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Chrury.4627

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  1. I'm of the mind that Teq shouldn't drop non-Tequatl ascendeds anymore. Getting ascended gear has never been cheaper or easier (even crafting isn't terrible) and you can still stat swap Tequatl gear. And as I mention, 1000 for 1 isn't a good solution because there are 19 weapons. The RNG doesn't change after you got your first. Prestige. To mark yourself as the dedicated elite. "Prestige"? Ok, maybe. "To mark yourself as the dedicated elite"?That's just plain stupid.I can do an event one time and get the drop if the RNG favors me.I can do an event a million times and not get the drop if the RNG doesn't favor me.How is the person who got the drop at the first try more dedicated than the person who didn't get it after a million tries? Sure that numbers are a bit extreme but it is something that IS possible with RNG.Agree with Atomos here. Particularly because these drops (and possibly others) are impossible without a large group. You contributed to get it sure, but it's not like any one player deserves it more than others. Is there really prestige for doing Tequatl these days? Triple Trouble maybe.
  2. This has been brought up before and will be brought up again until it's fixed. EVERY ACCOUNT-BOUND ITEM NEEDS A NON-RNG METHOD OF ACQUISITION. I understand the (extremely) low drop rates for infusions and other high-end items. They keep people playing the game for the chance and their resulting high TP value helps the economy. You have to account for millions or even billions of drop attempts across the playerbase and game lifespan to keep an item rare. A player attempting to acquire a rare, unbound item is not limited to only the attempts they can personally pull. If the item actually drops, it is the collective roles of everyone going for it that gets that item onto the Trading Post. A player attempting to acquire a rare, account-bound item, on the other hand, is limited to only the attempts they can do. And the RNG doesn't programmatically get better on failures so the odds never change and "a run of bad luck" can go on forever. A 1 in 100 chance does not mean you'll get the "1" in 100 pulls. It's quite possible that it will never happen. Two example items that vex me in particular: Tequatl Hoard and Gift of Aurene. I set myself a goal to collect all the spear skins but these two will prevent me from doing that.Tequatl's Hoard drops from the boss chest itself and from the Exotic event reward chest. Both are limited to once per day. Anecdotally. I have killed Teq dozens of times and haven't received a single hoard. I have received a number of other ascended weapon chests from Teq. While nice for some people, those feels like a slap in the face. Every other drop in the loot-table can be sold on the TP. Gift of Aurene drops from Dragon Stand chests. I've (again anecdotally) never even seen anyone ping one in chat. You do apparently get one after opening one thousand chests. Ignoring that that is way too long (~2 hours for a map start to finish is 50 chests in a train = 40 hours of Dragonfall for one assuming you hit a map at the start) but what if you want a sword AND shield? {Side note: can we just buy the keys please? The event farm takes way too long if a map wants to get full loot from boss rush and a player who joins later in the meta misses so much loot during boss rush} I initially thought that Dragon Bash would help me shortcut some of that as both of these drop in Dragon Coffers. Theoretically anyway. There's a reddit post of a player opening 10,000 coffers. They received no Hoards and no Gifts (and no infusions). So my hopes there are dashed. Again, everything else in the loot-table can be sold on TP. The solutions aren't hard. In fact, even Black Lion Chests have this sort of backup in Black Lion Statuettes! Just award participation trophies that we can trade.Alternatively, make a repeatable achievement we can fill. That wouldn't even require a new item ID. Just please, make these possible within the game's lifetime.
  3. Neato. Will these changes also affect the pickup skills from Ranger Porcine pets' F2 Forage skills?If not, will the Porcine F2 skills be updated to something... less unwieldy? Piggy please?
  4. The new Royal Flame Weapons are Mad King-ified Royal Ascalonian Weapons.But Mad King Thorn... was king of KRYTA! (dun Dun DUN!) So the question is: which unfortunate weaponsmith did ole MKT kidnap from Ascalon to fashion these warm weapons? Not bashing the design, they're neat. I just also think the regionally appropriate Krytan weapons would have looked ~~cool ~~ hot with the flames effects.
  5. The "in combat" functionality of the new Poison Master needs tweaking. Currently, the buff then poison do not trigger if you initialize combat with a beast skill.Primal Cry will trigger it because it is a multihit move, so you get put in combat before the end of the skill. The other Soulbeast F3s and most pet Beast skills do not trigger Poison Master if used to enter combat.It's an edge case but annoying. I suggest removing the in-combat modifier as the proc is tied to pet and SB cooldowns.
  6. Suggestion: Make collection achievements for every armor and weapon set. This would add some more core AP of varying difficulties and could be a small gold sink.I would also suggest "Weapon Enthusiast" collections for collecting all of (x weapon) in core Tyria.
  7. Clarifying here: P/D 3 got buffed a patch or two ago to flip over to Repeater when it connects. This Repeater buff brings it in line with Sw/D's Flanking Strike->Larcenous Strike 4/2 initiative use.
  8. It looks like you're good for future Power Soulbeast action. If you want to switch it up at some point and try condi, give this guy a look. Vampiric SoulbeastThis is high on the "don't die" side of things but it has a decent amount of wiggle room depending on how much damage you want and how tanky you need to be.The core of the build is Windborne Notes + Oakheart Salve, poison application + Predator's Cunning, and stacking lifesteal effects. As long as you have a balance of Power, Healing Power, and Condi damage; the rest is up to personal preference.I ran this build in Apothecary's for a good bit. It can out-lifesteal lifesteal champs.
  9. So... you want the Pets' F2 skills available when you merge? Or as an effect when you merge? Sounds like just another reason to camp Beastmode to me.
  10. I'd like to suggest removing the 'fog of war' from the map/minimap in underwater and underground areas. Even as a new player, these areas are generally inhabited or well known enough that the 'mystery' on the map is only an annoyance. I've done map completion multiple times and the dredge excavations always bring me frustration. Related suggestion: make the lowest level on the main map expose all of these underground/underwater areas (without the fog of war) regardless of your current elevation. I'd really like to be able to easily find the cave entrances and tunnels.
  11. I too am still having disconnects every day, several times a day, in every map/instance except raid instances.
  12. Voted shield for GW1 nostalgia.But here's an idea: {Sweeping gesture} Trident
  13. Oh a bemoaning thread. From the title, I thought we'd be trading painful jokes about Ranger.Like "Ranger so bad, it's a worse pet class than Deadeye with an Ogre Pet Whistle."Sorry, I'll see myself out.
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