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Umadusa.5874

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  1. I love the new chrono shatters. It's much more theme-appropriate and cohesive. They just need to take off the limitations of the shatters not affecting the player, and needing clones to use them.
  2. You're overthinking a very trivial matter. It's a game. People buy cosmetics because they like how they look, and want to support the development team. There's no "grand design". No overarching higher purpose. It's just a game. It's supposed to be fun! I think your analytical mind would be better used for more pressing matters.
  3. Dynamic, flashing lifebars! I remember seeing them on one of the PoF demos prior to release. I believe it was showing off the first part of the story mission, and every time the PC attacked a mob, their lifebar would flash yellow and dissipate according to damage taken. It was such a small change but it REALLY made the hits feel more impactful! Why was this change discarded? I think it would be a great addition. Even if it only showed up on critical hits or something. Especially if you have high ferocity and low precision, it would feel so impactful to see that massive hit flash on the lifebar and dissipate 30% of the mob's health XD. Are there any plans to implement this feature?
  4. OP is aware of the "hide all player names" option. They are referring to how it is invalidated once one joins a party or squad. Coming form the perspective of a healer, I appreciate the changes they made to making health bars visible at all times (a necessary evil) but I don't like seeing their names. I want as little UI as possible in the actual game world. That's all the OP is advocating. Allow us to hide party/squad member names if we want. And for DPS specs, other players names are truly irrelevant.
  5. Instead of players having to frantically click "join map instance" every second when the target instance is full, how about adding us to a queue a-la WvW? It would be much more convenient :)
  6. _Item: _Rascal MaskCharacter/Race/Class: ALL_Issue: _The lower strap that goes across across the face just clips into it and/or cuts off completely. Doesn't connect around rest of face or neck at all. Just hangs there in an obviously incomplete state. I'm at work so I do not have photos right now, but it is apparent on every character model, especially human (imo). Please fix! It's the perfect mask for my Deadeye and that issue bugs me to no end XD. Thank you.
  7. WOW! Your screenshots are so high quality. Teach me your ways XD
  8. I remember seeing them on one of the PoF demos prior to release. I believe it was showing off the first part of the story mission, and every time the PC attacked a mob, their lifebar would flash yellow and dissipate according to damage taken. It was such a small change but it REALLY made the hits feel more impactful! Why was this change discarded? I think it would be a great addition. Even if it only showed up on critical hits or something. Especially if you have high ferocity and low precision, it would feel so impactful to see that massive hit flash on the lifebar and dissipate 30% of the mob's health XD. Are there any plans to implement this feature?
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