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Messor.9520

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  1. I don't, as the base game is F2P, and honestly it's a "for fun" concept
  2. I'm sure someone else has already tried, but I'd like to give it a go myself. Any and all feedback is welcome. I do have experience in writing systems, mechanics would be based on the D20 system, with some changes, and the role-play aspect would be majorly based around a combination of converted stats and player/GM interactions. Again, feedback is welcome, critical and supportive alike.
  3. Before I put the work in to convert the game into a playable tabletop, I was wondering how many of us are interested in a dnd style mockup/conversion of at least the base game, and possibly more?
  4. On that note, rifle changes are spectacular and while it doesn't increase damage by much at all it brings some speed to the playstyle of the rifle to make it feel more in line with the other rifle specs (thank you!).
  5. What the title says; For medical dispersion field, the trait isn't triggering at all now, (according to the battle log) and 3 seconds isn't short enough because of the high damage output of every build out there. It took a support engineer and made it's most valuable trait no longer work. Jade mech having its own supply of rockets/orbital strikes doubles damage, and should probably have those traits at 50% or 25% reduction, as it brings 8-17 second engagements down to 4 seconds, and the Mechanist is over-performing drastically.
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