Jump to content
  • Sign Up

Kuya.6495

Members
  • Posts

    822
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kuya.6495's Achievements

  1. Why would you expect competence from someone coming straight from pve? Gw2 pve players are famously unaware of the game's basic mechanics or how to play their own professions. Particularly the world boss/meta event farmers. I wouldn't really blame them since gw2 does not do a good job at teaching or challenging its players. For starters, this game doesn't even have a decent tutorial for conquest pvp.
  2. You got top damage? Wow, you must belong in legendary rank!
  3. It's 450 in a cone and 180 in a radius. Herald boons are 600 in a radius. Are firebrand mantras so OP that they need to have a shorter range? I don't understand it. Is it for RP purposes? Please clarify Anet
  4. Oh, is vindicator the next mole we're looking to whack?
  5. I agree with the problem, not the proposed solutions. I instead think there should be a beginner queue where only accounts new to pvp or who have been gone from pvp for a long time can enter so it provides an easier environment to practice without getting farmed. Wouldn't prevent someone who is a vet from buying a new account and griefing though. This mode should not progress dailies nor reward tracks to demotivate farming from vets making new accounts. Pvp also needs a tutorial mode that teaches the basics of: 1. Rotating 2. Roles (team fighter, support, side nodder, decapper, etc) 3. Secondary objectives And it needs pre-made equipment/traits beginners can use that allow them to not kitten themselves. There's a lot more people need to learn that I'm not sure how the game can teach effectively without a very in depth tutorial though, such as: 1. Juking 2. No-port spots 3. Kiting 4. Stunbreaks vs cc 5. Boons 6. Conditions 7. Power vs condition damage 8. Line of sight 9. Shadowsteps vs teleports vs mobility skills (and how to use them to disengage) And the problem is a lot of this stuff players are supposed to learn in pve but gw2 pve doesn't even teach the basics of its own combat system. This means players come into spvp not even understanding what each boon does or what a stunbreak even is. That leads to some severe disparity in skill level.
  6. You have to be pretty awful to have issues with wb, dh, mesmers or thieves on staff spellbreaker, yea
  7. I like having the option to farm rank without feeling rushed before the season is over.
  8. In pve, on both willbender and firebrand, mainhand pistol and offhand pistol are both meta, so feel free to use either. I personally prefer willbender.
  9. Hello! We're Malicious and Dangerous [MAD], an old guild that is casual and social but we do weekly instanced content. What should you know about us? Timezones? We're mostly EST/PST, with a few and Oceanic players. What events do we do and when do we do them? -Dungeons: Monday 7pm est -EoD strikes: Wednesday 8pm est -Raids: Thursday & Saturday 8pm est -CM raids static: you have to have run normal raids with us for at least a month before requesting to join. Static meets twice a month, usually Saturdays at 6pm est. -Guild Missions: Friday 7pm est -IBS strikes: Friday 9pm est Discord? Yes, We use it for event signs ups and voice coms for event coordination. Discord use is not mandatory but members who hop into voice chat (speaking not mandatory) for events have their attendance counted, which makes you eligible for rank promotions. Repping? Not mandatory, and neither is event attendance. Attending events and repping just makes you eligible for rank promotion. How many in the guild? We have about 50 active members with about 20 logging in consistently on weekends. Nominally we have 300+ but that's mostly because don't usually kick for inactivity until you've been gone for 6+ plus months (unless you stay in contact via discord or let us know ahead of time how long your break is). Who are we looking for and what is the environment in the guild? We're looking for new/returning/veteran players who are casual about the game but still want to do instanced content and are willing to learn/ask questions. But event attendance is not mandatory. You can just use the guild to socialize and chat. If you are relatively new to raids/fractals/strikes and want to learn how to do them, then we're a good fit for you, even moreso if you want a friendly and tight-knit group of guild members to chat with. Voice chat can get rowdy, but politics/religion topics are not allowed. We have lots of LGBTQ+ members so this is a safe space. Most members speak English and a few speak Spanish (some are from South America/Puerto Rico). Guild Hall? Yes, we have a level 65 guild hall and it has all the enhancements and harvesting nodes. "I want to join!" You can message me in-game (Kuya.6495) for an invite. You can also message some of our senior members in game for an invite (smuffy.3492, axaressa.4612 or sivalsival.8629). If you have questions about our guild or our rules, feel free to ask. See you in-game!
  10. The problem with getting more people into spvp, even if you add more rewards is that they don't stay for very long when they try it out. Those who have tried get scared away. The most common reasons I hear for not going back to spvp are: 1. People flipping out in chat at the slightest provocation/afking out of spite. 2. Not performing well/not understanding how to play spvp. So while rewards are good, if you want those new players to stay you need better moderation of unsportsmanlike behavior and a better tutorial system for spvp.
  11. Baby, just play cele vindicator. No need to worry about power damage when you have: -33% strike damage reduction from protection, -15% strike damage reduction from unyielding devotion and -10% strike damage reduction from determined resolution. And all that without even accounting for -10% damage reduction food. Enjoy Edit: oh and if you take close quarters there's yet another (lmao) -10% strike damage reduction to damage beyond 360 range.
×
×
  • Create New...