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Dace.8173

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  1. I dont understand this dogma that ranged weapons cannot be stronger than melee weapons. Especially in a game that has skill splitting for different game modes and on top of that is very oriented towards forcing people into short range stacking due to boon sharing and aoe nature of heals What would be the downside if Longbow had same dps output as greatsword in PvE only? It would actually give us some much needed refreshment in my opinion Higher melee damage is the reward for putting yourself in more direct danger than you would be at range. The underlying logic here applies even in PvE as melee combat is still putting you in more direct harm's way.
  2. You should be doing fine with it in PvE. Renegade's shortbow says HI. Indeed. Yeah, I think a handful of QoL improvements would make the weapon great. I love using it, much like I love using Renegade shortbow, it is just so sad that you take a hit to your overall efficiency to use something so fun. Really?
  3. It' kinda difficult to actually see the kind of armor your toon is wearing.
  4. Mmmm no, ANet wasn't thinking crazy alchemist when they made Engineer. They were 100% think of science, they just were not using realistic high tech science as their inspriation. The Engineer draws inspirtation from steampunk and 1920s and 1930s brand of pulp science fiction. You are correct when you say they are a realistic high tech solider but we were never going to get that. The tech level of the game is nowhere near where it needs to be in order for Engineer to remotely be a realistic high-tech kind of Engineer. Realistic high-tech science really wouldn't fit in a fantasy game with dragons, gods, tree people, magic, cat beasts, etc etc. I'm not saying it could never fit but the entire setting itself would need a massive update to make it work. However, it leans in hard on steampunk tech and 1920-1930 pulp science, none of which is magic. If you haven't read or watched much in the way of pulp science fiction then I can understand why you don't see it as science. But I can assure you the themes that they lean into here are science based, just not 21st-century science based. Think Flash Gordon or Barsoom. Or stories about Hollow Earth. Hell, even some Call of Cthulu style stories employed science like this. However, pulp science is not for everyone. It's real cheesy and if your thing is a more serious modern idea of high tech then you are likely not going to be satisfied with it. There is a great deal of diversity and variety in science fiction, as a genre. Just because they didn't opt to go with a realistic high-tech soldier does not mean that they created some kind of magic user or that it isn't science based at all (it is). No, they created a tech-themed profession that draws its inspiration for a different set of sci fi stories.
  5. Not sure where to make a request like this but please please please can we have the Fire-Breathing package with the Fire-Breathing Quiver and longbow back? Please? Pretty please?
  6. A bow could work if it were a tech bow, kinda like how Hawkeye and Green Arrow fire a variety of tech-based arrows. If a shortbow is going to be engineer's new weapon in the next expansion, it would be great if it's a weapon that applies some damaging conditions per skill, but those skills also cause blast finishers. So it's not a weapon that would be used for damage, but rather for utility purposes. Similar to how thief uses the shortbow for mobility, engineer's shortbow would be a fantastic weapon for support scrapper. The only weapon engineer has that causes blast finishers is the shield, but the cooldown is too long and it only has one blast finisher, so making a weapon that allows the engineer to cause blast finishers more frequently and reliably would improve support scrapper greatly.That's a viable idea and having an additional weapon that produces blast finishers would be nice. Though to be clear, my comment wasn't meant to mean that it had to be a specific thing, just that you could make a bow fit the Engineer theme. I think a short bow that had the skin of a crossbow that fired tech arrows would be awesome. In regards to your idea though, I think if they implemented that then the Elite in question would need a Photon Forge like mechanic to help cover for the fact that the short bow is a support weapon and not a damage dealer. Not an inherently bad thing, mind you. Just something I think should be mentioned and taken into consideration. You don't need to create a rectangular panel or anything like that. It's all about the wording. Check out some of the other threads that discuss new Elites and you'll see what I mean. They write using the same language that is found in game, such as the example I gave you of changing the wording to read ammo skill so that it is apparent right away the type of mechanics you are suggesting. The current presentation just reads as cluttered and it could easily be streamlined to not read that way.
  7. The technology theme is great!!! It's one of the few fantasy MMOs that actually gives you a tech theme. It's more a steampunk kinda tech feel but some of us like steampunk. It's a very challenging profession to play. The skill cap for Engineer is higher than most, with the exception of Holosmith which is relatively easy to be good with. Thus you have to put in more work to be good with the profession and a lot of people find that fun. It's a micromanage profession, thus requiring you to be more aware of what you are doing, another fun aspect for some of us. However, Engineers biggest selling point is its versatility. It can pretty much do most things. It's kinda like Elementalist, but whereas Elementalist has an answer for everything via magic Engineer has an answer for everything via gadgets. Kits provide a more unique set of weapon options. 8 professions make use of a sword (oh Necromancer, why must you be the black sheep?). Only one profession gets a flamethrower, Engineer. A lot of its abilities are more creative than other professions. In some regards they giving you the same effect that you might get else where (Engineer can boon spam just like Guardian/Revenant/Mesmer). However, the presentation of those bonuses is really creative (drinking or tossing Gatoraide for boons as opposed to simply just activating a power and having them take effect). Engineer is what drew me to this game. When they previewed it I was hooked.
  8. To be honest, I don't like the presentation of the information. All the abbreviations and shorthand clutter up all the information and makes comparing what you suggest to similar mechanics in the game take more time than it should. I would really work on studying how information about professions in this game get presented, i.e. I would use the same basic layout and framework that other users do or that the wiki does. For instance, you say "VIII-Healthcare stocks: You now have 6 syringe instead of 3 to heal yourself, you can now use other heal skills two times instead of one." when what really should be said "VIII- Healthcare Stock: Double the number of syringes from 3 to 6. Synthetic Blood becomes an ammo skill (turning all heal skills into ammo skills is just a balance nightmare)." This makes it easier to read the Elite and compare what you are doing with other mechanics in the game swiftly. Honestly, if you presented the information as a profession would normally be presented you wouldn't need abbreviations and thus a legend. A bow could work if it were a tech bow, kinda like how Hawkeye and Green Arrow fire a variety of tech-based arrows.
  9. Yeah, it being a well-liked mechanic doesn't really have much relevance. It's part of the profession's theme and playstyle. I think folks not liking it is misguided as its one of the things that make Revenant so fun. Someone once said that folks like the profession's flavor but hate its mechanics and I think that bears out with how folks want to redo Revenant into a completely new profession. You can stay DPSing in Shiro if you want to. It requires you to manage your Energy accordingly. I really feel this is a L2P issue. Instead of figuring out how to manage your Energy in order to remain in the Legend you want longer you want to change the Legend system so you can camp in a profession that isn't built around that concept. Most people don't want to learn Revenant. Instead, they want it changed to allow them to do things they could already do if they managed their Energy better. Yeah, upkeeps aren't a major contribution to that. This is really only relevant for Power Herald that uses Glint/Shiro. Even then, Glint is meant to be brief, you drop in pop 1 to 3 upkeeps and then consume them for their extra effect. In most cases, you really only need two. Jalis, Mallyx, and Kalla don't really require you to be in their upkeeps to get the most out of their damage. Ventari isn't a DPS guy soooo. However, if you want to camp Kalla in PvE then manage your Energy better. I camp Kalla or Mallyx all the time in PvE with no issues related to having enough Energy to do what I need to do. In PvP I tend to spend more time in Glint than I do Shiro. Again, I work at managing my Energy. Hmmmmm, I don't play Ventari much either. However, I also don't have this whole timed clock thing either. I play very aggressive and I really don't have issues with not being able to do what I need to when I need to. I read these complaints about the Legend swap and it is simply not the experience I have. I find the transition to be very smooth. Requirement is a bit of a stretch there. You don't need to swap your weapon after a Legend swap. Power Herald, our only competitive PvP build, runs sword/sword and staff and at no point when I'm swapping between Glint and Shiro do I need to also swap my weapons. I only swap into staff when I actually need one of its support functions, IE I want to swiftly cleanse some conditions, reflect rifle fire from a Deadeye coming at me, or gap closing/evading. I run Kalla/Mallyx in PvE content and go with mace/axe and shortbow. When I'm swapping between Kalla and Mallyx I'm also not changing my weapons. I only change them when I actually want to move from ranged to melee or melee to range. It's not an automatic thing. Also, mindlessly activating upkeep skills? I don't know about you but I only need Impossible Odds when I'm actually attacking and it's not an automatic thing that when I switch into Shiro that's the first thing I need to do. I may need to evade back or shadowstep to someone but Impossible Odds is not just an automatic click. That's how you waste Energy. When I'm in Glint I don't mindlessly pop those upkeeps. I think about what I need and act accordingly. Do I need to heal or am I expecting a burst? Do I need to move between capture points? Do I need Fury and/or Might right now? Activing Glint upkeeps by rote is, again, how you find yourself wasting Energy. Everything I do when I swap Legends is worthwhile. You might have a point on upkeep if it wasn't for the fact that outside of Glint, you only have one upkeep you need to activate. You swap into Shiro and the only upkeep you are going to need to worry about is Impossible Odds. When I'm running with Kalla and Mallyx my upkeeps are typically not the first things I activate as in most situations I don't need them right away. Their upkeeps are elite skills and I use them as any other elite skill, when I will get the most out of them and not as an auto move. If you are pressing a lot of keys and not getting anything worthwhile out of it then the issue here is not Revenant. Revenant is not a "mash all the keys" profession and playing it like one will lead to all kinds of Energy problems. Never had this problem. Also, why are you activating all your upkeeps on Glint at once? This is why you are without Energy. You're just activating stuff, likely when you don't need to. Revenant isn't a "mash all the keys" profession. When you go into Glint you typically do not need to activate 3 to 4 upkeeps right away. Not really convinced of this, at least not in the way you are speaking of. The way you describe your issues it really comes off as you just aren't playing Revenant very well. You seem overreliant on weapon swaps (don't need them when you change Legends) and upkeep skills (activating all of them as one of the first things you do when you enter the Legend). If you didn't hit all your Utilities when you enter a new Legend you'd find you have a lot more Energy. Hell, Glint lets you run 3 upkeeps at once before taking a hit to your Energy from them and so it is insanely easy to camp Glint if you aren't trying to use all of her powers at once. However, not every Legend swap requires the activation of new upkeeps. Ignoring for the moment that it's only one skill in most cases you simply do not always need it on that swap. There is no logical reason for Impossible Odds to be the first thing you do when you enter Shiro unless you are already engaged in combat and need the pressure. However you can swap into Shiro and may need to roll backward first (not an upkeep), may need to heal first while maintaining pressure (not an upkeep), or shadowstep to an oppenent (not an upkeep). Revenant play simply does not require you to be using your upkeep skills as much as you seem to be indicating (Glint is the exception of course). QoL is questionable since most of your issues are easily solvable with better Energy management. I suspect that if ANet did as you wanted, making it possible to stay in a Legend longer, as an example, they would rebalance Energy costs. I'm willing to bet most people would not like the new Energy costs. This is something folks seem to forget, current Energy costs are balanced around current mechanics. You change things around so that you have more Energy overall or are able to camp a Legend longer and you'll see higher CDs on the powers that have them and an overall uptick in Energy cost to balance the extra Energy.
  10. It's a matter of practice, trial and error, and persistence. You are always going to want to be switching Legends. As mentioned, you don't need to rely on Shiro for damage. In PvE I run with Mallyx and Kalla and do just fine. In PvP/WvW I run with Glint/Shiro and I spend just as much time in Glint as I do Shiro. Overall, you don't have to spend a bunch of time in Shiro to do damage. It's more building a playstyle around optimizing your time in each Legend before the swap.
  11. This is my winter Tempest look. Really digging the new glider too!
  12. Two Scrapper looks, one for Power (red) and one for Condi (gold).
  13. Legend swapping is kinda the point. Folks always complain about Energy and needing to swap Legends but that's the mechanic. I don't find that the Energy mechanic doesn't work as intended. I think that folks don't really jive with the mechanic. For instance, you can stay in a Legend for more than 10 seconds and not lose DPS. You can swap Legends and not need to swap weapons. Just requires you to manage your Energy properly. The upkeep skill thing is a matter of managing your resources. It really isn't an issue. For starters, Shiro is really the only one you are going to spend a lot of time using the upkeep for DPS. Mallyx and Kalla upkeeps are elite skills and you are not as likely to depend on them for your DPS. Jalis upkeep is a defensive skill, as is Ventari. That leaves us with Glint. However, Glint's upkeeps are not meant to be camped for DPS effect. You pop into Glints upkeeps for the boons and then pop out for the additional effect it gives you. So not a big DPS drain there. They shouldn't be giving you a problem unless you are camping them. Revenant hurts folks who want to camp their skills and Legends. If you're not camping though these issues aren't as pronounced. Which is why I think the mechanic is less an issue and more that players would rather camp Legends and skills which isn't the design philosophy involved. Energy can be improved but trying to improve it so that you can stay in Legends and upkeeps longer would mean moving Revenant away from what they were creating. Also, too many key presses? This is really no different than making Engineer or Elementalist work. As always, I think most redesigns are less about keeping the profession that was created and more or less turning it into something you would rather play.
  14. My Rev is Sylvari. I started out with a Norn Rev but never played it. I deleted it and recreated it as a Sylvari and thats when I really began to dig the profession.
  15. I miss the flamethrower backpack. It's also worth noting that the Revenant weapons are in game. I've already made two of them.
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