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PsiQss.6927

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  1. An issue that I've noticed a while ago, but just recently realized it's kind of map dependent. On Draconis Mons the backpack disappears upon stowing/drawing weapons. I thought earlier that it was just happening randomly, but it's consistent on this map.
  2. One workaround I can suggest, is to take paypal option. You can pay with card over there, without account (despite the popup on the first page). It will handle the purchase well, with the confirmation code, and depending on your bank (this is the case for me but might work differently in other banks) the next visa purchase might not require the code. This is not an ideal solution, as one might not necessarily want to give card details to yet another third party, but it does work for now. I'm hoping ANet will really fix this soon.
  3. I think I'm missing where the issue is here, but just wanted to confirm that for me, having windows task bar on secondary screen works just fine - I have the task bar only on 2nd monitor, while I'm gaming on the main one. I can freely throw the game window left and right between monitors in borderless mode. What exact use-case is the problem? Why exactly would you like the game on monitor 2?
  4. Yeah, I have this issue as well. It works when bank's system does not ask for sms confirmation, but when it does - the popup freezes. Seems like the payment system is not prepared to handle such request, but this should've been easily and quickly fixed. For once, if what I've just written is correct, this is not a complex issue, but is definitely one that's literally preventing people from directly giving aNet money. This should be a top priority for them lol
  5. That was my first assumption too, but I have disabled it and it's still happening. My friend is currently using that addon though and playing the latest patch with no issue whatsoever - it has to be something else.
  6. Happens to me as well, clearing cache does not help. For me it crashes exactly at character screen, portraits load but the character model doesn't, only the aura from my outfit - if that's of any help at all. I've run the game with '-repair' parameter, but it also didn't help. Guess we'll have to wait for a hotfix
  7. I can confirm the Abyss Stalker Outfit glitch. Also, the change is visible for other people, just checked it yesterday with my friends and they both seen different colors. I usually have purple smoke, but me and one friend would see it as red, while second friend would see it grey. Happened after map swap.
  8. Sorry then, I've misinterpreted that part. I might be a bit triggered by all these people bringing up arcdps and how the template system is trash, now that we finally got it.. ;P
  9. Well, in my opinion, this IS too much trouble for an ability to swap stats, which is pretty much the only rewarding thing about legendaries now. Otherwise, you're better off just making different ascended sets which are exactly as powerful. Legendaries DO need to be made worth the effort. We should not be forced to use third party programs to fully utilize our gear. I've never used arcdps and do not want to use any third party software for this game.
  10. One thing got me thinking. I'm assuming with the armory you can get copies of the legendary, just like with the free skins for achievements, with the limitation to 1 per character (otherwise it would completely invalidate the 'Twice-told Legend' achievement). Now, what about Eternity? As it is now, you have to pretty much combine 2 legendaries to have 1. With the armory, after crafting Eternity would that make you end up with 3 legendaries instead of 1? You would still keep the Sunrise and Twilight in the armory, AND have the Eternity.
  11. This is great news! :+1:Few cents from me:Like everyone else said, this will only be great if it allows for having different skins per character, otherwise pretty much useless for me. While we're at it, would be even more cool if we could assign different skins per equipment set, in the "customize" menu. Only for the legendaries of course. Some people here mentioned that the armory should also be hosting ascended equipment, since it, too, is account (not soul-) bound, with which I disagree - Legendaries need more areas in which they are better than ascended stuff and stat-swap is not enough. So the armory should only be for legendaries, not ascended equipment.
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