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ArthurDent.9538's Achievements
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Please nerf this abomination of a staff warrior ASAP
ArthurDent.9538 replied to whooot.5784's topic in Player vs. Player
Rampage 3 isn't a cc but the final hit of the auto chain is a daze iirc. -
And a minor trait vs the main gimick of an espec + grandmaster trait. Also 5k death drops are abnormal; I would advise putting on armor if you are being hit by the regularly as my full glass vindi needs to prestack significant vuln or have a teammate give significant amounts of might to get death drops in the 4k range.
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NA finals were mirror comps. Core guard + DH + DE + Druid + Reaper.
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[PvE] Celestial stats in need of a trim.
ArthurDent.9538 replied to ZeftheWicked.3076's topic in Professions
If it was even close to out dosing zerk/vipers (spoiler it often really is quite close to vipers) that would be incredibly broken because zerk/viper have absolutely nothing going for them except for damage. Cele damage is actually disgustingly close to vipers stats for most condi builds so long as they have a decent amount of hybrid damage yet it has a ton of extra defensive and support stats baked in almost for free. Yet, none of that matters, people want absolute max damage on their damage dealers and would consider cele "niche" even if it made them literally immortal (see the old 100% damage reduction herald for a completely broken and overpowered build that was never meta merely "niche"). -
[PvE] Celestial stats in need of a trim.
ArthurDent.9538 replied to ZeftheWicked.3076's topic in Professions
Those are literally examples that my support my point: encounters designed where defensive stats have less value. -
[PvE] Celestial stats in need of a trim.
ArthurDent.9538 replied to ZeftheWicked.3076's topic in Professions
It's op in pve too it's just that there isn't much content that is difficult in a way where being able to stack lots of defensive/supportive stats while still maintaining solid damage is of great value. Most pve enemies simply don't have the consistent fast paced attack patterns where players don't have enough dodges to avoid everything important (also healers are pretty OP at keeping glass cannons alive against stuff like passive damage auras) which could showcase cele's insane statistical superiority. Cele is only "balanced" in pve because encounters lack depth in a way where they can punish running full offensive setups. The reality is that you can't have a stat set have 60% more stats than other sets and call that balanced unless much of those stats are literally worthless. Pvp has shown that all stats have good value, it's simply that pve lacks encounters where more defensive stats help significantly.- 115 replies
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Average stays the same regardless of population in theory. The bell curve just doesn't have the girth to allow as extreme of ratings on either end. There probably aren't any legitimate bronze players on NA.
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Can We Talk About How Bad Your Spec is? (points to you).
ArthurDent.9538 replied to Saiyan.1704's topic in Player vs. Player
Scrapper is THE most popular dps in top tier play while druid has been seeing lots of meta usage lately including winning the last MaT iirc. Weird choices for garbage tier specs. -
Getting rid of the sub 10 energy requirement just makes it easier to use. I kind of like having to pay attention to using it to get the benefit.
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Restore charged mists to at least 20 energy. It was always one of the few fun and interesting traits core rev has and was butchered down to complete and total uselessness at 10 energy.
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Revenant Staff discussion: What direction would you push it into?
ArthurDent.9538 replied to Yasai.3549's topic in Revenant
I really miss damage on SotM. It was such a cool and fairly unique mechanic where the number of hits and thus the amount of damage you dealt scaled with how perfectly you aimed it. Now there is barely any incentive to even to to land it as it is both extremely clunky and difficult to land as well as the cc is such a short duration that there isn't much time to land any follow up damage (which staff doesn't even have any of its own). So now it's basically an extra evade with a tiny amount of extra mobility which leaves it almost completely devoid of the skill expression it used to have.