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DeWolfe.2174

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  1. They just did with this patch. They want WvW players out and GvG (Boonball) players in. World Restructuring shares the same goal.
  2. The only Dev interaction with players I've seen or heard is directly with large guild tags. That's why everything they do is biased toward a 50 man boonball to log in, face roll, log out. World Restructuring itself is evidence of this design bias. You'll never see a Dev asking for feedback from regular World vs World players. Certainly not roamers, scouts, and those of us who upgrade, defend, and do all the small things that make WvW run. They view us are cannon fodder and it's why the modes pug population is going to rapidly deteriorate.
  3. The biggest obstacle to chasing down fights is the tiers themselves. We need one omega tier with more maps.
  4. It's only "shared" if both parties give consent and agree. This feature does not provide any form of consent or choice. We need an option box for this. Promoting choice, freedom, agency, and consent is the right thing to do Dev's.
  5. For me, every change the Dev's make of late seem to say, "we don't want you as a customer". They seem to want a high churn of new players in and the OG players out. Especially as a WvW player and someone with multiple accounts ranging from 18k-32k AP. Now after 12 years they want to destroy our worlds and changed the rules on using multiple accounts. They want OG players out.
  6. I'd much rather see tiers removed entirely. Place all the Worlds in one large match across the same number of maps that exist presently. For NA simply place options 1, 2, 3, 4 next to the map name. Aggregating the scoring system shouldn't be difficult either. "Winning" would be irrelevant as the scoring system would simply be a reward modifier of higher score more pips like it is now. You'll find that we'll log in, aggregate to a few map to find fights, and love it!!!! Those who want to hit paper gates will be able to do so to their hearts content on all the other maps too. K-Trains and other forms of organizing that was lost long ago might even return. This can all be done while preserving Worlds and our existing communities. Simple solutions are usually the best ones. The convoluted mess of alliances and world restructuring continues to be the wrong direction imho.
  7. Tactics, placement, map politics, etc should be considered the more skillful players. Let's not lose sight on gear being a big difference too. Players in full Legendary can easy adapt in real time. They can also easily test builds when updates drop. Those players needing to craft new ascended gear and swap runes/sigils will always be lagging behind. We can see the drastic changes or screw ups in the meta the past week in WvW.
  8. Cele has been around for a decade and was a trash set outside of a couple Ele and Engi builds who could take advantage of it. Cele is only a problem of late because of balance changes that allows builds to take advantage of the all stats. It's not the stats, it's the balance changes. Nerf bat the problems, not the stats.
  9. Leave gear stats alone. The problem is that the dev's created too much access to strike and condi damage, especially on the same weapon and utility skill. They changed their philosophy of having specific rolls to every profession can do everything. That's why cele, the everything stat, has become too powerful. Ele, Harbinger, and Willbender skills just need to be nerf batted hard. Not that gear stats themselves.
  10. They should just add race and profession swap options to the makeover kits. After a decade, I couldn't care less about the personal story, key farming, or anything related to it.
  11. So the real problem is, and I've been saying this for years, is the dev's keep worlds locked. I can't wait for this beta to finally end so we can have our worlds back. Next we have to get the dev's to allow more transfers. Freedom of movement is essential to human happiness.
  12. See that why WORLDS, open ones, is a better solution. Because if that's what your guild faces, it'll move to another world that's less populated. No need to ask the dev's for special guild privileges because what, you have more players? A single player should have the same rights and access to a map as anyone else. They are paying customers the same as you.
  13. None of the polls would cover actual critiques. For me, the "Call of War" buff has been the only redeeming quality of this entire Beta. Everything else was way worse. Worlds should be the foundation of World vs World. World rewards should be a thing again. Population balance is actually the least of the modes problems. Open the worlds up more and let the players decide. Build balance (cele) and remove troll builds as there's too many stuns, pulls, condi's, etc. Fix exploits/glitches. Finally stop people from portaling into things without actually opening walls/gates. Lastly, the mode needs new content! Right now it's Lunar New Year and there's no WvW theme or Reward track. Fun short duration/weekend events. Back in the day "Golem Rush" was fun but, needed to be like one skirmish not an entire week.
  14. Now that's as bold faced of a lie as I've ever heard. Worlds are much much larger than a guild.
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