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hatsamu.4327

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  1. I was able to solo HoT hero points like Avatar of Balthazar with it, so felt pretty good to me. Even at half bar of shadow force, Consume Shadows was a full heal + enough barrier to sustain until the next time I needed it. It could handle groups of fire djinn no problem because it can break defiance bars without having to spend initiative, also pulsing, also AoE. And I was going for max shadowform Assassin flavor, so I was in melee range with double daggers and a goofy playstyle. You could use scepter and be like LordHizen, soloing legendary bounties and Axemaster Hareth.
  2. What do you all think about the GM minor trait, specifically the stealth attack portion? Trying to get value out of it feels awkward since the rest of the spec offers no stealth, smoke fields, or leap finishers, meanwhile initiative is more limited, F1 is not a shadowstep, and wells will reveal you. I get the synergy with Shadow Arts, but maybe it shouldn't be a mandatory trait? Maybe a trait affecting dark auras could be interesting? Combo finisher grants dark aura? Dark aura grants barrier? Dark aura gains access to stealth attack? The master minor feels like it should affect self, especially since it's also on the top Gm major trait, which is otherwise ostensibly supposed to be the selfish choice. Shroud animations could have a bit more flavor (Ninja Gaiden ninpo-esque? 😁) but other than that, having a grand time with Consume Shadows assassin-tanking HoT hps!
  3. That's what I mean, it would have overlap. It's just that the long chains on fist flurry and impact strike are pretty easily punishable, and if it's supposed to be our actual control spec, it could use an aoe control of some kind.
  4. Wouldn't that be better served by tweaks to Daredevil? The staff is basically a bonk stick already, just long. Getting an actual disruption spec would put Daredevil in a weird spot.
  5. Yeah, it gets the Assassin-like icon and sounds like the lore too, since the bodyguards of the emperor used to be part of the Assassin job description. That's the in-game lore reason, but the rl behind-the-scenes reason is indeed that the devs had Asuratech in mind. Holosmith was designed to contrast with with the Charrtech of Scrappers. You can hear them talk about it in this Guild Chat.
  6. If you associate dual sword with a ninja spec, sure, but GW1's Assassin from different from that. Through shadowfrom, it ended up being a popular tank class, and offhand swords generally have blocks. (Including Rev, before it got changed.) The waist armor in the teaser definitely looks like heavy armor though. There's a chance more than one class gets offhand sword since they've doubled up on weapons in both previous expacs, but then it seems like missed opportunity when there's so many themes they could pull from.
  7. Yeah you're right, though we have 4 beta events this time instead of 3. The reveal order isn't 100% either, since Dragonhunter was shown before Reaper.
  8. So we now have Mesmer, Necro, and . . . well it's probably not Ele. So I guess this means the beta events won't be bracketed by armor weight.
  9. I can't wait to see what kind of trade-off that spec would get, haha. You're predicting based off which icon? The crossed-swords or the movie-300-immortals mask? And I've seen a lot of support for guardians to be the crossed-swords, somewhat surprising to me.
  10. Hey man, thanks for the shoutout! But yeah, I think keeping expectations in check goes for us too. Adding a bunch of details for synergies to theorycraft might be fun, but I doubt we can really lessen the workload of the devs. Behind the scenes, there's probably systems interactions they have to contend with that are unseen to us players as we daydream. I think certain aspects of yours have a good chance of appearing (in some form or another) since it addresses current shortcomings of Thief that have been expressed by others, e.g. dark magic, AOE zoning, or the tanky/supportive trait row. From what we've seen of Virtuoso, there might be themes sprinkled in from the forums, but it's hard to claim we inspired them when they inspired us and we're all inspired by a shared pool of fantasy media. Their Deadeye was pretty different from the old forums (DeceiverX's?). And have you seen that Bard elite concept in the Mesmer forum? Super detailed, widely shared, and I have no actual polling statistics of course, but I'll say it was vocally popular. But ultimately not the direction Anet decided to take and my expectations are the devs will continue to do their own thing, I think.
  11. If it is the dual katanas icon, I'm hyped! I had an elite spec concept that was hoping for a combo-type mechanic. (Funnily, it ended up looking similar to what they did for Virtuoso) Could the 3 initiative(?) diamonds be referencing a mechanic like the 3-step assassin attack chain? They said they broke a lot of rules in these elite designs, so maybe initiative will be massively changed to facilitate this.
  12. I've got a bit of a wild take for #4: It looks like the artist decided to depict the surface with defined ridges, maybe a hint of a metallic sheen. So what if it's not a flame? It kind of looks like the five pointed crests that adorn the helmets of the Ministry of Purity and some members of the Imperial Guard. And on the wiki page for the Imperial Guard, there's concept art of a samurai wearing a helmet with a different crest: one with a diamond shape. Maybe there's a new organization that combines both crests.
  13. They also showed the Necro silhouette. And all 9 elite spec icons are on this page.
  14. Wouldn't that be too close to Mirage? That was already a thief-style mesmer with the deception utility skills, and ambush skills being tweaked stealth-attacks. Flying swords are a common trope in xianxia, so I think they'll go in another direction and the daggers will be more for mid-range pew-pewing, like WildStar's Esper class.
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