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Patc.4975

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  1. Gotcha, thanks for the feedback guys! Yeah, I play thief the least, probably explains the cantrips mistake
  2. So here’s the elite specs I’m hoping Arenanet implements in the upcoming expansion: Warrior - DragoonWeapon: SpearUtilities: Warrior Minions Profession Mechanic: F2 to F4 skills called Formations that provide party buffs and change the minions’ autoattacks temporarily. Role: Duelist or Teamfighter, depending on how deep you invest in minions — Guardian - MonkWeapon: Mainhand Torch (with weapon skin similar to Touch of Madness)Utilities: Stances Profession mechanic: New Virtues (?) Role: Close-range CC and non-damaging conditions — Revenant - DreadknightWeapon: Great swordLegendary Mursaat stance: Talios the Resplendent Utilities: Distortion, stealth, shadow-steps and summoning a Jade Construct (Elite upkeep skill) Role: Roamer — Ranger - CorsairWeapon: Offhand pistolUtility skills: Artifacts (turrets)Artifact turrets can summon spirits of kraken, sirens, pirate ghosts, etc Profession mechanic: F5 is a banner skill, provides party boons. Role: Bunker — Thief - ShadowguardWeapon: Offhand FocusUtilities: Cantrips Profession Mechanic: F2 skill creates a magical tether between the player and either the target enemy or ally, providing boons to allies and soft CC to enemies Role: Midrange Support — Engineer - IronheartWeapon: Main hand MaceUtilities: Traps Profession Mechanic: F5 skill makes you transform into a ‘Space Marine’ style mech. The mech form is basically like Deathshroud for Engineers. Role: Midrange Bruiser and Support — Elementalist - BattlemageWeapon: Mainhand MaceUtilities: Mantras Profession Mechanic: When swapping attunements mid-combat, you gain an Ambush skill (aka Mirage Ambush) depending on your weapon and attunement. Role: Midrange Plus 1 Burst — Mesmer - Spellsong (because, why give in and call it Bard?)Weapon: Offhand War hornUtilities: Kits (musical instruments) Profession mechanic: Shatters are songs, providing boons to allies and conditions to enemies Role: AoE Support — Necromancer - BloodlordWeapon: Mainhand SwordUtilities: Conjured Weapons Profession mechanic: deathshroud is replaced with F1 to F4 skills that summon shadow serpents / shadow fiends to attack foes and block enemy attacks simultaneously. These aren’t minions, just attacks with built in blocks / evade frames that look like reddish black shadow fiends. Role: Teamfighter
  3. Ah gotcha. Yeah.. more to learn I guess..
  4. Been having a lot of fun with this build in HoT maps (minus the pvp gear, of course) I’m curious how you guys think this would play in pvp. It’s a signet build and has a lot of nice defensive tools. I don’t pvp a ton though, so maybe I’m missing something? http://en.gw2skills.net/editor/?PiwAYt3lVwSYKsL2IeyT7rWA-zZwKjMrgeTB9GA
  5. Yeah, the the difference between the strongest and weakest rev skills seems way, waaay higher than in other classes. I agree, Anet’s current balance ‘strategy’ for rev is just really bad
  6. Hey Clownmug, I definitely agree on Herald feeling like leveled-up Revenant, and that kinda sucks. I was actually thinking of the Corruptions changes as the crux of a fix, but I’m open to other perspectives. I think it would be nice to go from literally 1 condi legend and 2 power legends on core rev to 3 non-healer legends that could work in either the power or condi role, depending on traits Ok, I see what you're saying. That's the problem with Herald though, it's already achieved being able to work in a either power or condi roles, and even some healing roles. You can force it into pretty much any rev build and it'll work.Yeah, jack of all trades, master of all trades.. ?‍♂️
  7. Thanks for all the feedback guys. I guess, give it to me straight, am I way off-base here, or could this idea potentially work? I hear ya, there are A LOT of problems with rev right now, but maybe this could be part of the solution?
  8. Hey Clownmug, I definitely agree on Herald feeling like leveled-up Revenant, and that kinda sucks. I was actually thinking of the Corruptions changes as the crux of a fix, but I’m open to other perspectives. I think it would be nice to go from literally 1 condi legend and 2 power legends on core rev to 3 non-healer legends that could work in either the power or condi role, depending on traits
  9. *disclaimer: I play PvE, PvP and WvW, but I am not a hardcore player One of the things that’s always bugged me about Revenant is a lack of build diversity. The Revenant has a really unique playstyle, with cool animations and lore-throwbacks, however the lack of weapons and legends available to the class really shoehorns Revenant into a limited set of builds. I’ve seen a few people suggest that Anet should update core rev and give them new weapons, however, I think it’s safe to assume this is not going to happen. The effort required to design and implement new weapons and legends will only ever go into the rollout of elite specs, and it’s pretty easy to bet on this moving forward. Instead, what I’m recommending here only involves redesigning current weapons and skills, and only via their numbers and added effects, using the same boons, condis and effects systems that have existed in the game since launch. In fact, I believe Anet could dramatically increase rev build diversity by simply changing one weapon set, one legend and one traitline. Anet has shown a remarkable ability to design professions which alter the way you play the game. However, Gw2 has always followed the paradigm of ‘This weapon is a Power weapon, this traitline is a Condi traitline, etc’. Revenant, for all its uniqueness, follows this same pattern, and with its limited pool of weapons and Legends, I would say the Revenant does this to its own detriment. Instead, what I propose is that core Revenant, without any traitlines slotted, should not apply any damaging conditions at all. All revenant weapons should be by-default power weapons, and Mallyx should by-default apply no damaging conditions. This is not to say that core revenant should only have a power build, but more on that in a sec. The power of traits As we’ve seen with Elite Specializations, traits have the power to dramatically change the way a class plays. Revenants should lean into the trait system, showing players how build-defining the right traits could be. A great example of my approach here is Abyssal Chill: ‘When you chill a foe, you also apply torment to them’ What if the corruptions traitline had even more skills like this? ‘Apply bleeding when you apply vulnerability’‘Apply confusion when you apply weakness’‘Apply burning on critical hit’‘Apply torment to enemies around you when you use a skill with an energy cost’If we strip out the Mallyx-specific traits from Corruptions, we’d have the room to add more of these kinds of traits to that line. At that point, we could start Mallyx over as a blank slate. Now, there could be builds with Mallyx as a power legend or as a condi legend. Looking at swords, we see the same thing could be true for weapons as well. What if there was a trait that applied bleeding when you apply vulnerability? Now revenant sword could either be a power or a condi weapon. An interesting side-effect of this is that revenant becomes harder to predict up-front in a pvp matchup. Imagine a scenario where you see a Margonite-looking dude wielding a mace, but you still aren’t quite sure if you need to reach for your condi-cleanse until the fighting actually starts. For a condi revenant, this becomes especially interesting, because if you are applying damaging and non-damaging condis in equal measure, most of the condi cleanse tools in the game might only cleanse the non-damaging conditions. Now, some of you might be thinking ‘Yeah, rev options suck, but Elite specs make the class playable so whatever’. But, the point here is that Revenant itself is sort of an incomplete idea, and by improving core rev build diversity, we’d also be improving Herald and Renegade build diversity as well. So, that’s the idea in a nutshell. Make Mallyx and Mace deal direct damage, and overload the Corruptions traitline with traits that convert rev from power-focused to condi-focused. Because I’m kind of a filthy casual, I’d love to get the opinion of people that have played a lot of Revenant, to see how hard this would be to balance within the current meta. Thanks!
  10. First, I apologize if these discussions are getting old for some people, but I thought I'd go ahead and pitch some ideas for new elite specifications.These specs are ‘broad strokes’ thematic ideas, but I’m interested in everyone’s take on how these proposals could change up the roles for the professions in the current meta. Elementalist - The Brandedhttps://i.pinimg.com/originals/6d/6f/b6/6d6fb6bdf7f093ce1c6de7537d3aafcc.jpg Imbued with Aurene’s power, these elementalists can call upon the power of draconic magic to defeat their foes.• Spear weapon• Weapon 1-3 skills are new on all weapons• Right arm has a glowing Branded tattoo• Have mobility, attack and block skills with many weapon skills having an ‘elemental dragon’ visual effect Engineer - The Pilothttps://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/61e49a9e-e80c-42bd-bb23-af326784623a/d3a9hwr-cb233cf3-31b4-43d5-b7f7-a157de805774.jpg/v1/fill/w_1024,h_681,q_70,strp/mech_pilot_redux__pt2_by_billydallaspatton_d3a9hwr-fullview.jpg Combining Asura and Charr technology, the Pilot enters battle in an unstoppable armored shell.• Mace weapon• Your elite skill is forced to be a mount/dismount mech, but it has a very small cooldown• While in your mech, your dodge roll is replaced by a distortion field, similar to a Mirage• Utility skills are called Tunings and are generally buffs while in mech form and CCs or conditions on the enemy when not in mech form Guardian - The Demonslayerhttps://pinimg.icu/wall/1280x0/hellfire-image--Da78a07e6f6f84fb6e70a306518f0f0d8.jpg Sealed within the Demonslayer is a powerful and ancient demon. This guardian uses both the power of holy and demonic magics to defeat their foes• Offhand sword• Character has a demon bound to themselves, similar to the Revenant• On the holy side, there are Magical seals / bindings (hard CC)• On the demon side, there is Torment and Blind applications• Four new virtues, two holy, two demonic• Elite skill transforms you into a demon-possessed state, with new attack skills. Mesmer - The Neuromancerhttps://i.pinimg.com/originals/d9/3d/88/d93d8841a18f587d682ba3df323353ca.jpg The Neuromancer uses the power of illusions to bring their enemies greatest fears to life. Be careful attacking the Neuromancer, because you might end up with a nasty surprise.• Mainhand Mace, which is a mid-ranged power weapon. Weapon skills include self AoE phantom attacks• Clones have reduced health, but transform into nightmare horrors upon death, with on-death special attacks• All shatter skills replaced with new horror and charm-based shatters• Plenty of fear effects Necromancer - The Wraithhttp://lolwp.com/wp-content/uploads/Thresh-Classic.jpg The Wraith weaves in and out of the physical realm to hunt for fresh souls to feast upon. Be careful not to get hooked in the Wraith’s unending embrace.• Offhand shield• Spectral shroud has a chained sickle weapon, with pull CC and teleport moves• Shroud has less toughness than other shrouds but increased endurance recovery, elite spec focuses on active defenses like dodges, blocks and distortion Ranger - The Buccaneerhttps://siqik.com/wp-content/uploads/2018/06/pirates-3.jpg By planting their flag on the battlefield, the Buccaneer can bind the very spirits of the sea to their will.• Offhand pistol• New profession skill places banners, more banners empower the Buccaneer, but disappear when out of range• The new utility skills must have a banner present to use, otherwise the skill is replaced with a ‘Place Banner’ skill• New utility skills are pirate and sea beast themed• Elite summons a Kraken to attack your foes, but requires three banners on the field Revenant - Some GW1 reference Sorry guys, haven’t played GW1. But, there’s probably a great character to channel there Thief - The Shadowenhttps://screenrant.com/wp-content/uploads/2019/02/Shikamaru-Hiden.jpg A silent guardian, the Shadowen attacks from the shadows to keep their charge safe. The longer a Shadowen tethers to a specific ally, the stronger both of them become.• Offhand Focus weapon• Uses shadow magic to ‘tether’ yourself to an ally. You and your ally get stronger boons and effects the longer you remain tethered to the same ally• Profession skill 1 shadowsteps you to an enemy or ally, applying boons on the ally or conditions on the enemy• Profession skill 2 allows you to tether your shadow to a different ally Warrior - The Dragoonhttps://i.pinimg.com/originals/87/30/4e/87304ec323b7a43271028feaee380288.jpg The Dragoon charges into battle with their team of battle-hardened recruits. When their adrenaline is high enough, the Dragoon can empower their team’s weapons with Magical effects.• Spear weapon• Four profession skills, focused on summoning warrior ally ‘recruits’ and doing joint maneuvers with them• Can have a max of two recruits active• Utility skills are ‘Formations’ which are group buffs that are stronger when an NPC or teammate is next to you• Elite skill is Enchant Weapon, which replaces you and your recruits’ weapon auto attack skills temporarily, while also giving you and your recruits quickness and super speed. New auto attacks are all magical weapon themed.
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