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How to kill Harbinger in WvW?
MysteryDude.1572 replied to ShadowCatz.8437's topic in World vs. World
Gank it, 3v1 , 4v1 ... Don't give them your time -
ok , now im thinking , woudlnt that promote extreme pirate ship? if all offensive skills hit 50 people , why would someone risk to come close for a 50 target cap arc diviner where they can eat in the face 50 skills 50 taget each . if the play is to cloud a zerg with eles and kitten , yes , but other than that it would mean 50 man necro shades/50 man CoR/ 50 man holo forge etch , and its not like single target focus aint a thing..
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also , it doesnt make sence sense WHY a zerg would split up like you mentioned. just because a meteor stike will affect ALL enemies so it doesnt matter where they stand? (to my understanding). thats cool , but its doent depend on offensive targe caps but rather suport RANGE fb healing skills are under 200 range cone casts , god forbid dps try to solo commit somewhwere i guess what youre describing could work if the support range would be like , 3~5 k range so parties can actually stop stacking . and then again this would be abused if suports stay behind walls/gates etc
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ok, lets say offensive skills have 50 target caps . so? 10 vs 50 , you still have to bypass 30 suports, what you would get is massive dps padding oh, and imagine 50 man zerg with offensive 50cap skills.... whatever people think they can abuse in low vs high numbers , has proven to be extra degenerate when it gets abused by high numbers as well
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Yooo , I'm an evil boonballer and I think the cap ring is a bit small. I get the change for some camps so the ring won't overextend behind the houses (ebg), but the outer ring should end directly in front on the houses, not 1/2 away from them Like , in some camps, rings don't involve the little kitting spots like the cliffs... On some big structures like SMC/keeps/towers etc... there is no room to start from mid range taking advantage of corners/pillars (if u are a caster) and THEN advance in melle. You have to dive melle in enemy face from the get go Wasn't well implemented change imo...
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Explanation of the changes in WvW
MysteryDude.1572 replied to Damian.8127's topic in World vs. World
oh yes , please , give me an example of a clean 3 v 50 resulting in 50 man blob wping to 3 randoms wtf are you smoking -
Explanation of the changes in WvW
MysteryDude.1572 replied to Damian.8127's topic in World vs. World
LMFAO, you beat me to it, it's like experiencing alpine garri in real time hahahaha 🤣 Also : The Enemy blob looking for content. It hits the keep, meanwhile map is obviously qued and zerg can't fully port so obviously can't defend fully... Meanwhile, "roamers and unorganised clouds" being effective how???? By clogging the que? Or refliping objectives they obviously can't defend.. so issue doesn't lie in objectives' stats , issue is the server's players.. It's simple, get out of the map so zerg can enter. But noo, let the randoms have these epic 1-3 v 50 fights and losing the keep, yet somehow it will end up being Commander's fault... Tbh if enemy (at least in EU) wants to fight another server , they usually contact leads and go to the 3rd map which won't have que and rvr it out somewhere.. and if it happens to have enemy in your keep, chill while rest of zerg gets though the que, let keep flip so pugs gtfo of the map so rest of the zerg can go fight. -
Bro , what? Who the f**k gvg's/rvrs into enemy keeps?? The closest to the keeps/towers groups do organised fights in EU is maybe outside alpine garri or south towers and even then noone cares for the keep buff, maybe they kill cannons cause they strip stab. Everyone fights on south alpine camp in duel spot. And what , you think a 50 man zerg with actual parties/double supports cares for keep buff and 30 defenders on wall ? Acs/cannons more annoying than 100+ stat 30 random defenders, omegalul.
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