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Lion.6590

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  1. It depends, some stuff are on EU and others are on NA, I was even told once that NA servers are "closer" to EU avoid increasing latency for EU players on certain services, trading post is an example of that, it is completely hosted on NA. But in general, transfers already are quite fast, the client tells you that you might need to wait sometime before you can login after a transfer but I have never seen or experienced any delay, transfers always happened in less than 30 seconds for me. Probably with guesting feature and the possible income of players moving more frequently, some delay could show up which is why I said to set a cooldown before you can move back again. I really hope the devs think about that because it would allow a lot of flexibility for players to play with their friends in another region, I understand with fees need to exist and even restrictions for WvW and cooldowns to not stress the servers, but I really hope this can become a thing. Games like FFXIV are going to test a guesting for cross region and if things goes alright this will become a permanent feature, from what I heard it will be possible to guest from NA to Oceania servers which is crazy given how famous Square Enix is for having a terrible servers infrastructure, so I really believe that GW2 servers and Anet can achieve something like this without much problem.
  2. I don't know how hard it would be to make this change while the current restricting is being worked, but I would really like it if the guesting system could be refactored to allow players to guest in another region without affecting their current region team match-up, essentially disabling WvW while they are a guest. The current region transfer costs being 500 gems are way more accessible, but sometimes I just want to move from NA to EU to play open world, fractals, raids, story, etc, with a friend and a guesting option with a cooldown between moving regions would be a much better option for me than paying 500 gems and messing my current WvW team.
  3. Relic of the Thief still has issues with certain weapon skills and won't trigger correctly, the ones I am aware of are: For Revenant they are: Phantom's Onslaught and Imperial Guard into True Strike. For Ranger it is: Swoop, Counterattack into Counterattack Kick, Overbearing Smash follow-up strike in both normal and unleashed modes and all Unleashed Ambush attacks although those can be debatable whether they should or not proc the relic, they are still a weapon skill attack that can only be used on a 9 second cooldown window so technically they do cover the requisites for the relic activation.
  4. I completed 5 of the 4 daily required tasks but the chest is still greyed out for me like I have claimed it before even though I do not have credit on the daily wizard vault achievement https://i.imgur.com/cECSJ3Y.png
  5. How will a test server split from the main server prevent people from testing things from the live server? It is literally a copy from the live servers with the added beta features on top of it. Also, we are literally talking about exploits that can ruin the progression of other players. There is already a way to have beta characters in ranked PvP matches when they are not supposed to, if one of those days we get a more serious issue people will take advantage of them to mess up the live servers and this will not end well for Anet and the players. Why do you bother with other players' achievements then? I like how you throw that empty sentence, but you are the first one to care about what others have achieved in their lives through their hard work.
  6. While beta characters don't share the progress with the player's main account, nothing prevents them from going into content with non-beta players and using exploits from untested features to allow those players to achieve things that they normally would. This is simply not okay. Beta like the ones for WvW alliances are fine to be done in the live servers, but anything like the current new weapons beta shouldn't be kept in a different branch of the server to avoid players in the live server from taking advantage of exploits.
  7. The patch notes today mentioned that the internal cooldown was removed, but that was not the case, you are still able to get only 1 stack every second. Edit: This seems to be the case with all relics that had their internal cooldown removed.
  8. Takes 4 weeks to get 80 clovers if you buy them from the fractals and raids vendor and those two methods are better than gambling at the mystic forge, not sure why you are struggling so much to acquire them.
  9. Good changes, but can the fight telegraphs get some better visual clarity? Like using the correct visual indicators for attacks that can't be dodged, blocked or invul. Increased the contrast and saturation of the attacks so they don't blend easily with player skill effects like Mind Shock, Sandstorm Shroud and Vindicator dodge.
  10. I'm not against this change since it will allow more flexibility in general, but I am annoyed that I will need to wait almost a year to get my legendary relic. There is also something else that is bothering me, the blog post talks about "improving core systems and features of Guild Wars 2", but how exactly does this relics system will improve our inventory management? The equipped relic on the blog post appears to be soulbound which means that we will end up carrying a bunch of relics on our alts that will take even more inventory space.
  11. For real, leave scourge shades with 20 seconds duration in PvE and never touch it again
  12. They forgot to enable them for the new fractal, it is super frustrating
  13. I don't know if it is too late for it, but can you try to squeeze in a fix for zip lines killing spirits, minions, summons, etc.
  14. In most raid and strike encounters you get some currency if you wipe based on how far in the encounter you have progressed, main reason why people were still able to get those extra shards is because the fight didn't end right after you kill the boss.
  15. On April 18 patch, Arenanet fixed the trick that allowed players to get extra Prophet Shards after clearing the Harvest Temple encounter by causing a full party wipe with the command /gg, the problem is that they didn't fix the enormous amount of time spent in combat after the encounter has ended. So please, fix the other part of the issue so people don't have to get stuck in combat for an unnecessary amount of time.
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