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Sarie.1630

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  1. Similar experience here. Can't enter instance and character now locked out of being able to log back in.... On EU
  2. Thanks for the reply Healix. I didn’t realise it was a thing as I don’t know if I’ve seen it happen before. I’ll try logging into GW1 later and see if that sorts it.
  3. This morning I got a mail saying that my God Walking Amongst Mere Mortals title had to be removed. Didn’t even know I had it to be honest as I never earned it, but on checking my AP, they had gone down by around 450 because every single one of the HoM rewards including AP and titles have also been removed. I have submitted a support ticket but also posting here as it can only be a mistake but haven’t seen anyone else complaining about it yet. I have had the Flameseeker title on my main since about Day 1. Pretty disappointed.
  4. Not sure if flagged already, but I’ve submitted numerous error reports since every time I try to load into Crown Pavilion the game crashes. I now have 2 characters stuck in there with no opportunity to move them out. Pretty disappointing.
  5. Even if you don't, Erise.5614 is correct in so far as it requires more than an hour of your time. I actually haven't had a failed run since week 2, but this is only because I get into a map which is actively organising before the next round of Preparations even starts. One hour before the escorts events start organised groups seem to be filled (at least on EU) and then it's a "cross your fingers and spam join in the hope that a random in the map leaves". You're therefore in the map in excess of one hour before the main escort events even start. At best, my DE runs tend to be two hours, which is a massive time investment for someone who doesn't have loads of free time to spend playing. I try to to the meta about once a week. Now I've got my 5 conversations achievement, amongst several others, my willingness to spend 2+ hours doing this on an evening is vastly diminished. I admit I don't know what the "extra rewards" are which Anet advised in their 29th March patch notes for EoD metas, but based on my run of Echovald meta this morning, I saw no discernable difference to loot there. The Antique summoning stone daily is nice but it's not worth me using up an entire evening on it; I'd rather passively collect them over months. I'm not complaining about this meta too much I think. I regret I don't have the time to devote to the game that I used to - that's life. If you could somehow marry up the current difficulty with not having to organise a group so early in the event cycle I think I would have a lot more staying power with it; but I don't really think that's possible the way things are. #shrug
  6. Make the weekly such that you get a key reward every Tuesday if you completed all 7 “daily completionist” achievements in the preceding 7 days. Other than that, I’m pretty satisfied with key acquisition. You have Lvl 10, 30, 60 story, one in Season 2 story, one in HoT story, chance on map completion and random drops. Another weekly key would be a nice cherry on top but not absolutely necessary.
  7. A birthday specific legendary underwater headgear or gathering tool (2 glyph slots?) I could get on board with, but no, not a precurser. I'd rather see an Anniversary Mounts pack where you get to choose one anniversary mount skin for each mount each year until you run out, a bit like the weapon and armour skins.
  8. The Dominion of Winds could open up as part of the Living World prior to us heading to Cantha. I could see this happening as an "Epilogue" episode to close down the Saga story arc and set up hints at the new Campaign. I could also completely see a Tengu, at some point, joining Dragon's Watch; this could help ease the guild into forming alliances within Cantha, provided there are any Tengu remaining there... of course the story could just have us ally with Canthan humans because Kasmeer is there to assist in Diplomacy for the Queen. Don't forget that the Dominion of Winds has been historically harassed to an unknown degree by Destroyers (see: Kessex Hills), and Primordus is still on the table, so this could give an additional story-based reason to visit the area; perhaps Destroyers have been becoming more pervasive...
  9. Not saying that the game isn't too easy once you're all kitted out but over lockdown I completed 2.5 full world completions. My experience of the population on the old maps was that there were people playing pretty much everywhere. Genuinely surprising numbers of people completing hearts and banding together to do the big events; frankly, everything I hoped the core game would be eight years down the line. I could probably count on one hand the number of times I found myself in an area of the game where there weren't other people doing their own thing. I think it is therefore misleading to imply that "old maps are empty because it's too easy". I play on EU and I don't know if that makes a difference. Perhaps NA servers are genuinely desolate.
  10. A Whisper in the Ice, first half of Bjora Marshes, simply because I'm a sucker for feels, and that map feels amazing. From the ambient sound, to the low hum of the music, to the dark foreboding feeling, to the occasional whispers and the remote feel; it's got it all for me. The map events don't tick too many boxes for me, but the map more than makes up for that.
  11. In terms of the "next new map" rather than "next episode" I'm tempted to think back to the Saga trailer. I recall a section whereby Centaur were whipping their human slaves and wonder if, given the proximity to Drizzlewood, the next map would be somewhere north of Harathi Hinterlands. Will we get to see some Icebrood Centaur perhaps? Centaur have so far seemed to escape the clutches of all elder dragons - I wonder what their secret is.
  12. The wiki is missing some points. I have 9 spare points. From what I can tell, the wiki does not account for multiple mastery points being available from the same achievements track. Case in point: the Moral Breaker achievement, which goes up to 50 completions of the Cold War strike, rewards 2 mastery points, 1 at first completion and another at 10. This is not accounted for in the wiki. Not sure which other achievement is missing. The spare and total amount of mastery points have steadily been increasing with the release of more episodes. Making it easier to acquire sufficient mastery points as the Season/Saga progresses. If memory serves me right, after the first Episode, there was only 1 spare mastery point, after the previous episode it was 6, now it's 9. This is likely to not make mastery points meaningless to early. You are ring that as a season/saga goes on the number of spare points increase. I just don't remember the last living stories feeling like this. It seems like with the increase in the ratio they are also increasing how grindy the achievements that give the masteries feel. Maybe it's just me though. I work more hours now. So having less time to play makes grinding a lot more frustrating. I mean achievements in general have gotten more grindy but thats unrelated to how tight or not the mastery points have been, you could have the same tightness and the achievements be less grindy. Right now I think the tight feeling is closely tied with the fact that I have played on the maps enough to have more than enough XP but I am still chasing those points. I even spent a good amount of gold getting the points that are locked behind the early tiers of the weapon collections. Im still chasing masteries, im nowhere near capped. I prefer it over it just sorta being drowned in mp and it feeling worthless.I agree with this. I don’t mind that it takes a bit more time to work through the masteries - the effort alone makes them feel better paced than just getting everything super quick like we had with HoT This is also true, however: I would prefer the points to be gained from doing things that were more about proving mastery than just following an owl dude around for 10 mins.
  13. Fair point. But iirc they confirmed that in the gen2 there will be no underwater weapons,but with the addition to the skimmer being "maybe" a hint to underwater revamp it would be nice if we can get gen 2 underwater leg weapons too! Yes, this is exactly it. I was referring to the underwater weapons. I hope that what you say is right, that ArenaNet are aligning themselves to some real underwater content with the skimmer addition. I hope that the ability to use skimmer underwater, however, will not mean that an underwater mount is entirely off the table. I feel like there's so much potential in Underwater Content with an expansion sized revamp budget...but I'm not sure we will ever get there. That's off topic for this thread anyway, I'm just dreaming.
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