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Dadnir.5038

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  1. How about we just have the asuran engineers that made entering the fractal of the mist possible have a "technology" breakthrough. Allowing our character to get a brand new fractal experience, something more akin to reviving past events with their plots and twists. This could have the support and interest of the priory as well as consequences bleeding in the main world that our character would have to settle. It would be interesting if the first one were to create tensions between 2 races leading the various races autorities to get a tight control over the technology.
  2. What's amusing is that what's seen as barely viable nowaday would be seen as blatantly overpowered and overperforming even in HoT era. Truth is that you could complete 99,9% of GW2 PvE content as a thief even with sword as your main weapon.
  3. That's why there was a link in my post. Maybe you didn't even bothered looking at this link.
  4. Does celestial avatar, specter shroud, harbinger shroud or photon forge give you more health? Those would most likely be the main target of the relic anyway, it's not like a 10s transform on a 180 to 240s CD would be worth sloting a dedicated relic.
  5. It's not that the effect is unhelpful or weak, as a matter of fact it's a very potent effect. However, no matter what build you use, it's simply not worth the investment. The cons of such an investment will always outshine the benefits. I'd even dare say that many relics suffer from the same design issue. 1 and 3 would make competitive modes players cry tear of blood on the forum until the relic is nerfed to oblivion. 2 is probably the only option that wouldn't be completely rejected by the playerbase. Personally, I'd prefer a neutral design for a "relic of the necromancer", something like: Relic of the necromancer: Gain 300 vitality while under the effects of a transformation skill.
  6. Ele: torch (fire theme) Engi: torch (welding theme) Guardian: rifle (sherif theme) Mesmer: MH pistol (cowboy duel theme) Necromancer: longbow (bone theme) Ranger: scepter (offensive wood magic theme) Revenant: Rifle (high tech theme) Thief: torch (treasure hunter theme) Warrior: MH pistol (commander theme)
  7. For those that are realists instead of idealist: Elemental signet Passive: Auras last 20% longer Active: gain an aura based on your current attunment.
  8. Whatever it is, it will most likely somehow fall into my definition of "broken OP"...
  9. Well... You're making some nice advertissement for the extension because one gotta pay for this staff on warrior.
  10. Why? It remove a part of their balance issue in competitive modes. It make the next few x-pac features somewhat easy to design. But, yes you are right, the devs' design trajectory don't seem to go in this direction. They've always been good at pointlesssly tweaking numbers around the various balance issues instead of eliminating the source of the problems.
  11. I believe the answer to your issue is the trait Relentless pursuit.
  12. You should ask yourself why people follow the zerg instead of scouting. The answer is that there is more to gain in following the zerg than there is to gain in scouting. Ultimately for the majority of player the game is all about what they can gain and only a small minority is altruist enough to do things for "free. From experience, typing short form of information in chat isn't necessarily well received either. Maybe it work for you but, personally, I've been told in many instances that I shouldn't type such information in the chat. Neither on the map chat (because they are "fighting/recaping, they can't see it anyway!") nor on the discord chat (because it's for "important stuff and I don't have the 'right' to write anything there"). Most players that are willing to provide these scout reports are bound to face those walls which lead them to just not be willing to make those reports. I comment on an answer that you give to someone that tell you that the commander giving incentive to players can motivate them to scout. Your answer to this comment was that it wasn't about how they should play as a scout (an answer that made no sense at all). My answer on another hand is that with some incentives and a bit of respect, players might make some effort to give accurate report as scouts.
  13. The scout getting a reward could possibly lead to a good scout report. The scout being respected by the zerg could possibly lead to a good scout report. It's not about how the scout should play but more about how the zerg can get scouts that want to provide good report.
  14. General: Remove runeset with 25% movement speed and introduce relic with passive 25% movement speed. Remove the ability to share quickness and alacrity from the professions WvW: Remove celestial stats from this gamemode. Increase boonhate access (Even thought there is enough boon conversion, more boon rip would be welcome) PvE: Well, I don't really care about balance there, I just want some fun content (waiting for the polymock arena to open since 2012). Introduce PvE mastery granting access to "bundle kits" that would allow a character to provide either quickness or alacrity. sPvP: A full underwater map A map with void between the various capture points and sPvP only flying mount/gliders. (sPvP players nightmares) Professions: Elementalist: conjured weapons mechanic rework. Just summon a single weapon in the character hand and reduce CD to 30s. Engineer: Give this shortbow some love. Guardian: Give shattered aegis a rework. Just make this trait grant aoe might instead of dealing damage when one of the guardian's aegis is shattered. Mesmer: Shatter skills that are specific to mirage (for example, Mirage F4 could grant mirage cloack instead of distorsion). Necromancer: Delete Lich form and replace it by either Grim specter or Summon madness. (I'm not against the idea of replacing summon flesh golem by Summon madness and Lich form by Grim specter as long as lich form is deleted) Ranger: Remove damage component from lightning reflexes. Revenant: A break stun on the legendary centaur stance. Thief: Rework of the stealth mechanic. Warrior: Rework rampage in such a way that it's no longer a transformation skill. They can just keep the various passive effects of the transformation and get rid of the skill kit associated, that would actually be pretty decent.
  15. I remember scouting in 2012/2013, I was paying for tower/keep/camp upgrade, paying for siege engine, defending alone (yeah that's the only monet I got a little something for my effort and it often ended up with getting thrown back to the rally point), warning allies... It worked "alright" until may/june 2013 and then the bulk of WvW players called themself the "karma train", never to fight another "karma train" head on, making sure to recap the objectives once the invuln state wear down and telling the scout that they are just useless and that they are messing with their sweet karma hoarding trip. To be received by insults and not gratitude from your allies. To invest without gains. To take on the task that other despise. You scouts are the true heros of WvW.
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