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Bridget Morrigan.1752

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  1. To Anet-- Any chance of tweaking the Aurene legendaries' aura so it's less yellowy and more whitish, like Aurene herself? I get the idea of a prism and representing all the colors in that aura but the warmth of it is a bit off compared to how she really looks.
  2. I think there's some merit to adding both easy and hard modes, but tbh as far as getting players into raids to allow them to see the content and farm the rewards, versus where I want developer time spent, I think the only significant change that needs to be made is a mode with slightly reduced rewards (but still farmable for all the same stuff) that doesn't have an enrage timer. Then people can throw themselves at the content until they understand it.
  3. I agree it's underwhelming, even with my expectations low. There's just not much here, the missions are boring, the story lines are childish and don't advance much plot, the achievements are grindy, there's no reason to have the wait for ebon vanguard rewards, and the weapons collections are ridiculous in time (way too much prismaticite compared to what you can get) and/or investment (is the volcanic stormcaller box really just a random drop?). I'm an achievement hunter and there's a certain amount of grind and investment I'm prepared to deal with, but really there's just nothing here BUT grind and investment.
  4. We don't. I'm being polite by not laying blame on a specific individual but rather the systems in place to communicate between developers. ETA: speaking more specifically, even if some of the devs are more tenured, there needs to be in place a continuous communication for the sake of continuity: there have always been some issues with this, like with the LS4 hearts where some hearts allowed you to buy five of the currencies at a time and others where you had to click and repeat. Silly things. Nothing I'm suggesting ANet needs to go fix. What I am suggesting is that the apparent uptick in these things seems more pronounced recently, these issues may have to do with personnel and training, and this suggests a lapse in communication that would be expected after so many layoffs, people quitting, and people being replaced and shuffled around. My feedback to ANet is that the recent episodes suggest a review or revision of these practices may be necessary.
  5. The point isn't that any of these things should be changed at this point, but that their implementation in the first place suggests that there are people designing how things work without taking into consideration the QoL / cooperative culture already in GW2. This suggests a lack of communication or training for people who are coming on new in the past year or so, and that should probably be a focus because we don't want to continue heading the direction these oversights are taking us.
  6. I've noticed there's a trend for both QoL and that cooperative-style gaming that GW2 has always been noted for that seems to be taking a step backward in the recent story steps. Notably, these issues include: Masteries that require us to run around and pick up stuff dropped on the groundMeta chests (with no keys) that don't open automatically with autoloot onUnscaled events, mechanics, and achievements that lead to competition with other players, including but not limited to: shooting helicopters and balloons out of the sky in competition with each other and the achievements for using stone cannons, pillage achievements in the new map are competitive~~* Unconsumable items, particularly the special mission documents ~~ (fixed)I imagine there may be other things, but these are the ones that came to mind easily. All of them have an existing remedy in the system: the masteries could use a kill count without requiring running around; autoloot works for other chests and/or a bouncy chest could be used; scaling for events, individualized targets (such as the shooting practice in Grothmar) and individualized drops could be used, and people could be getting pillage credit when not using siege, and they could go back to a consume-for-karma option for the mission docs (don't know why this was taken out, could've been just lowered if it was too much, or autoconsume for nothing, even, on receipt). I don't know what is causing this sort of apparent general degradation of the QoL/cooperative environment, but I did want to offer this feedback to ANet to ask them to make sure that their story teams are up to speed on all the many things that GW2 is capable of doing and especially those things that are implemented QoL things that people have asked for and were given in the past, as that feels especially not good to take a step backward on. I do wonder if the changes in staffing over the past year + are instrumental in this trend and would just like to ask that there be some kind of communication/training/quality control to make sure that these little things that make the game so nice to play remain whole and consistent. Thanks!
  7. That's the point, yep. Choice is good! Speaking generally, I feel like they should design legendary armor with three sets of audience members in mind: one for the flashy set, one for the "I want my armor to be realistic and blend into the world I play in" set, and one for the "badass" set who want things to look sharp or strong or what have you so you can die just by looking at the armor. I think the existing raid armor sort of fell into the last set (at least as an attempt--you can be the judge on how successful they were with putting spikes on everything). I'm not sure how you'd design something realistic to be legendary, but y'all get the idea: at least attempting to target several different tastes rather than one-size-fits-all. I'm kind of flashy and I'd like some glowy bits, myself, and not to look like a fatass. I can do that in real life.
  8. I just want literally any legendary armor from any acquisition method that has skins I think actually look good. Choice, please.
  9. If you could finish a reward track for the warclaw, why can't you finish a reward track for the Gift of Battle?
  10. I concur with whoever said that 50 of each of those things doesn't make sense, but it would be nice to have something to do with the items now that I've made the legendary, especially if there's a legendary armory coming.
  11. Someone was hacking under the map in WvW a bit ago and I went to report them, but didn't have an option for hacking...what are we supposed to do?
  12. Do you mean, me personally? Because it isn't affecting my gameplay directly--in your opinion--I'm not allowed to weigh in? Would you like me to submit my fractal trainer's resume? Account for the times I spend in T1 fractals? Yeah...no. The fact that an experienced player has had the experience being discussed is all the more qualifications a person needs. Essentially, you're saying that people who have gone through the process of learning fractals shouldn't share an opinion about the process of learning fractals because only people who have minimal or no experience can truly understand the topic at hand. That doesn't make any sense. Or, perhaps you are saying that because I myself am not biased by being personally affected by the outcome of the request, my opinion is of less value to the conversation than someone who will either suffer or prosper as a result. :/ Sounds to me like you just don't want to hear opinions that disagree with yours. Not what I said. Not at all. I asked how making tutorial-like changes to low-level fractals does anything to a high-level player. If it does nothing, then how can you say "it's not broken"? Because I went through the process, and it functioned just fine. Nice dodge, but you didn't answer the question. How does it affect you?Are you just not paying attention? I'll spell it out: You are wrong to claim that "changing low-level fractals [must] do ANYTHING" to someone before they can participate in this discussion. Stop gatekeeping because you don't like what people have to say. Again, the fact that an experienced player has had the experience being discussed is all the more qualifications a person needs. Direct observation, yo. You don't need to say word for word that you don't want to hear opinions that differ from your own when you're literally telling people to stop giving answers you don't like, based on a criteria that you just made up that has self-interest as its primary basis. It's pretty obvious. In case you're still not getting it: I reject your question about the effects on an "expert" because it's biased and irrelevant. I can answer your question about how I can say "it's not broken" because I did the thing, and lo! Not broken.
  13. The ONLY circumstance in which a 3-5 second delay would affect anything at all is if you're spawn-camping. And if you're spawn-camping, not only are you playing in an ungracious, unsportsmanlike manner, but--more importantly--you probably already control the map or are making a heavy push to take the enemy keep in EBG and very likely will control the map very soon. So what you're suggesting is that you take players and a team already at a disadvantage and then make them have more of a handicap. Um, no. This game mode already fails to do enough to level one-sided matches. The last thing it needs is to put another advantage into the hands of a gank group sitting around farming the losing team's spawn. What a suggestion.
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