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Glitchfull.5826

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  1. I tried that core necro build and it was honestly just a frustrating experience fighting a bunch of evades and teleports. Might have to to tweak it myself to make it not so awful against anyone that realizes to just kite. Revenant felt very limiting in my opinion. Maybe it's just the herald glass setup that makes it so since it felt more like you just blow your abilities on an enemy and if it fails to kill you rotate your defenses, or run, till you can have at it again. Evasion thief can be frustrating to fight with the absolutely absurd amounts of teles and evades. Though it felt exactly like a mesmer in that it looks like you are doing a whole lot crazy things and being expertly slippery but in reality you really aren't doing much at all and anyone could honestly do it. Maybe will just keep searching for that something that sparks that gameplay creativity I once found before HoTs.
  2. That core necro build actually sounds interesting from what I've seen. Was thinking about making a core necro oddly enough, since I'm not a fan of reaper/scourge anymore, but was questioning its' viability. Revenant does make it look like it can get pretty deep in it's gameplay, so I may have to start playing with it more.
  3. Came back after about a 2 year break and I'm pretty much fumbling around on what to play now. Lots of things changed like deadeye with the new malice mechanic and sword ele actually being considered good! Thing is the class I use to play the most of, thief, has really lost its' charm now that the game is different. The appeal use to be the high amounts of stealth gameplay coupled with high damage. But with so much stealth hate, and not mentioning just playing warrior to do much more damage and have way more sustain, it seems evasion thief is the way to go; I never cared for evasion thief. So I'm looking for a new class/es to focus into. I'd prefer a build/class that has a very high skill ceiling without resorting to playing handicaps to actually achieve such a thing. Emphasis on "high skill ceiling", the skill floor I don't care about. I've tried necro, but it just feels rather boring to me. Sure there may be a ceiling for optimizing damage, but the core gameplay of scourge bores me to death. Even reaper seemed rather shallow; not to mention outclassed. So having "outplay" potential is an enormous plus in a high skill ceiling over just a simple optimizing damage skill ceiling (That's not me saying scourge has a high skill ceiling or not). From what I gathered dragon hunter might be a good contestent, but it also sounds like I might just end up running into a brick wall with it. So any suggested classes or even builds? TL;DR:Looking for a high skill ceiling class/build that isn't handicapped to achieve such a thing. Having "Outplay" potential is very appealing.
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