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Nikola.3841

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  1. I often mention DAOC in threads like this because from day 1 RvR (their version of WvW) goal is clear, same as benefits and shortcomings of stealing enemy relic. Each of 3 sides had 1 melee and 1 caster relic, that would increase your side melee or caster damage by 10% (both in PVE and PVP) However, the more relics you had, the harder it got to keep them...you had to defend more relic keeps, and your guards would become easier to kill and generally weaker. Also, your relics were held in astonishingly hard relic keeps, while enemy relics were kept in much weaker ordinary keeps. Also, I liked how mythic handled things...my side once built 20 rams (SOS style) and took relic very fast, next day Mythic put cap on that allowing only 3 rams (operating and making rams was much harder than in GW2)
  2. Be like me, embrace the game as it is. After 20y I realized there will be no new DAOC, or even WHO...not even by Mark Jacobs
  3. Looking that video, I miss DAOC even more...it was great idea to make most of melee CC positional, with best ones available once enemy turn his back to you
  4. So out of our 30 strong squad, we actually only need 2 people to pull 10? I will tell guys so we next time only bring 2 instead 5
  5. There is no reason to play MMOs otherwise
  6. FA is farming you too? BTW, if we can pull 10 players in 1 pull on outer wall, can you imagine numbers inside?
  7. Claire, is that you? Sorry that two of us don't have same idea what is considered fun and win...I'll stick to mine. WAR? Win is that I can make Sacrx rage over our fights just by posting few sshots
  8. Do you have problem with reading? It was 80 people inside SMC vs 30 of us...and show me where I mentioned "problems with oils and ac's" Quite the contrary, I called them "honey pots", hence my 300 kills and 0 deaths
  9. Lost bet, its actually 30...that server pugs say here their pugs can farm other comp groups even when outnumbered 2:1, but that seems not hold the truth...but whatever, this is not DAOC where you get bad rep for adding onto other people fights
  10. Ktrains usually take objects, we just go for kills...for example, just 2-3h ago we destroyed wall of Ogrewatch, just to lure defenders, but didn't take it Then we proceeded to SMC, and just pulled people off the wall. 0 deaths, 300 kills, almost DAOC RvR kind of fun (although that's theoretically impossible)
  11. Among most other things, DAOC had perfect solution for that, too...after CC, you had double long duration immunity, but only to same type of CC... so after you removed 11s stun stun, you were immune for 22s, but you still could be rooted or mezzed Fun fact: those for GW2 standards enormous 11s DAOC stuns were less annoying than GW2 short ones
  12. Giving attackers upper hand at towers/keeps. It makes it more dynamic, I exclusively play attacking and never defend. Its a bit repeating, but pulling 10+ players over and over is still fun, and since many people like to stick to oil and ACs (which actually serve as honeypots to us attackers) everyone's happy I guess Its a bit counterintuitive, but since all other pvp MMOs died, it actually proves Anet did it right
  13. This was much longer lasting (and more fun) small scale action
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