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Rob.6315

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  1. Thing is the Op is right in other ways as well, because Anets arbetory 500 person limit you have guilds removing people whom only casually WvW or were there for a mix of things etc.. because 'Alliances are coming' so all the people going 'just join a guild you like running with' that doesn't work, because half those guilds are going ' screw you we don't want you because you don't want to hard core WvW every day of every week'. Then I notice no one wants to answer the other glaring issue in the room.. Currently WvW runs at various paces across 24hrs as the OP points out.. a lot of those from diffrent time zones etc are the ones whom keep that running over the course of hours that the main guilds or the bulk of the main guilds not around they are out defending or the like.. it might not be 100 man blobs but it's decent large size groups.. If an Alliance is 500 people and a 'match up ' is now Alliance vs Alliance.. ok hows that going to work properly.. because lets say you have a 500 man Australian Guild vs a 500 Man American guild which according to Anet = a full alliance as well.. Americans come on during their 'prime time' weekly.. which will be 1 - 6pm Australian time.. Aussies come on during their prime time which is anywhere from 12am - 6am US Pacific Time. Guess it'll just be lets flip while each other are busy/asleep right? yeah that works.. :/ The reason WvW worked with servers is that servers don't rely on a 'group' being on at specific times.. servers have people spread across time zones and things work because of that...
  2. We all knew it was coming but because it didn't happen how some 'wanted' it to they'll complain and throw a fit and alt-f4 that's just saddly the internet these days.. What gets me is that people are saying its bs despite the fact that we have literally been feed the point that a Dragon ABSORBS the properties of the magic it 'feeds' on since living story season 2 when we realised that Mordramoths creations seemed to have some aspects of the Dragon of Death suddenly..Heck the STORY itself shows you the issue and Aurene and Krak even explain it to you.. If you play through and listen. Aurene Absorbed 'some' of the aspects/elders dragons magical power + some of Balth's but all of Joko's, that's why Joko can't 'return' as a lich he was immortal so long as he had access to his magic, Aurene took that and it became part of her giving her his power and stripping him of it eg.. She became a Lich by stripping Joko of his Lichdom at the same time she also seems to be something 'new' capable of actually living in harmony with the various 'facets' of magic. Kralk had magic beyond what he was 'designed' for he was designed to be 1 aspect of many by something and we get a hint that there is 'Something' else out there he does call out to 'mother' at the end (wondering if some people at Anet have played to much FF7 ;) ).. but either way the magic and his 'rage' (You literally fight it) had him unhinged.. but as he's 'Sane' self states when his 'torment' accuses Aurene of being a traitor to her kind.. 'She is the FIRST of her Kind' she isn't an Elder Dragon and despite Caith saying 'shes an elder dragon now' she's actually more which again is hinted at by a certain priestess. If we find out what that is and what 'Mother' is/was etc we can only wait to see.. Technically there are still other Elder Dragons out there as well.. Could Anet have drawn out things ? Maybe but come on we have been waiting 4 months and this isn't a 'expansion' its living story we know that they tend to condence story in them these days but the story did what it was intended to do, round up Path of Fire and Heart of Thorns.
  3. Simply being able to have my WvW gear on it's own tab and my PVE gear on it's own.. You let us have multi-skills but we still have to manually swap our gear.. which can be a pita.
  4. Same issue and annoying as hell, switch maps and bang the load circle stops, the map can be heard behind with all the interactions going on, people say they can see you.. that if you hit wsad etc they can see you moving around, but client wise you have the annoying as hell loading screen over the top. Its like the code to remove the load in splash screen never triggers.. Anet need to do something about it.
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