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NYG.2568

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  1. I noticed there are a few new pinned Anet staff post' made on the different additions/features in the Xpac, except for the new Legendaries. Why?
  2. The in game community is fine, but don't dare come to the forums and say anything negative about the game! You've been warned...
  3. Do you remember the "Hungry Hal" achievement? (the achievement giving you the "Good Apple" title). You should give 50 apples to a certain NPC. When asked what is with such a horrible achievement, the developers told us that this is a mockery to the way the other MMO's understand to force the players into grinding. Nothing serious. Just a reminder that GW2 is different from other MMO's and we should enjoy this. It seems that the newer devs in the ANet team have no information about the intention to ironize the other MMO's. And took it seriously - because most of them are former members of other MMO's, having the exact behavior as the "criticized" behavior. And they took it to other levels: 500 instead of 50. Then 4x1000 (killed enemy) instead of 50. And then refining it: 100 torches. But how many you can do depends of the other players activity. Also - it seems that someone forgot that on a race you can have only 3 places for counting on the achievement. If you have 4 players, no matter how good they are (even aces of races), only 3 will receive credit for achievement.And then adding a time gate - 15 days of opening a vault - but ONCE per day. ANet management - please explain your devs, that the "Good Apple" was a mockery! It was not serious! Please teach your devs the spirit of your own Manifesto!. In essence this is the old fetch quest system used. In GW2 today you still do the fetching. You just don't have an NPC asking you to fetch nor an NPC to give the fetched items to. so did they really change anything??? All it's done is stopped you from interacting with NPC's and much like the rest of the way the game plays pretty much keeps you from interacting with anyone. I have never played an MMORPG that has you doing so much Solo, not to mention the mundane Repetitiveness.
  4. I got to, I believe it was the third tier of the main AP line. Than one day I logged in to continue the grind. As I started I took a quick pause and thought what I'm I doing , and why? It was than I realized i was doing the same thing over and over again for what? A title I don't care about as titles aren't the same, and an emote I'll mostly never use. It was than I logged out and won't log back in until new playable content is available.
  5. I am a veteran player from GW 1 days. I was in one the largest and most recognized guilds in it. Most if not all our members made the move over to GW 2.I can say with 100% accuracy damn near ALL of those players stopped playing GW2 about 6 months after it's release. The Guild still exists and I am still a member within GW2 but not one person in it logs in with any regularity. When/if they do it's only for a day or 2 after a new Patch of actual playable content is added. than they are gone again for months...There is no need at ALL for Guilds in a game called GUILD Wars. I pretty sure most of this games population is of the free to play players, Not those whom made the original purchases, but I'm sure Anet won't provide stats disproving that.This game would benefit from a more realistic Title such as... Collection Wars, Grind Wars, Cosmetic Wars, I prefer Mundane Wars...
  6. It's the same event it's been since it's started so not much...
  7. Ok, so Mjolnir is just a short hammer in a few stories by this logic? Nothing else to it? Even your boy Trahearn had a legendary from Irish mythology Caladbolg – Two-handed sword of Fergus mac Róich in Irish legend; said to make a circle like an arc of rainbow when swung, and to have the power to cleave the tops from the hills. Another that made it into GW2 was Sharur - the enchanted talking mace of Ninurta, Sumerian god What about in-game options like Magdaer? You know, the sword that caused the entire Foefire, raising an entire nation as ghosts a la Return of the King? Ah, I guess it's not a legendary weapon, so it doesn't count... <_< We can do this all day, but at the end it's just a point-of-view battle here to find an example that suits our purposes. Also, Excalibur (and Mjolnir) may be a legendary, but they don't exist in GW2 (Edit: Mjornir exists as an exotic weapon I had forgotten about that). Even further, very few of the legendary's have any in-game lore associated with them (and the HoT elite specs for that matter). I believe only Nevermore, Astralaria, and Chuk n' Champ have associated lore in their collections; both in the UI and in the places/things you need to do. But barring those, no one explained why the gen 1 legendary greatwords are cosmic windows to the universe. I'm pretty sure you some what validated my point.I used Excalibur as an example, Mjolnir also fits my example, They both had a story/lore and reason why they were made, why they needed to be used and by whom.Now in game there is very little if any true lore/legend behind these weapons I'm only speaking of THE Legendaries in game and the Lore of Tyria not outside influences.So what makes them Legendary to Tyrian's in essence. There is none, there is only go here collect this and collect that, craft this and craft that spend gold....I guess what I'm trying to get at is I wish there was a story driven journey in getting the Legendary's , not collections and a gold/material sink! I wish the precursor scavenger hunt wasn't just some massive gold sink. It turned out to be just as expensive, if not more, than just buying the precursor from the TP, depending on which one you go for. The Gen 2 ones are worse, since everything is account bound yet it still costs a ton of mats/gold. I guess that's what makes them Legendary...
  8. Ok, so Mjolnir is just a short hammer in a few stories by this logic? Nothing else to it? Even your boy Trahearn had a legendary from Irish mythology Caladbolg – Two-handed sword of Fergus mac Róich in Irish legend; said to make a circle like an arc of rainbow when swung, and to have the power to cleave the tops from the hills. Another that made it into GW2 was Sharur - the enchanted talking mace of Ninurta, Sumerian god What about in-game options like Magdaer? You know, the sword that caused the entire Foefire, raising an entire nation as ghosts a la Return of the King? Ah, I guess it's not a legendary weapon, so it doesn't count... <_< We can do this all day, but at the end it's just a point-of-view battle here to find an example that suits our purposes. Also, Excalibur (and Mjolnir) may be a legendary, but they don't exist in GW2 (Edit: Mjornir exists as an exotic weapon I had forgotten about that). Even further, very few of the legendary's have any in-game lore associated with them (and the HoT elite specs for that matter). I believe only Nevermore, Astralaria, and Chuk n' Champ have associated lore in their collections; both in the UI and in the places/things you need to do. But barring those, no one explained why the gen 1 legendary greatwords are cosmic windows to the universe. I'm pretty sure you some what validated my point.I used Excalibur as an example, Mjolnir also fits my example, They both had a story/lore and reason why they were made, why they needed to be used and by whom.Now in game there is very little if any true lore/legend behind these weapons I'm only speaking of THE Legendaries in game and the Lore of Tyria not outside influences.So what makes them Legendary to Tyrian's in essence. There is none, there is only go here collect this and collect that, craft this and craft that spend gold....I guess what I'm trying to get at is I wish there was a story driven journey in getting the Legendary's , not collections and a gold/material sink! I do agree 100%. I seem to have misunderstood a portion of your original post, but yes, the legendaries are in a vacuum in GW2 with the exception of the 3 I mentioned. I'm sure there were discussions about their lore at the table when designing them with a few exceptions like Rodgort (…. just Trogdor backwards [the Home Star Runner animated short]). This is only one of many areas where the RPG element of GW2 suffers because of either shortsightedness at best to downright not having been thought of in the first place at the worstCheers, at least one other person besides myself gets it.
  9. I leave a few hours after every playable update, than return months later for another few hours.
  10. Ok, so Mjolnir is just a short hammer in a few stories by this logic? Nothing else to it? Even your boy Trahearn had a legendary from Irish mythology Caladbolg – Two-handed sword of Fergus mac Róich in Irish legend; said to make a circle like an arc of rainbow when swung, and to have the power to cleave the tops from the hills. Another that made it into GW2 was Sharur - the enchanted talking mace of Ninurta, Sumerian god What about in-game options like Magdaer? You know, the sword that caused the entire Foefire, raising an entire nation as ghosts a la Return of the King? Ah, I guess it's not a legendary weapon, so it doesn't count... <_< We can do this all day, but at the end it's just a point-of-view battle here to find an example that suits our purposes. Also, Excalibur (and Mjolnir) may be a legendary, but they don't exist in GW2 (Edit: Mjornir exists as an exotic weapon I had forgotten about that). Even further, very few of the legendary's have any in-game lore associated with them (and the HoT elite specs for that matter). I believe only Nevermore, Astralaria, and Chuk n' Champ have associated lore in their collections; both in the UI and in the places/things you need to do. But barring those, no one explained why the gen 1 legendary greatwords are cosmic windows to the universe. I'm pretty sure you some what validated my point.I used Excalibur as an example, Mjolnir also fits my example, They both had a story/lore and reason why they were made, why they needed to be used and by whom.Now in game there is very little if any true lore/legend behind these weapons I'm only speaking of THE Legendaries in game and the Lore of Tyria not outside influences.So what makes them Legendary to Tyrian's in essence. There is none, there is only go here collect this and collect that, craft this and craft that spend gold....I guess what I'm trying to get at is I wish there was a story driven journey in getting the Legendary's , not collections and a gold/material sink!
  11. I honestly feel sad for the gamers of today playing with this sort of Make money system.I am an older gamer from way back. I remember a time when you purchased a game for a set price and played for hours upon hours enjoying it.Yes, games are bigger today and more complex. I would rather pay a one time fee of say $120 US than to be bled dry. Most of these companies today don't even release full functioning games. Instead they break parts of it up and resell it to you. Take Call of Duty for instance they will release a game with about 9 maps knowing they made 20. Than sell you the remaining 11 in small bundles, some of which are remakes of old maps, and don't even get me started on the weapons.Don't take it wrong but many of today's publishers were around then Activision/EA 2 of the worst Money grab greed companies out today.Even back then when paying a one time price these companies made money, Hell they are still around today because of it.All this Micro transaction stuff is nothing more than Greed! I now find myself sticking to games and studios the uphold the old ways like CDPR. One fee whole game unless an Xpac is released!Yes I'm on a guild Wars 2 forum they are doing the same as above, Yes I still play once every 3 months for the nostalgia of GW1 and the story, nothing more..The rest of the game isn't that interesting to me..
  12. Hear that sound??? $Cha-Chingggg$ it's like money in the bank...
  13. leg·end·ar·y1.of, described in, or based on legends. leg·end1.a traditional STORY sometimes popularly regarded as historical but unauthenticated. If we look at Excalibur a true Legendary, we know the story behind why/and what makes it such.. I have always said there is nothing "Legendary" about these weapons, EPIC would have been a more fitting description. To be even more accurate for what they are Collectionary's or Grindary's is most fitting... I agree, there needs to be something more that makes them unique other than their look. I am not saying they should be much more powerful, but that's what you'd think anyhow, but I understand why they are not.Some of the ideas you had for each "legendary" bonus affect are quite interesting, but it's a little to late for that now..
  14. Ah, the good old days of GW OG. When you could explore from map to map. Remember needing a runner to get to certain areas, what was the big one Lonar's pass / Yak's bend to get to Droknar's Forge...Iv'e never thought of it the way you put it, There is no sense of travel, journey, or exploration. When a new map appears you are asked to travel to Lions Arch and take this Boat/ Airship and are instantly transported into a sand boxed map. After that all you can explore is that until months down the line the next sand box / "Theme park" as you say opens up.When I went to theme parks as a child with family and now as a dad, the journey to was enjoyable and memorable...
  15. I voted December, because the holidays, Then I remembered it's the holidays.It's October so were going to have Halloween, November will be a bit of a break with Thanksgiving in the US, and/or skill update/gem store patch. Then we will have Wintersday in December. During this holiday season many of the Dev's and players will be traveling. I do not believe they will want to add a big "playable" content patch in the middle, it seems like just too much.With the new patch we seem to be going further North which in the later half of Jan. beginning of Feb, Seem's more likely as it will be the dead of winter. What better time to launch a cold winter like patch...
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