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Leodon.1564

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  1. Not make Mesmer based on confusing your enemies. The better we do it, the louder the cries for nerfs.
  2. True but your viewpoint is coming from someone who has played an Engie and understands what toolbelt skills are and the benefits of being able to switch them out via utility skills. All this info is going to go over the head of a new player who is looking at the broad context of things when choosing a profession to play. This thread is about why people don't play Engineer and I was giving my reasons as a person who doesn't play Engineer. Most of the people commenting are Engineers and you guys have a different perspective than me. I'm not saying my reasons are right or even makes sense; these are just my reasons.
  3. I was only pointing your valid opinion is based on incorrect information. If you were to say, for example, "I hate Engie because kits are too convoluted", I wouldn't have tried to clarify anything. Fair enough but that doesn't really change that's how my mind works when I'm looking at the different classes and trying to decide on a class to play. I have a hard time trying to pin down what differentiates Engies from the other classes and the thing that comes up for me personally is turrets. I don't really see guns, mortars, flamethrowers, and all the other things that an Engie has as being particularly interesting and class defining. Holosmith in comparison to the core Engie looks like a suped up techno-warrior wielding lightsabers, and has that "it" factor which I find missing in the base profession. (At least on the surface; it could suck game-play wise.) If we had Holosmith instead of Engineer from the beginning, I would have definitely considered it as one of the first classes to play. I did level an Engie for a little bit as my 5th or 6th profession several years ago and didn't stick with it because I wasn't a fan of all the ground-clicking I was doing using grenades. Plus, I hate complex, arbitrary, and fixed rotations (this is the quintessential definition of "unfun" to me) which Engie seems to be the king of.
  4. Yes, the hobosack didn't help my opinion of the class.
  5. You know almost no engie build uses turrets (except healing turret, which is insta-blasted anyway), right?Scrapper doesn't use turrets, Core doesn't use turrets, Holo doesnt use turrets... The few static discharge builds that use rifle turret don't actually use the turret itself, only the Toolbelt Skill. Basically the only engies that play with immobile turrets are the AFK farmers... Well Engies from the start were touted as the class with turrets and that theme never really jived with me. Sure, you can play the class without turrets but turrets are a big part of what defines the class. If you're not interested in using turrets, what reason would a new player have in choosing an Engie over a different class? Your argument is sort of like saying I can play a Ranger without using a pet. If I didn't want to use a pet, why would I choose a class that has a pet as part of its core identity? I'm super sorry, Leodon, but you are extremely wrong. Turrets were only one possible reason (and a wrong one) to choose Engie. As new players most choose engie because the technological theme. Others simply tried many professions and stayed with the more frenzy one. Some of us simply love the flamethrower. While I understand in most games turrets are an integral and distinctive part of an "engineer" class, that is not the case on GW2. Turrets has always been optional for the Engie, even in the brief times they have been truly useful. In GW2 the distinctive and "integral"(quotes because how clunky is the mechanic) skills are the Kits. Because Kits engie has no weapon swap, because kits the toolbelt exist. Because Kits the Engie is known as a "piano" class. You can play without kits, but is not easy. You can completely forgot about turrets. You can play without them since day 1. Most builds don't use them. Most players consider them dead skills.Turrets are NOT part of Engie's core identity. So, if you don't like "immobile turrets", you SHOULD BY ALL MEANS play Engie. It is one of the most mobile and varied professions in the game. It doesn't use immobile turrets. IMO, the only reason you haven't tried the class is a prejudice coming from other games, that has never applied to GW2 Engie. Leave that behind and enjoy.How can I be wrong about my own opinion on whether I like a class or not? What's the first thing that pops out to you? For me, it was turrets. Sure, you can include the other things like a rifle, grenade, mortar, etc being a part of the Engineer's toolkit but it makes no difference to me as none of these things appeal to me. This thread is about the reasons why people don't choose Engineers and there is no right or wrong to people's preferences. I'm not saying Engie is a bad or good class; I have very little experience with it. I'm just pointing out the reason why I don't choose to play it which is mainly that I feel the theme is bland/generic/boring. The class looks like a footsoldier, rather than an interesting hero archetype.
  6. I use a similar build for open world PVE:http://gw2skills.net/editor/?vhAQNAncWnsnBNohlpBWoBMMjlZjycEWhPwv+7//vMAqtkB-jByCQBtUJ4FV+RhHBQBPBA3TfwBV/5J7PAgjAAZAqWDA-e The main difference is I use Blinding Dissipation (blind on shatter) over Evasive Mirror (reflect on dodge) as I feel it offers a bit more flexible protection and saves you some dodges (at the expense of shatters). Also, I prefer the Sword off-hand (with Sigil of Draining) over Torch as it provides better defense while up close and clone Sword Ambush attack helps with ccing mobs. The shorter cooldowns are also nice.
  7. You know almost no engie build uses turrets (except healing turret, which is insta-blasted anyway), right?Scrapper doesn't use turrets, Core doesn't use turrets, Holo doesnt use turrets... The few static discharge builds that use rifle turret don't actually use the turret itself, only the Toolbelt Skill. Basically the only engies that play with immobile turrets are the AFK farmers... Well Engies from the start were touted as the class with turrets and that theme never really jived with me. Sure, you can play the class without turrets but turrets are a big part of what defines the class. If you're not interested in using turrets, what reason would a new player have in choosing an Engie over a different class? Your argument is sort of like saying I can play a Ranger without using a pet. If I didn't want to use a pet, why would I choose a class that has a pet as part of its core identity?
  8. From the beginning, Engineer has remained my least favorite class cause I just don't like immobile turrets. I've heard Holosmith plays differently so my interest in the class has been piqued.
  9. Sylvari hair glows at night (glow color is customizable) and its the reason why I chose Sylvari femail for my necro.
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