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Math.5123

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  1. Nah, it has its niche places. It's absolutely decent in numbers up to 20-25, it's mostly holos gatekeeping them atm. I do think a ton of specs across the board would be fringe viable if you nerf mirage, chrono and zerker in squad-play. That being said, specs that are absolutely disgusting in roaming are generally trash tier in squads. Mainly due to class design. You'll never make deadeye meta in 50s no matter how much you buff it, same goes for willbender, renegade (outside strip shenanigans), untamed, soulbeast and most other top tier roamers. Roaming is a subgamemode of wvw as a large and like it or not, zerg play is the main balancing point.
  2. Because they don't nerf or buff wvw around roaming. Willbender is weak at best in blob play, much like harb, cata and deadeyes and whatever else people roam on these days.
  3. The sword trait is honestly such an amazing idea. Never thought of implementing swiftness that way. My idea was adding a minor trait in virtues that gives 11% movement speed for every virtue off cooldown.
  4. As a Commander, I don't want people outside voice on my tag as they are more likely to rally enemy downs than to contribute to the fight.
  5. Make one of the virtues minors into "Get 11% movement speed in combat of every virtue not currently on cooldown" Would give guard some much needed in combat mobility with a pretty big counter. It's higher than the normal 25% traits but with a big payoff. All classes have already lost their original identity and core guard is just so far behind currently. But that's my one wish.
  6. A lot of comps (in 15s) runs. P1- FB, Sup cata, thief, X, mesmer P2- FB, sup vindi, renegade, reaper, reaper P3- Stab chrono, renegade, druid, spellbreaker, spellbreaker. The X can be holo, willbender, another renegade, another mesmer
  7. A lot of comps (in 15s) runs. P1- FB, Sup cata, thief, X, mesmer P2- FB, sup vindi, renegade, reaper, reaper P3- Stab chrono, renegade, druid, spellbreaker, spellbreaker. The X can be holo, willbender, another renegade, another mesmer
  8. You're literally just reinforcing my original argument. We do not disagree. E-specs should introduce new ways of playing the class.
  9. Good job bringing my post out of context. It was about classes losing their original identity, not a balance complaint.
  10. You absolutely does not need gs to upkeep perma resolution. And saying that shows how little you understand the class. A single trait, top first trait in zeal is enough to upkeep perma resolution and fury. (I think it's called wrathful spirit, but I'm on phone and can't be arsed to check). Regardless if you consider pulsing 1s a defensive ability or not. Under no circumstances is gs a defensive weapon lmao.
  11. Standing still in a gs4 for resolution isn't what I would consider a defensive skill. A blind isn't a defensive skill. If anything that's utility, and a stretch calling a pulsing 1s resolution utility. In my opinion, which you don't have to agree with. Defensive skills are stuff like Obsidian flesh, swirling winds, shield block, ranger gs4, rev staff 3 etc. I would trade any of those for a single blind in terms of defensive output on a build. I did say the guard weapon sets have some utility. Mostly in blinds and teleports. But calling them defensive weapons is just hypocritical. Hydro sigil is a pure offensive sigil, so not really sure what you're referring to here. No one picks that for the chill lmao. If you could please link this build you're talking about that has access to all that while still having this giga mobility everyone is talking about that'd be great. Just listing everything in a vacuum will literally make every class sound beyond busted.
  12. Yes, they are hard hitting because they have literally zero defensive skills throughout the entire weapon kit. Also extremely limited utility, basically only 2 blinds and an immob. Gs5 is aight too I guess the 1 in 10 times it actually connects. If those weapons did the same damage as say a scepter focus ele, that would've been crazy.
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