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Llethander.3972

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  1. I can't figure out how to get the Xbox button to stop bringing up the steam settings overlay. Then again, I can't find your settings at all and trying to use steam://controllerconfig/guild%20wars%202/2869649109 doesn't work for some reason. Steam's new Big Picture Mode makes me sad. It's so bad... I don't know what was wrong with the old one.
  2. The major issue, and I'm sure this has been said before in this thread, is that as the game world grows and new zones are added, old zones become unnecessary for all but new players. There is little incentive to return to old content for anything outside of, maybe, gathering resources but, even then, those who do so are likely focused on gathering and not map events and the like. It's a problem that has existed with many games. WoW had the same issue which got progressively worse as each new expansion released. FFXIV has this issue to an ever so slightly lesser degree. Same issue exists in TESO. Without a constant influx of new, fresh account players the old world zones will likely feel "dead" simply as a result of the majority of the existing playerbase being well advanced in level and storyline. Heck, I find myself wondering how many veteran players even bother to level 1-80 without using tomes. The game is still absolutely worth playing, don't get me wrong. This is just what, in my opinion, is the main cause of the world, specifically old zones, feeling "dead" and why someone might tell you such.
  3. I dunno... I play using an Xbox gamepad and have zero issue. PoF was not terribly challenging, at least for me.
  4. Any build can be used to 100% the world. A turret build just isn't optimal due to the lack of power and durability of turret skills so it'll take more effort and time compared to other Engineer builds.
  5. Yolo Mouse used to be better. One of the more recent updates to it removed the ability to have different states for targets that are in range vs targets out of range. Still does a decent job, but I liked the way it worked before, personally.
  6. Glad someone found it :) I may make a video and edit the steam post or something. I feel like I can possibly make things a little easier to understand from a glance so that no one passes by. I've been becoming less active but it would be a shame to let the keybinds die considering how many hours I put into them. You really wont find better keybinds. If anything is causing issues let me know. Enjoy. :) From what I've used of it, still holds up great even a year later. Sometimes I find myself having to refer to this page because I can't remember a particular bind but that's usually only because I've got a terrible memory, haha.
  7. Things are most likely moving much slower due to Covid. I had an issue wherein I was completely unable to access my account and it took 14 days for me to receive a response to my ticket. I can only imagine how rough CSR jobs are right now; definitely something I'm glad I'm not doing any more.
  8. The only dialogue differences I recall are generally from the Sylvari characters (ie. Caithe) and are generally very minor such as "You and I" making reference to the fact that you are a Sylvari character as opposed to just referring to themselves.
  9. And that's an extremely important point for this topic because if you want the aggro range bigger for realism, then surely ranged weapons should have a much more realistic range as well. Just for comparison, longbows have an effective range of about 180 meters / 200 yards in real life. In GW2 it's about 9 times the range of the range of melee weapons. For example the longbow is 1200 units and an axe 130. That puts the longbow range around 18 meters / 20 yards. Really, preferences will differ but to me I'll do almost anything to avoid combat while traveling because it's just boring, makes everything take longer and doesn't really have any benefits. That and its repetitiousness makes it all highly tedious for me and therefore not fun. I meant it feels more realistic in that if I can see the enemy they can see me. They're my enemy. Of course they're going to try to kill me. Still doesn't bother me.
  10. This just popped up in my Quiznos app. https://i.ibb.co/DDQ64DH/Screenshot-2019-11-04-05-27-33-422-com-punchh-quiznos.png
  11. DH longbow skill #2 got nerfed into the dirt - kinda like what happened to Deadeye Rifle's "sniper" shot - because people whine when they get hit by a single-shot, high-damage skill and take a boat-load of damage even though they've built glass cannon. Heaven forbid glass cannon builds should be punished for not having taken any defensive options.
  12. This is pretty darn awesome. Glad I stumbled across it. Gonna take a while to get used to it but really enjoying it.
  13. Surely a skilled pvp player who analyse such a thing, would also recognise the difference from the stance/animation/way weapon is held Scythes are held the same way as staves... and use the staff animations. I'm now trying to imagine a Ranger/Druid holding a Scythe Staff like a Greatsword and using Maul. That would be the absolute worst animation for a Scythe.
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