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Cregath.7628

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  1. Literally what Jcyph said. All that DPS time and whatnot is nice. The damage buff from greens is cool too. But then we have like 3 second windows to deal damage or even less. It's not about difficulty. It's about the boss acting on pure RNG. Once below 60% HP, the boss seems to have forgotten that it's wave attack exists and keeps changing places. Except when it's not it does Tail, so there goes your damage window. If RNG is not on your side, then you literally can't kill it. It's not about difficulty or potato people. It's about the boss not letting you. The damage buff from greens and the exposed status from CC are your big damage opportunities. What happened to these on my last try? Well, we broke the bar 3 out of the 5 CC phases we had. What about the other 2? One was when we just kicked the boss down to it's threshold. No point breaking that. The other was when we were halfway running to the tail. Even if we turned around to break it instantly, there is a good chance we wouldn't have made it. And even if we did, the tail is still there. Which makes it pointless to even try breaking it. But we still had 3 breaks, right? Well, yes, but we couldn't use them except the first. One time out of the other two breaks she just did tail, so we had like 5 seconds of useage out of the exposed, because it does take 30 seconds to run to tail, kill it, then wait a bit in place, because she is doing the spot change once. As for the other... it was between 40-20%. She decided to slide across the platform 3-4 times in a row. But what about greens? We had greens too, right? Yeah... we did... we could use the first one. It was fine. But then the second time, she did tail, first thing after greens were over. Then remember how I just said the 3-4 slides across the platform? You can take a guess what happened with that buff. The 2 minutes damage buff sounds good on paper. The 30 seconds exposed sounds pretty tasty too. But in reality, you can't use either of these longer than you did before the patch. Simply because RNG won't let you. The problem was never buff and debuff duration. Or even the DPS or CC people do. It's the fact that the boss is invulnerable for so ridiculously long just because of all the position switches it does.
  2. Feels like Raids stripped down to it's bones and then nerfing it down far enough so that any team composition can down them with 0 effort.
  3. To be fair I've only seen classes do this so far that have a ton of Evades/Blocks/Invul. Most of which comes from Elite specs. Since this is an event accessible for Core Game users, shouldn't it be clearable by using Core Professions with Core stats? Also, even if we ignore the fact that some classes have a really huge advantage (which is unavoidable) it is clear that some others have an incredibly hard time doing it or are unable to do it at all. Necromancer for example is probably unable to do it (with only Core traits). The leaps clear off Minions instantly, so Death Magic doesn't help much. The boss hits for something like 10k? So even if you keep up Protection with well, a single hit getting in is still over 7k. That means 3 hits will Down you, 5 with Shroud. So this makes it clear that you have to avoid the hits. That leaves you with the Dodges, Spectral Walk and Fleshwurm. So let's say that you have those 2 skills and 2 Wells for heal and utility. How the scenario plays out is: Place the Fleshwurm and pop Spectral Walk right away.Turai charges at you, so Dodge it.Keep running away and Dodge again the next charge.On the next attack port back with Spectral Walk.This should avoid a few attacks as he can't get back to you with one attack.Since you are on opposite sides of the arena you can't position yourself to kite him for extra attacks so stand still and port to Fleshwurm when he is about to reach you.If done right you have 2 Dodges at this point and Turai is on the opposite side again.Now the Spectral Walk and the Fleshwurm won't come off CD in time, so those 2 Dodges will avoid 2 more attacks.Now it's time for the Wells and praying that he goes into Breakbar mode before he kills you.Now it's time for CC. This means that you have to take Flesh Golem, which will most likely die during this whole chasing fun party stuff so you have to recast it before the Breakbar appears and it also limits what weapons you can use by a lot. So if you manage to break it he still hits like a truck until you do this whole thing again. Perfectly timing everything. Then you can deal damage to it, because you can't do both damage avoiding and dealing damage at the same time. (Spoilers: You can't do the chase part again, because CDs make it impossible.)So yeah, pretty much impossible.A little side-note: I don't consider mobs dealing large amounts of damage "challenging content". Lia was challenging, because you had several mechanics to pay attention to. They gave warnings, there were enough clues to figure it out and so on. It was all avoidable once you figured it out. She didn't need a large HP pool or damage to get this. Turai has both of those and none of the rest.(This fight is good enough proof that "necro has good survivability, so they should deal less damage" is no longer a valid argument.)
  4. Eh, Human Male maybe? Tbh I only played Human Male and Female and Female Sylvari. I've accompanied a Male Charr through his story too. Most of my chars are Human Female, because Fashion Wars, but the Human Female voice sounds like she is always out of breath and is frustrated. Like she is always yelling and takes a sharp breath before each line. It kinda gets on my nerves. Human Male also has this sort of "sickness", but at least not to that extent.
  5. I don't really see the reason for all the rage. If AFK farming was actually efficient (which is definitely not the case) or blocked people out of something (which is also not the case, since you can complete a heart event multiple ways) I would understand it. Someone who tries to farm the same area and is in front of his screen and is doing something still farms the same stuff more efficiently, so honestly I don't care.
  6. What I've noticed before the Windows update is that, when the game was loading a new zone, it froze for a moment for me. It wasn't long enough for Windows to say that the program is not responding. After the Windows update, the game alt-tabbing seems to happen at roughly this time as well. Maybe this was said before, but 9 pages of long posts is a bit too much. ^^Additionally, for me the game doesn't really tab down. It's more like it went to windowed and go reduced to only the top name area of the window and the X button in the corner and is moved to the upper-left corner.
  7. Let's solve all these dragon thingies before wanting anything of the sorts, no?
  8. Exactly this. When I randomly decide to do X dungeon (even in story mode, because why not), my party fills up within 5 minutes. I don't even care who comes as long as they have the WP and are at least high enough level to enter. If waiting for 5 minutes is a "pain in the backside", then you probably have different problems. If you want ANet to let you do Explorable if you cleared Story at least on one char (since they are not even noted in your Personal Story tab as far as I know) that might actually be a reasonable request.
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