Jump to content
  • Sign Up

raptor.9184

Members
  • Posts

    21
  • Joined

  • Last visited

raptor.9184's Achievements

  1. https://app.gemoo.com/share/image-annotation/593906652549365760?codeId=DGV66o790pLWE&origin=imageurlgenerator&card=593906650808729600 look at how high the platforms are compared to each other, i dunno why the devs dont address this so ridiculous
  2. https://app.gemoo.com/share/image-annotation/593906652549365760?codeId=DGV66o790pLWE&origin=imageurlgenerator&card=593906650808729600 u can see from the link some platforms are higher than each other which may pose as difficulty when using the grappling hook, eh devs are u reading this?
  3. I think toxic sickness shouldnt be infinite, i am not into barfing one another its not my kinda thing, maybe someone created this liked the idea but it shldnt be continuous. No other instability does this continuous and it is punishing when 1 person does it to a group of 4 when most can coordinate well. I think the instabilities need to be better looked at cuz we seen bad ones like we bleed fire in the past
  4. i think devs need to kitten the game features and terrains better because some cliffs are really not noticeable since everything is dark and we cant tell what we are hooking,
  5. i have looked at all 5 of the platforms some of them are significantly higher than others after expanding my field of view
  6. Hi, Sir/Mdm during the split phase of 66% and 33%, players are assigned to go to respective platforms via the tether phase. However the platforms are inconsistently higher or lower, can developers please update it properly and standardize the height some of it are abnormally higher than others causing ppl to miss their hook, i have zoomed my screen so far out and still cant see the floor of the platform to hook on i sometimes target the boss to hook towards it but to no avail it does not work, this problem has been there for sometime with no updates.
  7. Hello, While I liked the whole adventure theme that surrounds this fractal Silent Surf, I feel the mechanics aspects should be further improved to make the fractal enjoyable while at the same challenging as we have a CM mode for it. We are months into the fractal being released 1. Checkpoint Issue, Not many can clear the grappling hook mechanics as people are new maybe we can have a minimum of 3 per check point. 2. Kanaxi Aspect Issue, Fighting Kanaxi's Aspects isnt the problem I felt, the issue i think is the "Jumping Mushroom" which is coincidentally placed Infront of the aspect when attempting to grapple hook one may hit the mushroom unintentionally, thus forcing the player to jump back to the original main platform, I hope in future the play testers may check if these kind of game mechanics will do more harm than good, (you could have no mushroom and just plainly rely on grapple hook since its the theme of the fractal and it made more sense) 3. Whirling Axes Issue, The whirling axes AOE time delay could be tweak to be slightly slower to give players a reaction time to move away but honestly its not a big grief as compared to the first 2 items for improvements. I am not sure if i would be heard from a game developer on here, or if it is even the right place to post this but i do hope that if it isnt it cld be moved to a more appropriate forum to be considered thank you
  8. Hi Ayrilana,Thank you for your response.Yes i understand that's an upgrade extractor i am only considering infusions if i were to mentioned Sigils and Runes you would make the Endless upgrade extractor not so viable.
  9. Hi DEVs, I wish to propose to the devs to have a permanent infusion extractor to be sold by Mist Potion Brewer, you can price it however you wish Fractal relics or Gold because i feel to keep buying extractor even after doing many fratcals is not sustainable and will not look like you jeopardise the best extractors you have which can remove sigils/runes
×
×
  • Create New...