Jump to content
  • Sign Up

Crey.5263

Members
  • Posts

    76
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Crey.5263's Achievements

  1. What's wack about it? OG mesmer's unique trait was fast casting which caused Mesmer skills to cast AND recharge faster. While the numbers would have to be tested and tuned, it doesn't seem like it's that far remove from the willbender trait that does practically the same thing https://wiki.guildwars2.com/wiki/Restorative_Virtues
  2. https://wiki.guildwars.com/wiki/Hypochondria and https://wiki.guildwars.com/wiki/Extend_Conditions It was like one of the only damaging builds you could do with inspiration magic.
  3. I definitely drew my inspiration (no pun intended) for Mantra of Persistence from the Extend Conditions + Hypochondria combination from gw1. But I absolutely agree it could be a field that pulses too, and Glamor's don't have utilities that could find a home on a condi build so that could definitely fill out their roster. I like your take on Illusionary Weaponry. I was also thinking about that gw1 skill but I chose to go on the side of that skill that caused the user to gain increased armor, hence the chaos armor. Ignoring toughness/defense would certainly be a new mechanic that would absolutely fit og mesmer niche, but might be hard to apply since so few classes use toughness and i'm not sure if mobs have a toughness stat. I might also recommend having the skill include making the attacks unblockable. I like your Keystone signet, but that might be too powerful to be a regular utility, especially since you could mimic it and start chaining signet of illusions to nearly never run out of shatters. I think it could be feasible if it were an elite, but it'd be competing with Moa Signet. Could also be that it randomly recharges an equiped signet, but if traited recharges all others. On my Signet i recognized that there isn't a signet for power dps, now with better sleep, i'd probably change the active to cause additional hits like the Pack stance on Soulbeast or Impossible Odds on Shiro legend. I think your mantra skill getting bonuses from other skills is also really unique, but i could see how that would be fairly hard to code. I suppose skills like Mimic and Signet of Ether have the ability to see other skills on on the load out and differentiate them so it wouldn't be impossible. On the Clone skill, i definitely thought about a skill that could produce clones faster for our non-virt mesmers, but i'm secretly hoping they'll eventually free Psionics, Deceptions, and Wells from their elite specs like they did the weapons.
  4. Mesmer has so much cheap and plentiful access to dazes, i wouldn't limit yourself to the rifle stun.
  5. With the upcoming weapon expansion showing that we don't need to have a full new specialization to expand options in the game, I figured the next logical step afterwards would be go back to the pool of core heal/utility/elite skills and fill out the rosters with things that the utility sets don't currently have access to. Below are some of my thoughts of utilities that could fill in the gaps: Shed Identity - Clone. Summon one clone. Channel for three seconds; for each second channeled, gain resolution and resistance and and active clones absorb one condition from you. Virtuoso's lose one condition for each stocked blade. Inverse Field - Glamor. Create a six second lightning field that breaks stuns on allies and knocks down foes in the field on cast, then does so again every three seconds. Illusory Armor - Manipulation. Give allies resistance, chaos aura, and one additional aura at random. Mantra of Persistence [elite] - Mantra. Meditate charging a spell that will draw conditions from nearby enemies to your target. Extends the duration of all conditions currently affecting each nearby foe. Hypochondria- Target gains a copy of each condition affecting other foes within range. Signet of Dueling - Signet Passive: Critical hits reduce the cooldown of your weapon skills by .5s (2s icd) Signet Active: Gain 300 Ferocity for 5 s Phantasmal Minstrel [heal] - Phantasm. Heal yourself for a small amount. Summon an illusion that that blows its warhorn inflicting weakness on enemies and providing healing, swiftness, and fury to allies in the area. My goal was to stay within in the feel and style of the utility set while filling out functions that don't currently exist in that set.
  6. If you're having trouble with Might generation, I'd recommend Relic of the Midnight King, my chrono is doing swimmingly with that now. Which leads me to wonder what is the CC ability on the rifle.
  7. I agree there were a lot of ranged particle effects in that video for it to be a melee weapon.
  8. i'm wondering if all of the skills (2-5) will have secondary casts, that's how it seems to read. I also wonder if it is life steal effect as currently in the game (where the damage scales with power and the healing scales with healing power) or if it is a percentage of damage dealt (thief invigorating precision, spellbreaker off hand dagger trait, and the new ranger buff)
  9. Alpha, let me dream!!! 🤣 I don't know what it would take to fix scepter torch, but i'm hopeful.
  10. I'm just hoping that the Unleased Mace attack grants multiple stacks of Nature's Wrath. Love my healquick Untamed, but mace has to be broken to replace my staff...
  11. I've been hoping for a Bayonet rifle since they announced... oh well.
  12. Just for the sake of being fair to Anet, they have announced some changes to scepter and torch and related traits for the November 28th patch that might bring them out of obscurity...
  13. I'm not quite sure why we would have to choose between healing and boon for the 3 skill. And if chrono wells have taught us anything, skills that you have to wait for a pay off are really hard to land in any game mode. Hopefully it inherits from the well skill type at least since that is how it reads. Went back and looked at the description, if the singularities are going to persist for long durations they could be useful. Basically create a point that will pulse barrier, might, fury, and resistance then detonate only if needed for a burst heal and escape. I really hope downed characters can use the portal.
  14. I for one really enjoyed the Mirage with MH Dagger. I appreciate that the animation for the ambush attack looks like the Virtuoso f1. I one v oned a friend and he said the clones felt like he was fighting 4 virtuoso which is nightmareish lol. I think it has a lot of potential to frustrate people in pvp because of the spammable dazes, which is so much fun and thematically appropriate for a class that was based on messing with your head, but because the game is almost always balanced more for pvp than pve...i imagine it will draw a nerf hammer pretty quickly.
×
×
  • Create New...