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MoarChaos.8320

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  1. I'm glad. The reduced fall damage traits were never good.
  2. Care to elaborate? I am no programming crack, but what makes it so hard to copy an already existing model and shove it into the character selection? A compability issue? Clipping issue? Voice for the character? Especially for the last point, the cost argument is a little bit silly. I liked Mark Hamil as the voice of the Joker for example, but I am pretty sure that the game would have been good too if any current actor graduate had taken the job. it´s a code, isn´t it? Can´t you replace the code for norn with the code for Tengu and have another cutscene? Surely it´s a little bit more complicated than that, but you get the point. I can assure you that the Tengu supporters would not really object to an unknown voice actor, clipping issues and not having a personal story if that is your concern. And if you re thinking of ressources needed to make it happen, tough luck. I was for examples adamantly against allocating ressources to minigames and raids because I thought of both as unfitting and unnecessary for GW2, but nobody asked me to be honest.^^ Oh dear. I'd love to elaborate. If their model or rig is different then Charr they don't have any clothes. Which means ALL skins have to be played with to fit, and if you think they're going to release something with all skins distant from or going into the body you're delusional and the discussion can end right there. If it's the same as charr then maybe no problems. I can easily see that the helm, gloves, and feet will most likely have problem, however. Next, even if they could copy and paste the code, all the unique names in the code need to be changed so that it's interacting properly with Tengu items now instead of Charr/Norn. But, if you're happy with that what was even the point? To have a re-skin of Charr/Norn with nothing new to their motion, feel, and character? I agree no one would be unhappy with a new voice actor. Why in the world would they be? It's a character we've never heard before, why is this even being brought up? What it won't change is that it'll set an unprecedented task of somehow quickly voicing absolutely everything in the game that the player character has ever said. There's no shortcuts for that, an they're not just going to leave all old content mute. Finally, it permanently adds extra work to the workflow. They now have a new race they have to make sure has distinct cultural lines, idle animations, etc. And you can't just say oh that's just a few things. Those few things can and do take away from the budget, and time needed to produce the game. Also no one asked you about mini games and raids? Is that a joke or are you notifying everyone not to take you seriously? This game is amazing, and if you need to cushion your idea with short cuts, and just slap it together mentality, then it shouldn't even be considered.
  3. Mmos are one of the most intensive things you can play on a computer. Consoles just aren't designed for that much stress. If it was a lucrative, and easy idea WoW would of done it since they have the money to do nearly anything they want.
  4. You can't say it's blatantly incorrect when it does permanently add more work for all future updates.. What other games do also can't be used as evidence when those additions also permanently add work to their respective games.
  5. Can we please stay with the idea that new races are incredibly hard to provide, and permanently add work to all future updates and expansions.
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