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Multicolorhipster.9751

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  1. It's always been "we just want to play with friends" that's the lie and the excuse Very rarely hear the truth that it's just an advantage and they want to play with an advantage over everyone else because the truth appears untidy while the friends excuse is a convenient and sweet little lie. I might come off as sarcastic, but I mean it when I say telling the truth is fr a lot more respectable because truth sets free.
  2. Tl;dr - Duoq is important when I'm losing because it helps me not lose The forums have gotten pretty honest recently and I couldn't be more proud of y'all 😍🙏
  3. Present and accounted for, shalom Just like a duoq... *squinting*
  4. At least this is honest. Give someone something for doing nothing and they will do nothing again. There's the real #1 reason people AFK.
  5. Majority of the time, yes. The whole argument behind duoq has been in every game "we just want to play with friends" so if they aren't in VC then tf they duod for other than the advantage? They're not totally unrelated because if you have a duo, obviously that person isn't going to throw or AFK, otherwise you wouldn't duo with them. A soloq player has an 80% chance of having a thrower on their team, a duoq only has a 60% chance, and given that a duoq is 2 people, they have a better chance of making up for it even if they do get a thrower on their team. That has nothing to do with build synergy. When I say build synergy, I mean 2 people playing 2 builds specifically crafted to compliment one and other. This could mean DPS/support where the support constantly follows their duo around playing prison queen for them, or just 2 big-burst DPS that delete healthbars in an eyeblink. In my experience, usually the latter. But the point is a soloq can't reliably do that because they have no say in what their randomly assigned teammates play and even if they get lucky, the advantage is still with the duoq who can coordinate and have voice. Yes 🗿
  6. Because 2v1 is weighted in favor of the 2. The duoq has communication, they don't have to deal with at least 1 AFK or thrower, gots build synergy, and coordination. The only thing they really lack that a soloq has is a spine. Gumption. Integrity. They're going up against soloq players in a group of 2. Their random teammates are rarely if ever going to communicate and even if they do, it has to be through text chat. The soloq player are completely at the mercy of the matchmaker to give them teammates that aren't going to afk or throw. It's pure chance if their build synergizes well with their random teammates, and the only way they can coordinate is with in-game pings and even then it's very likely nobody is going to pay attention. Overall, I think duoq is still an advantage even if everyone is hypothetically the same rating.
  7. Very tempting. Help is nice and all, but does it come in mens? 🐈
  8. Useless hypothetical then cus the odds of everyone being the same rating are slim to none duoq uses an average too for the purpose of matchmaking. A legend duo'd with a silver has ~1,500 average rating. So does plat3/gold1 and plat2/gold3 so long as the sum of both ratings equals to ~3,000 then their average rating is ~1,500. You can ignore this if you want 2 but that isn't going to stop no-lifes from smurfing for lower-rated games or from boosting w/ it And even if everyone was 1500 then the advantage is with the team with 2 duoqs versus the team with none. should b obvious without the math that the team with the advantage is going to win most of the time
  9. It's true. These redditors should use their big heads to think on the phrase "the exception proves the rule" The exception does not disprove the rule. You could win against a double duoq as a team of random solos and it wouldn't change a thing
  10. You're remembering right but omitting a few important things worth considering 1) Nobody was told about the poll until after the fact. You had to frequent the forums to even know it happened. They announce every single ranked season in the launcher but they didn't say a word about the solo/duoq poll before that season. If you didn't keep up with the forums then you didn't know it even happened until after the fact. https://www.guildwars2.com/en/news/pvp-league-season-4-begins-on-august-9/ https://www.guildwars2.com/en/news/upcoming-changes-for-pvp-league-season-5/ 2) DuoQ won by single digits. It was very nearly 50-50 and when considering something as impactful and fundamentally unfair as duoq, it should have been at least 75% in favor of duoq to even consider adding it imo. Just for example, OSRS polls all its updates to players in game, and anything that doesn't get strong majority support is canned because they; unlike Anet, understand the cost behind adding divisive updates to an already low-population game 3) The poll didn't consider that the majority of users pro-duoQ past plat2 each had upwards of 10 alt accounts, meaning they could vote multiple times in the poll and rig it in their favor 4) Before the poll, the queue structure was very different. Early seasons like S4 were pretty much a totally open queue not too different from unranked and nobody would even know what mostly soloq was like until s9 and 5) The poll was only for solo/duoq. There was no option to vote for a split queue with solo/duo both existing but separately, or anything in between that could appeal to both crowds Rigged poll, fake news. Would recommend don't play ranked if you play soloq. Let the gods of the dung-heap play alone and wait 30 minutes in queue like they deserve.
  11. Everything about this post is delicious 😋👍
  12. A true NPC. Confused by everything around them, but with no intelligent rebuttal or willingness to question it. They didn't even take the time to read what they were reacting to. These posts aren't even all pro or anti-DuoQ. I support the current thing 🤖😕
  13. Appreciate the feedback and I like your idea. I'm all for rewards that encourage people to engage with PvP win or lose. When it comes to new players specifically I think unranked should really have pips and reward chests too, exactly as they are now so that they can be rewarded as they learn the game. When it comes to ranked, I think pip gains should be doubled there with the caveat that if you lose and fail to contribute enough to not be held responsible for that L, then you get nothing. We could see how long the bots and afks last in ranked when they get absolutely nothing out of it and I encourage everyone to point and laugh as they're bullied out of this game they helped ruin 😄
  14. All 5 of them because they LOST and LOSING is LOSING But if I had to choose anyone from this hypothetical to award pity points to(because that's what pips for losing are) it would be 2, 3, 4, and 5. Player 1 is a total moron in this incredibly unlikely scenario because they aren't even likely to get top defense because progress towards top defense is only made if a point is being contested, if you get kills inside or around a friendly or contested node, or recapping a friendly node. What player 1 is doing is essentially afking with extra steps and they should be banned from ranked for forever, put down the 🥦pipe, and clean their room. 😄 And I would rather have any one of the others on my team personally because at least they're doing something compared to the AFKs which do nothing. Like I said before, you already get extra pips per top stat. It's been that way since ranked was added. People could already try to load up on top stats if they wanted to for extra pips in the face of a loss. My issue is with the 3 you get just for being there. It's +1 pip per top stat and +3 just for being present in the match. At least the players with top stats try and contribute something even if unintentionally. The AFKs contribute nothing at all and yet they still get the equivalent of getting 3 top stats just because they showed up to the match, much to their team's chagrin. It's all petty anyways. They shouldn't be fighting over loser rewards, there should really just not be any loser rewards. That's the best motivator for concentrated effort. Try, win, or get nothing, that's competition. The loser rewards should go to and should have always been in unranked.
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