand Savant is a completely dead trait now and is currently serving no purpose in any game mode.
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