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Tarusto.2941

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  1. Now that rifle is no longer deadeye specific, could you just remove kneel mechanic, it is so clunky to use and feels unnesessary now that rifle is available for all builds. Merge skills, move snipers cover to slot 5, pop piercing on autos and voila, we have solid long range power weapon.
  2. As there is already gear customisation window, how about extending its functionality regarding legendary effects? Adding toggles to switch on off your unique effects like draw animation, sounds, projectile and trail effects would be a great addition. Then you could change equipment skins without loosing those effects that make legendary gear special or just turn off effects that wont work for you or your character.
  3. All players should appear on the map, like we see them in squads. This way we can easily see what islands need more players or if island have any at all. And islands could have mini zojja astral projections so you can return essences without hassle going back and forth. This would smooth out island phase and make it little more rewarding for players doing champions.
  4. "New seasons bring a new series of special objectives to complete for astral acclaim, which will all carry over. And you can then spend that Astral Acclaim on an updated roster of rewards! " Is it just me or is this a bit ambiguos how it is written, does it say astral acclaim carry over, or both astral acclaim and old special objectives...
  5. If i have completed objective, can i still claim it when Vault resets, or are those just gone then?
  6. If you have "space" already pressed when you cling to a wall improved launch wont activate and instead do normal launch, but if you stick to a wall first and only then press "space" it charges faster as intented, but not sure if it launches you any futher then normal launch. Sad to see it bugged because it would be a very welcome addition if it would work correctly
  7. Made some further suggestions to the Balance Review post how to push support spectre little more https://en-forum.guildwars2.com/topic/131631-june-27-balance-update-preview/?do=findComment&comment=1909796 What do you think?
  8. Great to see support spectre getting some love and new tools, but wouldn't mind if you'd push it even further. What comes to mind, like... Traversing Dusk: more shadow force per ally, and some more well utility meaby. (just to make it on bar with "Larcenous Torment" shadow force generation) Panaku's Ambition: "Gain barrier when you strike foes with a stealth attack. When you shadowstep to allies you also grant them barrier." (Spectre wont benefit as much from stealth then other builds, and as we have wells to shadowstep it would complement very nicely to support playstyle) Cover of Shadow (Shadow Arts): "When you shadowstep to allies you also grant them protection (or something else)." (Same as above, shadowsteps would fit more on support play because of wells and whistles) Shadow Shroud: One skill could be well or shadowstep ability. Just my two cents for the cause.
  9. Isnt this supose to be a sword? Atleast Tahkayun's Grip Edge is a sword...
  10. Made a feedback / suggestion on thief forums about Deadeye and its knee
  11. Most important thing when something is healing is to let it rest... So here is one take how to let that knee rest a little more while rifling away and make playing deadeye more enjoyable through more freedom of movement. "Middleground between moving and stationary" (FYI: Some skill names and skill them self are moved around a bit to reflect better their aim) Skill 1: Spotter's Shot (name taken from old Skill 2 Kneel) - Auto-attack, can now pierce to make little splash damage what deadeye is lacking Skill 2: Three Round Burst (moved from Skill 3 Kneel) - Movement damage skill Skill 3: Deadly Aim (new skill and name taken from old Skill 1 Kneel) - Kneel to take a aim and then shot, can now pierce Skill 4: Death's Retreat Skill 5: Sniper's Cover or something else Stealth: Death's Judgement - Better version from Deadly Aim that can do even more damage through consuming malice like it does now What is proposed here is that you can move freely but when you want to take a "big shots" you have make trageoff from your movement to stationary for a little while, but only a little while. So your damage profile would look like something like this... Good damage, but free movement = Spotter's Shot + Three Round Burst to dump your initiative Better damage, but momentarily stationary = Spotter's Shot + Deadly Aim to dump your initiative Best damage, but momentarily stationary + requires stealth = Spotter's Shot + Death's Judgement + Deadly Aim to dump your remaining initiative For best performance you have to manage your mark, initiative, malice stacks and time your stealth and stationary moment right to not get punished. Or you can just jump around, dump your initiative to what ever and do mediocre damage.
  12. Yeah there is that but proofs of legends isnt anything unique to 10 year birthday gift as anyone can earn them from anniversary events later and it is said that you get Decade armor set using proofs of legends. New weapon skins isnt nothing special to 10 year anniversary either because you get them next year, and next after that also. So only unique thing about this years gift is title, which is less then many past presents gave... It shouldn't be anything major like legendery gear or something like, thats just silly. Just some flavorful thing to make this gift feel more special than "just another birthday gift" like many other gifts have given (mini, blaster, finisher, mail carrier, novelty, enrichment, birthday cake)
  13. Well now there is zero excitement to wait few more days to get the gift... 10 year anniversary and nothing special or unique is just wasted opportunity, baffles me yet again 🙃
  14. Wintersday is almost here and time to let Toymaker Tixx know this years most desired present wishes! Here is mine: Awakened Drake Skin Male Asura mount size adjustment Icebrood Saga legendary ring collection Soul River Glider dyeable Lower cooldown on Recharging Teleport to Friend
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