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Fuel.3285

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  1. Quoted:"You cannot merge lower tier into higher tiers and achieve balance, you will eventually get to a point where prime time is queued and the lowest off time is outmanned. Anet has already said that BG has better coverage and linking servers together still doesn't match that coverage advantage." You misunderstand. Let me clarify. I didn't mean merge the lower tier servers into higher ones. I mean, make new servers, ones that do not exist now, with those populations. The higher tier servers would be untouched. Anet has already shown us they know the servers statistics. Reallocating the bottom tiers into fresh servers under a new name based on that data would address the problems they have to a degree and do less damage over all. That is what I'm getting at. Anet could probably fill gaps in the newer servers from the higher tier servers like Blackgate to open them up a bit for newer players (to the game). Moving players around should be something only Anet does. As you said; players are selfish, which is reason enough. Servers now only exist for WvW. They have no other purpose. The solution Anet proposed is WvW 'megaservers' for lack of better definition, which I'm against, as it destroys the core concept behind a WvW game mode entirely.
  2. Quoted:"The golden rule should read, Servers should be EQUAL, then locked. That is and always has been the primary issue with WvW. There's a reason why sPvP matches are 5v5 and not 5v4, 5v3, 5v2, 5v1 or even 5v0. The equivalent of which happens in WvW." You're one of those people who thinks 50/50 balance with a human element is an achievable goal aren't you? Here's the truth: it is NOT an achievable goal. You can only ever get close enough. This isn't PvE where A.I. can be tailor made for specific skill sets. You chance of winning in WvW is proportional to your effort. It is not Arena Nets job to hand you wins, or scenarios you might win in. Earn them; like everybody else. To another point, the scenario can and WILL repeat. I've seen it before. A server's population isn't what's needed for this to happen, only the most dedicated players are required. In WvW you only every see about 20-25% of the population consistently. All this is doing is removing the random PUGS who filter in and help on occasion or add to the extra body to the Zerg. To summarize: 20-25% is more than enough. To your last point. No, they are not decoupled. In the current system your server's performance is based on the players with in it, unless there is some serious botting going on the needs Anets attention, your server doesn't play for you. Active players/guilds are on the higher tier servers. This doesn't change. If you play once a week for 3 hours, you get a world and opponents who do the same. Think of it as a mirror. What you do personally, as opposed to a group, is what you're going to be facing. Its just being applied at a lower level than before with more variables, hence the 'granular' terminology Anet used. This can be better or worse depending on who is in question. This also introduces the problem of player's caring about their individual metrics rather than that of the teams. So, expect people to leave guilds/alliances for underperformance based on that basis. This applies to guilds in relation to alliances too. While applicable now, the impact will be far more severe in the 'purposed' system. Quoted:"I really get tired of posts that amount to "people gamed/stacked servers before, this will just be more of the same.". And do you reasonably believe this 'new' mode can't? It's far easier to stack what is coming, than what is. Yes, the Titan Alliance did stack, but not in the context you supplied. The guild I was in at the time could not be placed on a server with another guild for various competitive reasons. This rule was honored through out to make sure fairness. We ensured that competition was to be had, as we also, like everybody else, wanted fair match ups. The server transfers are what allow bandwagoning to happen. This nullified the very thing the Alliance set out to avoid in the first place. The bandwagaoners were all the people/guilds who wanted easy wins, or hated losing. This was also in the tiering month after launch to determine what servers would end up where in a tier list. A tier list made with data; rendered inaccurate by Anet's own hands, and still in effect to this very day. SBI in particular at the end of this was placed in T1 shortly after a mass exodus from SBI and paid transfers being reinstated. We eventually settled in T4 before we could start winning again. All at the same pace it is now and without linking. For all the hate linking gets, it did save WvW for many servers. You probably don't know this, but once, Henge was in Blackgate's position, JQ was as well. Henge still hasn't recovered from the bandwagoners to this day. I doubt there are even players on Henge who even know this about their own server anymore. Most of the bottom tier servers, at launch, were not there. They were victimized by the bandwagoner's just as SBI, JQ, IOJ, and HoD were. This resulted in mass exodus' on those servers; resulting in a population imbalance to big to fix without merges. (See megaservers and linking). I understand people's frustration at what has happened. I truly do. But, there is a right way, and wrong way, to fix these things. Granted, no fix can ever restore what has been lost. The mode that Anet is making is akin to Battlefield, not a WvW game. If that is what people want, then so be it. But myself and others, will likely show ourselves the door when that time comes as it is not what we bought this game for in the first place. @"Strider Pj.2193"The point of locking servers is to prevent bandwagons/stacking from occurring in the first place. That is the point. Once the door is opened, in can't be shut. A "Pandora's Box" scenario if you will. The best solution will remain to merge the bottom tiers into new servers. If those servers were reconstructed based on the their WvW needs (PvE uses megaservers so it won't affect them), Reduces their issues in all areas, their guilds and communities take less of an blow, and it removes linking at the same time. Finally, shame on you Anet. This system is not 'purposed', you're looking to us to fill any gaps you missed before installing this mess. The fact it's posted in the forums means, likely, an Alpha version is already built or close to it. You know this could blow up and are looking to the players to minimize the risk and potential blame deflection in case it does. This FAQ is even further evidence of this. Call me a cynic, but something stinks.
  3. Quoted from above:"Moment to moment gameplay should be similar to how it is now for roamers, except now that matches are more balanced, the objectives roamers take, and point’s roamers earn for their world will have a bigger impact on the match. When the worlds are balanced anything anyone does matters a lot more, because it is not going to be made irrelevant by the much bigger world." This statement is entirely false. Let me explain: As someone who primarily roams/scouts; this couldn't be further from the truth. A key part of roaming/scouting is knowing who the Commander is. If I know the Commander, his/her behaviors and general playstyle; I can figure out where I should go next. I can't do this every 8 weeks as it takes time to learn a specific Commander's behavior, let alone multiple Commanders. The decisions I make are rarely based on the opposition, and almost entirely based on who is Commanding on the map I'm currently in. A camp flip, is still a camp flip; regardless of the matchup. Unless they magically become worth more based on opposition and place, their meaning doesn't change. OFF TOPIC If it wasn't obvious; I'm against this in the first place. I've seen this "solution" before, and I can anticipate the outcome. WvW was messed up initially when "Free" transfers happened about 2 weeks after launch. The damage can be seen by anyone who plays WvW, even those that weren't there for that initial debacle which killed the guild I was in at the time, and broke the Titan Alliance. Yes, I was in it. Some History:The Titan Alliance was formed for the purposes of getting all like minded individuals on servers pre-launch. Guilds were assigned to servers via size and dedication to the game mode. When the game launched everything was going well. We got the match ups we wanted and expected. Then the "free" server transfers were announced. Why? Well, one of the main reasons was opposition to any server a Titan Alliance member was on. None of the other servers could compete with us mainly do to coverage. Sound familiar? This same debate has been had, discussed, and promptly beaten into the ground before. Anet intends to repeat a past mistake that did immense damage to the game mode, again. Conclusion:The golden rule of any WvW game is and will always be: "Servers need to be locked at all times". IF changes in population are to occur, you start at the bottom and merge up, or create a new server using the low population servers. The proposed solution is a haphazard one for an immensely complex problem. And to the people who want this change to spite Blackgate: Wanting a change for no other reason than spite is not a good for anyone, the game mode, or the game. Blackgate is not responsible for the way things are now. Anet broke the rule stated above, and are going to do so again. And despite what larger guilds want you to think, they are the minority and PUGS are the majority. You mess with the PUGS, you mess with the mode. I should know, I've seen the gamut. I been in large guilds in multiple RvR type games, and I've pugged. (7+ years of DAoC, 4+ years of WAR, 3+ years of WoW, 2+ years of Aion, 7+ years of GW2) I know what I'm talking about. I apologize if the above statement(s) sound harsh or hateful, but it is the truth. And no, I'm not from Blackgate - SBI for life here. Anet, if you read this, I implore you; don't do this. You will regret it.
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