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kiroho.4738

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  1. Yet you still haven't given any example for what value (for whoever) a new race would have. 😉 1.) The vast majority of video games don't have any race selection. 2.) Players from other games or even genres don't matter at all. GW2's players/target group are the only ones who matter. If you try to please people that are not even interested to play your game, your game won't be there for long. 3) And the most important quesiton is, how many are those players? If there are only one or two thousand people willing to pay money for a new race and willing to give up other content in order to get a new race, we can stop discussing. It has to be enough people a) to justify to create less content for other players, aka it has to be the vast majority, or b) to spend enough money so Anet can make a new race and the same amount of content. It's very unlikely that any of this is the case. 1) If their new expansion contains a new race, but barely any other content, there would be much less reasons to buy that expansions. People would rage out because the new expansion gives them nothing more than a new race. It's just a fact. 2) Your mistake in thinking is that you assume a new race is already created and ready to be shipped. With that done all work is already done and ofcourse people would check the new, already created race. But that's not the case. The case is the question if creating a new race would make sense or not. And the answer is no. As listed up earlier, creating a new race would be a huge amount of work. For an expansion this means they have to cut content in order have ressources for a new race. Result -> An expansion with a new race, but literally nothing else. And I highly doubt many players are willing to pay ~25$ for a new race and wait a whole year for the next content patch. Did any of the existing 5 races changes this and got you into PvE more? Apparently not, otherwise you wouldn't argue this way. This means there is a 0/5 chance a new race would have this effect. Also you can just play any race in PvP/WvW as well, there is would be absolutely no reason for you to play PvE because of a new race. So your argument is invalid to begin with.
  2. It's funny how you think that I act this way. If you read my first comment properly, you would have noticed that I just repeated what Anet once said about adding new races. It's also funny how you think you know better what brings value to the game than Anet who have all the data about literally everything in the game and people that get payed for finding out what's the best for the game. But I guess "they don't know how to do their job and you know what's going on", right? 😉
  3. You have noticed that WoW and GW2 are two completely different games, haven't you?... You haven't given even a single example yet. 😉 Ding Ding Ding! 100 Points! Yes, gameplay wise races in GW2 are not important at all. There are no classes bound to certain races, no stat bonuses or such, nothing. Even racial skills are only a flavor thing. Story wise there are a few occasions, where NPCs even recognize your race. That's mainly HoT for Sylvari, where you have some alternate voice lines and hear Mordremoth in your head. But even that is nothing but flavor after all. Lore wise the Commander (the player) is a human and the world don't care about your race. Yes, races in GW2 are purely flavor, there is no other reason to pick a race other than your personal taste regarding their appearance. It was one important thing Anet had an eye on when creating GW2 -> you shouldn't be forced or urged to play a certain race in order to play a certain class or have certain benefits. And therefore adding a new race wouldn't add much value. Do you seriously try to argue by putting words in my mouth? Stop being childish. You literally ask for cutting down the little bit of value a new race would bring. lol. 😂
  4. I'm curious, what AI can generate 3D models? What AI can generate millions of voice line all with the same consistency and high quality as a VA? What AI can create precise animations for 3D models? And whose of these AIs are trained with data so it's fine to use for commercial purposes? And how big is the actual workload? Creating, quality checking, adjusting, implementing, testing etc.
  5. Anet answered questions about new races years ago, but I think the points are still valid. A new race simply wouldn't add enough value to justify all the work. For a new race they had to do a lot of work such as adding new models, faces, hairs, adding new personal story chapters, adjust all skins, add two new voices for all existing voice lines and much more. All this work would lead to only effectively having a new personal story chapter (that people play maybe 1 or 2 times) and maybe a new town (while there already are more than enough). The joy of having something new (the race itself) would be there at the beginning, but fade out pretty quickly.
  6. I still wait for an Asura centered expansion. They did us so dirty with Primordus, we deserve a proper Asura expansion.
  7. And that first post quoted answered to OP. So next time maybe not take 1 post out of the order and instead read the thread.
  8. 1) You forgot OP 2) See? You threw your "on day 1" in randomly. Nobody ever claimed that they saw The Dreamer on Day 1. So next time maybe not take 1 post out of the order and instead read the thread. 😉
  9. Nope, it was not. Day one was never the point, you just threw it in ranndomly at some point. The actual topic is that OP says The Dreamer breaks immersion, yet it is available since the begin of the game. You might want to read the first comment again. 😉
  10. Well, first precursors showed up on TP less than a month after release. Two months after release there was a constant supply of Dreamer precursors. With enough money (50g) it was absolutely no problem to get the precursor.
  11. Rata Sum - The waypoint "Accountancy" gives a decent hint what to find there. Also Rata Sum is pretty compact. Once you reach mid level (which you pass when going to the bottom level) you automatically see all the symbols floating above the heads of the bank, merchant, trading post, makeover, bl exchange, bl weapon, bl statuette, armorsmith and guild bank NPCs. That's way clearer to see than any actual ingame sign. Divinities Reach - There are clear ingame signs at the actual bank and TP as you can see here and here. Your screenshot shows the entrace of the Royal Terrace lounge, not the actual bank/TP. Black Citadel - The crafting destrict is full of ingame signs. The bank building also does have some kind of a sign, it's just not the default one. However, since there are no levels, it's very easy to find this one via map symbols. The Grove - You forgot the Grove, but they indeed also have a clear ingame sign. As for your example screenshots of other games: Screenshot 1 and 2 are obvious, but I don't see any self explanitory signs in screenshot 3 and 4. 3 has literally no sign at all and 4 is... and empty street? The way GW2 shows the symbols is much more self explanitory and easier to understand. Especially with the map symbols and symbols above NPC's heads. Additional tipp for map levels: When symbols are highlighted, they are on the level you currently look at. When greyed out, they are on a different level. By knowing this it's pretty easy to see where let's say the bank is and what WP is the nearest on the same level.
  12. At this point I think it wouldn't even the worst idea to get rid of all loot related modules. I mean let's be real, the two trophy modules are nothing but a gold income boost. Jade Bot shouldn't be "you get X more gold". I wouldn't be mad if these modules get removed compelety. Trash to karma is straight up useless due to the low karma amount anyways and trash to jade slivers isn't much better. Best way to use them is no not use them, saving up a bunch of trash items and then use the module once to convert all trash together. That's a hella clunky way to use these module efficiently. I say they need a complete overhaul or getting removed. With not being forced to choose between maximizing gold income and utility boosts, there is more freedom to take a utility modules, even if they are not used 100% of the time. Currently whenever you take a utility module and don't use it, it's a loss in gold income, because you could have gotten trophies from a trophy module in that time.
  13. I mean, you used it as an argument? And you did not describe any hovering issue, as I already explained earlier. What you described was just an outdated information. I has nothing to do with the UI.
  14. I think it's both. I agree with what you write, but I personally stay at the same modules because I have to visit EoD or my guild hall to switch them. I would really like to use the turtle modules more for example, but there are so few occasions where I even use the turtle. If I use it, it's usually spontaneous and I'm not willing to port to whatever map and back to use the modules for 5 minutes. Having one turtle module that's only useful as the driver and one module that is only useful as the gunner make things even worse. Treasure hunt module is another example. I would like to see nearby chests, but I never search them actively and often I'm not even on maps with such chests. Before changing a map I had to check if there might be such chest on the map, port to guild hall first and change the module before going to the actual map. That's a no go for me. I would like to have one of these two solutions: 1) Let us change modules freely as long as we are out of combat. It wouldn't be an unlock for all modules as only one can be active at the same time and having to have the modules in your inventory is kind of a trade of. A cooldown would also be fine imo. I could even be turned into a mastery -> let's you change the module/sensor chip once with a 5/10/x minute cooldown. 2) Give us a portable jade bot workbench item, just like the portable bank access or crafting table. Single use ones like single use vendor, bank access etc. that are obtainable the same way and a permanent version as a super rare drop from BL chest. This wouldn't be a solution for everyone, but it would make the whole situation much better. Having to choose whether you use such single use item is a better option than choosing whether you leave the (maybe full meta) map to change a module.
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