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Ronan.9518

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  1. The portal to Verdant Brink should be in the southwestern corner of the Silverwastes. Somewhere west of Amber Sandfall is a door that leads to a small "cave" (the same location where the prologue ended). The portal is in there.
  2. https://wiki.guildwars2.com/wiki/PvP_Build#Runes for only the runes available in pvp
  3. By default i think it should be keeping the spacebar pressed during the jump. On another note, since we don't know which masteries you already have. The third mastery for the raptor improves the distance the raptor can jump and probably is required for some jumps. https://wiki.guildwars2.com/wiki/Raptor#Related_masteries
  4. Apart from that it's not going to happen. So from your description what's going to happen All player flock to the team that already has the most players because it's most likely to win. Reward 15 gold + 3 warscore for having the biggest blob... (most likely) If the first team is "locked" the people either wait till someone else has joined the other teams or join the team that already has the second most players. Second team which will have the second most people will get 10 gold + 2 warscore Third team which problaby has the least amount of players will get 5 + 2,5 gold + 1 warscore. We will still have, big blob runs over everything else absolutely no incentive to join the group with the least people because you still get barely half the reward of the one that's going to win. So aside from adding a gold reward, what is this supposed to change? edit : oh right i forgot about the "fighting guilds" all those are if possible gonna stack together as well, so they can run over the pugs and get the highest gold reward edit3 : didn't see the comment about the different queues at first, might slightly reduce that problem but still the incentive for the strongest guilds to all join the same team is still there edit2: the warscore will just indicate who often enough joined the winning team not who is a force to be reckoned with, or from your example who escorted the most dolyaks while being on the winning team, yeah i'm definetly not gonna be afraid of that one edit4: it's unlikely that in a zerg one person does more than 50% damage of a opponents health, it discourages playing support specs if you aim for "warscore" so it seems the 1 warscore per 10 kills is only for smallscale & roames, but even for smallscale support exist which in a way would be discouraged to play in regard to the warscore if it's only aimed at roamers, so the roamer who snipes the most "pve'rs" doing their dailies and people running back to their group (with the later certainly being tactical gameplay)... it still doesn't say much about if he is a force to be reckoned with, needles to say something about killing pve'rs and group build in nearly all cases are at an disadvantage to roamers in other words it's a system that heavily discouraged seeking opponents of equal skill/build/gear
  5. Funny how you deliberately leave out the fact that the skill icon displays 5 stack for both Bleed and Immobalize. The skill has an initial hit and the vines pulse 4 times afterwards, so in total 5 stack of Bleed and 5 stacks of Immobalize. Immobalize stacks in duration. 5 x 2 seconds (which is the base, not the 2 1/2 you named) is.....
  6. You are aware that you can go to any bank npc, go to the wardrobe storage tab, and preview nearly any available skin in the game from there, (just click onto them, even if you don't have them unlocked yet)? Way more convenient than using chatcodes from the wiki.
  7. Ok after logging in myself today and going into WvW and testing to swap builds. I can: Swap both, build and gear templates on own and enemy territory, inside or outside of structures. I tested those by using shortcuts for the template, the template-menu above the weapon swap and by clicking the templates in the hero pannel. It worked for all three. Not even the restrictions mentioned on the wiki seem to be true. So if it doesn't work for you there definetly seems to be something wrong, did you already try to repair your client? (And on that note, if you do so, don't minimize it, swap to another programm or anything like that while it's running because (at least for me) that seems to send the repair into a "not responding" state)
  8. Couldn't find the corresponding changelog to when it was changed, but remembered that they limited where in WvW you can use the templates to avoid that players: get out of battle, press build swap and immediatly reangage with another build. Personally thought it was only the starting area where you can use them but according to the wiki it's only possible inside your keep. https://wiki.guildwars2.com/wiki/Template#Build_Template It is not possible to swap to another build tab using templates outside your Keep in World versus World. Doing it manually is still possible. It is not possible to swap to another build tab while a PvP game is in progress. So the question is: Where in WvW did you try to swap your build?
  9. The Rune is not bugged. What is bugged though is the tooltip for Swiftness in combination with this Rune as it should state 66% increased movement speed instead of the displayed 99%. This is already long known though: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Speed#Notes For your testing of the Rune: Outside of Combat you rarely will notice the effect of the Rune as there is cap on movement speed https://wiki.guildwars2.com/wiki/Movement_Speed Outside of Combat the default movememt speed is 294 units per second The absolute cap for movement speed (on foot) is 400 u/s That means effectively that outside of combat (without any movement impairing debuffs affecting you) any movementspeed increase above 36% will yield no addition effect as it would exceed the absolute cap. In combat your default movement speed is 210 u/s. So in combat (without movement impairing condition) movement buffs till up to 90% will have an effect. So if you want to test the effectivenss of Rune you either have to do so while in combat, or while affected by movement impairing conditions, to be able to notice a difference edit1: fixed the links edit2: fixed some typos
  10. Imminent Voyage (Trident 3) still summons clones with virtuoso, and the blade you "gain" from it disappears once the clone dies
  11. That you're only at lvl 480 for Artificer is the problem here.Those components require you to be at lvl 500 https://wiki.guildwars2.com/wiki/Spiritwood_Staff_Shafthttps://wiki.guildwars2.com/wiki/Spiritwood_Staff_Head
  12. Since we are speaking of pistol, a ranged weapon here, I assume in the cases where you get de-stealthed there still was a bullet flying towards your target, that hit it after you got the stealth from the steal.That would explain why, it doesn't happen when you don't use 1/an attack before stealing, always when you have on AA, and less oftern when you have turned of the AA, in the cases where it did de-stealth you there you probably don't wait long enough that the last fired bullet has hit it's target before using steal. You can run into the same problem with the rifle of deadeye and the shortbow and while that surely is annoying it is no bug.
  13. Go to 0:45 in the video and watch exactly what they do, they are weapon swaping while in combat (the weapon swap is already greyed out). Same occurs several time afterwards. That has nothing to do with precasting. And from the way that seems to work, i would assume it is doable in pvp and wvw as well and as such definetly needs a fix.
  14. Lets start with the most obvious question. Are said items in an invisble bag (or any other bag that prevents its content to show at vendors and the BLC)?
  15. When you say you have completed all collections for Astralaria i assume you already have crafted the Precursor The Mechanism. If that is the case then yeah the next step is gather/craft all the remaining parts and start combining them in the mystic forge Thishttps://wiki.guildwars2.com/wiki/Astralaria#Full_material_listshould give a good overview what else is needed, what needs to be combined in the MF and what else needs to be crafted.
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