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Ronin.4501

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  1. It's not just the lack of mounts and gliding that make EOTM an awful map. It's the necessity of having STAB at all times on that map so long as enemy players have knockback. If you're in a squad without a lot of STAB or even in a party without permanent STAB you're basically setting yourself up for an easy death. Terrible design flaw.
  2. This 100%. EOTM is an AWFUL map. I'd rather run OS 100x before I go play in EOTM.
  3. The biggest obstacle to this of course is guilds. Players want to be able to play with their friends, regardless of numbers. Sure I could transfer servers and join the team with the most numbers to guarantee I'm going to win, guarantee I'm going to be on the side that rolls over every enemy zerg, but I'd rather play with my friends and have FUN, win or lose.
  4. I would argue that you're the one with an unhealthy mindset if you blindly accept that all game changes are good changes that improve the game. Almost without exception every change Anet has made to the WvW game-mode since 2019 has been bad. They have brought in class specializations that promote game play where skill is irrelevant due to the increasing number of boons almost every class provides. They continually degrade any and all defensive measures, promoting a play style which encourages players to only play in full squad-sized groups that primarily avoid combat and focus on flipping even the most upgraded objectives in a matter of seconds. They introduce changes that seemingly no one in the community has asked for. They seem to think that dumbing down the game mode will bring in more players without recognizing that the players who don't like PvP don't like PvP. And as for the devaluation of Memories of Battle, if you're playing in WvW to make gold, you're playing for the wrong reasons. If you want more gold, either go PvE or whip out your credit card.
  5. If you already have all the crafts on one character there's no real benefit to moving them to another character. Recipes now are account-wide, but this just means if you learn a recipe on any of your characters it will be accessible by any other characters who have access to the craft the recipe was for. Some recipes are craft-specific while others can be accessed by most or all crafting professions. The wiki is the best way to verify this as there are so many recipes now it would difficult to say which are which. And the daily crafting materials are time-gated, meaning you can only craft 1 per day per account. Most everything you craft can be sold, but many of the ascended materials (ie. time-gated ones) are account bound, and unless there was a recent change I'm not aware of, the end-result ascended items you craft (ie. weapons & armor) will also be account bound.
  6. I believe by Daily Crafting the OP is referring to the time-gated items required to craft the Ascended mats.
  7. Actually they do. They're just some of the worst players out there, so they keep making changes to mask just how bad they are...
  8. Exactly!! Not only am I a member of a WvW guild that just purchased these upgrades all within the last month (and the Aura VII upgrade literally 2 days ago), but I have two pocket guilds that I leveled up myself, so I poured a LOT of resources into upgrades that are now essentially meaningless. (PRO TIP: If your guild uses the Isle of Reflection guild hall, do NOT buy the level 40 Further Exploration upgrade. It adds literally nothing in that guild hall despite costing a very large amount of resources)
  9. Point is Anet completely screwed over every guild that purchased these upgrades as they have been extremely devalued with today's update. Do I actually expect Anet to refund the Mystic Coins? No. But considering how expensive most guild upgrades are, I do expect Anet to put a little more thought into their actions, or at least interact more with the community before making their usual poor decisions.
  10. The guild selection you're talking about is only for the World Restructuring betas, which aren't going on currently.
  11. Any guild that was focused on WvW (as all of mine are) absolutely only got those Auras for the buffs. And the aura buff ONLY applied to the team who had the objective claimed. Not the enemy players, so their stats will remain exactly the same. Anet only did this because they hate players who defend objectives. They want the WvW game mode to become nothing more than a karma train where players actively avoid fights. EDIT: Furthermore, many WvW players are in multiple guilds, which allows them to claim up to 5 different objects PER MAP (assuming they were in 5 different guilds that each had the Auras).
  12. Are you really so foolish as to believe every guild that has a guild hall purchased these upgrades when this was first released into the game?? My guild just purchased these upgrades within the last month. If we had known this idiotic change was coming, we would have skipped them entirely.
  13. The new guild WvW Auras are now less than owning Minor Bloodlust. Given that the old version the of the WvW Auras IV-VII included a cost of 100 Mystic Coins in return for +100 buffs to Power/Precision/Vitality/Toughness and the new buffs are only +25 for each stat, seems like a refund of 75 Mystic Coins per buff is in order. EDIT: OK, seems like a lot of you are taking this post too literally, so let me clarify; I don't actually expect Anet to refund 75 Mystic Coins per Aura. The point I was trying to make is that they really screwed over a lot of players/guilds with this change. They make way too many short-sighted decisions without any input from the community beforehand and really need to start communicating a LOT better in the future before making changes like this.
  14. If any squad of 40+ enters the map, the keep/tower lord leaves the objective's circle and goes to the main gate of the keep/tower and hands the squad's commander a key which automatically captures the keep/tower. Also, if at any point the number of defenders falls below the number of attackers in any objective, the defenders automatically die and the keep/tower/camp lord says "Kitten it!" and falls on their sword. I mean this seems to be the direction Anet is taking this game mode, isn't it? Please bring back the pre-2019 devs before this game mode is completely destroyed.
  15. It's dependent on how the commander of the squad set up the squad's settings. If the squad is set up so that uninvited members allowed to join (with a squad member's approval) you'll see that pop-up when someone tries to join.
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