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CelestialCat.6240

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  1. It does tick people off when buggy stuff is made a critical must do. I remember the Devs doing this before with a legendary weapon collection and the fix was to make an alternative instead of fixing the buggy boss event. There was also the buggy event for the rare bunny item for the homestead chest collection that I think was bugged for over a year before it was fixed. I understand random glitches that bug out an event or something are had to fix but sometimes I wonder why there isn't some kind of hard reset that restarts parts of these events if things do not trigger. PS. I just got onto a fresh map and just did room 6 with the 5 houses and their weapons and door opens to an empty room.... again. Yay buggy stuff.
  2. It seems that when you made the Valdhertz Crypts Minidungeon a daily it caused the dungeon's last door to bug out 1000x more often. Basically when you or others defeat the 2 bosses in the seventh and final room after a short period of time you can attack and destroy the Heart of Grenth artifact. However when I join the map and like so many the period of time from when the 2 bosses in the seventh and final room and the ability to attack the Heart of Grenth artifact had gone from short period of time to infinite. It was so bad we even had a troll who kept telling people it was the wrong dungeon. Seriously every time AreanaNet has messed with the Daily system it got worse, not better, worse. We go from just play the game to complete dailies, to pick-able set dailies to fixed singular dailies that are BUGGED! I guess finishing all the dailies for today and any day containing the Valdhertz Crypts Minidungeon and any other buggy events will be forever IMPOSSIBLE. Or at least until they pay Tom Cruse to fix it.
  3. Ever since the devs nee jerk reacted to speed repair teleport hackers by making repairs no longer count towards the Daily WvW Objective Defender it has become a many many times harder to get the defender daily. Normally I could repair a wall or gate to ensure the daily was done but now you have to kill a player or res a lord. This can prove very difficult when your side is being outnumbered as almost kills or just being in combat in the area doesn't count. Is there any chance the devs could unnerf the Daily WvW Objective Defender? The rest of the rewards for defending can stay the same just please fix Daily WvW Objective Defender.
  4. I can confirm that weaver duel attunement has been disabled. We should be getting a patch as soon as the Devs work out some kind of nerf / fix to weavers, sunspot trait and the healing ripple trait. I am surprised it wasn't disabled sooner as this exploit was first seen on the GW2 Chinese server yesterday.
  5. I feel like the removal of rewards for repairing walls and gates might have of been a knee jerk reaction after hackers started teleporting in supplies to speed repair walls and gates. I personally sent Anet a video of two such teleport hackers only a couple of weeks ago and now this patch happens. Well, I guess getting those defender dailies is going to take longer, and I now have no incentive to run (on a warclaw and on foot) supplies from camps to fix the keeps and towers.
  6. I personally would like to see a few of the skills that still can do 5k+ damage per hit while having a powerful secondary function nerfed in power. For example the Cloak and Dagger skill which "Stab your foe and vanish in stealth, leaving them vulnerable". This skill tends to be more of the core reason why I think thieves will go double dagger when if you teleport in while stealthed, do a Backstab for say 9k+ and then a Cloak and Dagger for another 9k and then maybe just teleport back to start and assess the damage on your foe why would you take a riffle over an instant 18k+ damage spike that gives free stealth?
  7. With the updates to WvW is the issue of spawn camping going to be addressed? My answer so far is no. Even with rebalancing, siege changes and the other changes proposed here, I see nothing addressing the issue of when one side dominates another to the point that they actively have people camping out at the towers and keeps to call the 50 man zerg to wipe the floor with anyone game enough to try and take their stuff back. Oh, you just got that tower or are trying to get your keep back, well here have a 50 man group to bag farm you till you give up because they outnumber you 10 to 1. I suggest the Way Points from keeps and SMC be removed. This could make emergency way points more actively used but at least you don't have the same person you just killed popping back in seconds later. I would also like rewards changed so that loot is linked to either the supply you're carrying or better yet the number of things your side owns. If the side you are attacking owns next to nothing then you get next to nothing in rewards for picking on them and killing a side that owns the whole map gives epic amounts of loot rewards. I know this might remove some motivation to take more than half a map but go the underdogs and taking camps, towers and keeps could still give rewards just the player kill rewards change depending on who owns what! With siege changes I wouldn't mind some fixes to the damage of Arrow Carts. Condi from arrow carts is to easily removed and maybe should be made into a non-removeable stackable conditions and all damage increased by at least double. A 5th skill for arrow carts could be a heal blocking skill that stops all heals and heals allies. I have other suggestions for WvW but for starters I'd like to see an end to spawn camping of mega servers trying to knock another world down a tier or worse, bag farm the spawn.
  8. The problem with power is it is to simple an easy for one to make their individual attacks hit 5,000 or and even get to having individual single hit attacks hitting 15,000+ damage per hit. Often this is done while offsetting the absurdly high dps with some gimmick or exploit for defense allowing they to not only kill any player in no more the 2 seconds but solo legendary bosses. This leads to a flood of players submitting bug reports and tickets reporting that player as a cheater and or hacker giving Anet more work. On the flip side a condi player has to stack multiple conditions often leaving them open for a counter attack that can be countered easily by another player or a champion level boss. I think Anet would rather players working together then any one player class soloing everything I the game while giving them a mountain of reports to read and act on.
  9. Sadly the sage breaking is a random bag with no fail safes added to the event encase of such a epic bug fail. A simple force end call of the event if x time has passed could of been added to cancel the even if it is still active after x time. This event is an example of why you do not program a loop without an exit after say 99 loops as a fail safe. Like others that still have the Achievement of "Revenge of the High Sage" to do it looks like waiting for the patch update is the only option.
  10. I'm an Aussie as well and right now I am having an issue even logging in to Guild Wars 2 as the lag is so bad the login times out. Pop a VPN and boom lag gone. What is going on here?
  11. I ask the question, how can a mesmer using the utility skill "Blink" and the Dodge action teleport into Mendon's Gap tower's bridge area? I was with a commander who was a mesmer and they claimed that was how they go into Mendon's Gap when they dropped a "Portal Entre" to portal the whole group inside Mendon's Gap. I have been testing this "Blink Dodge" for hours and have yet to succeed. I first thought it was an exploit of the blink's zero cast time being used while a dodge action is in motion or somehow spamming blink and dodging at the same time to get blink to ignore the "No valid path to target" but still nothing. Personally I suspect the commander at the time had teleport hacks and was making a smokescreen of a blink dodge exploit to hide the hacks they had on but maybe someone can explain how blink plus dodge gets you inside towers like Mendon's Gap so the exploit can passed onto a developer and be patched out?
  12. I was correct on the damage being broken in WvW. ArenaNet devs have done a secret patch to fix the damage from being the same as PvE to being the nerfed PvP and WvW settings. I don't have to worry about some lucky person hitting me for 5,000 to 20,000 damage. I even clocked my Reaper's Gravedigger at 17,157 damage in a single hit during this time.
  13. I have been noticing more classes exploiting the traits and skills that boost raw damage multipliers and often these builds either can macro spike you dead in a second flat for 20,000 plus damage or can tank or stealth till you are dead or pop shroud and tank five plus players at once while dealing out 5,000 damage per hit.... ....I keep seeing attacks that shouldn't do 5,000 damage for their low cast time do 8,000 damage. or attacks that hit twice doing 5,000+ per hit and can be stacked on top of other attacks for even more damage... ...Did the developers give up on balancing this game? Are the only way to win no is to cheat? Or should we just give up and let the cheaters win? Someone shake the developers and wake em up so they can fix the broken mess in World vs World of 100% crit chance high damage dealing cheaters. I personally suggest that all damage modifiers that boost your damage also have a side affect. Either dealing as much damage to self, applying a weakness like condition that cannot be removed to self for 20 seconds or more when a damage modifier or for permanent damage boost modifiers a reduction in toughness and vitality while in use for the same percent the boost gives. That way if you go all power you go glass cannon. Kill of the all power damage exploit builds for good in WvW. It only encourages cheating. Ps I would also like to see all skills and actions cancel all other skills and actions if used on top of already skills and or actions that are in progress to stop some of the botter's spike builds and also the botter thief's favorite macro bot maneuver of starting a finisher, teleporting away, then teleporting back perfectly in time to complete the finisher move avoiding any and all counters, If you do interrupt them or get revived they complete the botted script of teleporting back and having to start again or do something else.
  14. I personally like the block feature in WvW. How else will I find the names of cheaters using teleport hacks, cheaters using wall walking, cheaters using less obvious hacks like damage and stat manipulation or stealth hacks?
  15. I ran into a Deadeye thief (Aka DE) who could use 'Death's Judgement' for a single shot damage of 18,080. So, while it is welcome to see a bit of a nerf to this via the "Reduced power coefficient from 1.65 to 1.11" a stealth attack that can attack so high should go back to having a longer tell. I swear there used to even be an audible tell to warn you about a DE using 'Death's Judgement' so you could avoid being snipped for 18,080 damage in a single attack. But at least 12,150 damage is better then 18,080 after the nerf kicks in. Maybe then it would only take 3 attacks to quickly down my 20,000 health char instead of 2, or 1 if I was a elementalist.
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