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kodesh.2851

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  1. I agree, look no further than Rampage for proof. I know it's still "better" than other elites but it just feels off and I don't like using it anymore.
  2. Yassss, a little extra velocity and shorter cast times would go a looong way :)
  3. I agree with this, stab should just get removed not turned into a control effect, and imho chilled makes no sense for resist to corrupt to. It would make more sense to corrupt to vulnerability (if it must be on the table) and would still make resist worth corrupting but wouldn't totally shut you down. Right now the corruption on stab/resist makes them more of a liability vs. good necs as you hand them free fear/chill procs.
  4. Second, I play D/F Lightning Rod Tempest and it's funnnn
  5. I may be in the minority but I really like tempest and the feel of overloads. Only a few things I would love to see tweaked to bring it up to level with some other specs: -Harmonious Conduit - should apply more stacks of stab and/or pulse stab. As-is it's just enough to make the overload an okay stun-break but you usually need to "cover" overloads with other skills to have a chance at completing, especially if there's a necro around cause it WILL get corrupted.-Channeling/canceling overloads - I think the increased attune CD should only happen if the overload completes successfully. I'd also reduce the channel times from 4 seconds to 2.5-3 seconds.-Aura application - IMO It would be nice if it was at the beginning and not end of the overload.-Overload Water - Add a pulsing (low) damage effect and chill enemies in your path, bubble briefly dazes enemies when it "pops" at the end of the overload.-Overload Earth - Make the final dust storm effect larger and pbaoe on the caster-Overload Fire - Make the cast time the same as other overloads (currently says it's 4 but is actually ~4.5)-Overload Air - Increase # of enemy targets back to 5 from 3. That's about it imo, some minor tweaks that would really help tempest viability in pvp without a major re-work or making anything stoopid OP.
  6. I much prefer tempest or core FA for fighting any flavor of necro. On weaver I usually go fire/sage and find it pretty even, just try not to let them stall the fight long enough for them to get a plus
  7. Second. I like all of these suggestions. All of the elites are SO spec specific and situational I often don't even pop them in a match or just use them for some mobility then drop FGS or nado when I'm safely away. The only one I actually find impactful is Tornado but only when specced with Air/Lightning Rod and even then it's clunky and hard to use effectively without blowing a bunch of other CDs first to support it.
  8. While I do think rev is fine doesn't need any further nerfing, the OP's reasoning is laughable at best, and makes me wonder if he may suffer from ptsd from abuse because of the glaring insecurity it shows :/
  9. Easiest to pickup and learn quickly imho: War, Ranger, Necro, Holosmith and core Guard bringing up the rear.
  10. I love the new daredevil changes, including swipe. You have plenty of other ways to engage, the unblockable is SUPER good during a fight. I don't miss the range much, every once in a while when I'm chasing a runner it's annoying when they are juuuuust outside of it I wish it was at least 900 but meh, given the choice between core steal and current swipe I prefer swipe.
  11. they probably don't count barrier because it often doesn't get used, counting only the portion that absorbed damage might be cumbersome. Mostly it's probably because it was added later on and adding it in would be very low priority. I believe decaps already are counted as offense. I almost always get top offense on thi and it's almost all decaps.
  12. I agree, playing around with the new berserker feels very clunky, regardless which other trees I spec I always feel adren starved. Axe/Axe with axe master gives me just enough but then holeee glass. I also don't like feeling like I have to wait to use my rage skills until in berserk to make berserk last as long as possible because I probly won't have enough adren to pop it again even when it comes off that long cd. Maybe I'm just not used to it yet, but I also dislike the new arc divider... feels like the animation takes forever and I'm a sitting duck.
  13. Not a fan of the new titles, but I only play for the sake of the gameplay anyway so whatever.
  14. LOL and reporting them probably places hidden dishonor stacks on you
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