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TigStripe.2379

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  1. Hallo! I'm interested in finding a friendly guild. Looking for casual chats and PvE group content (namely Strikes, but also fractals and maybe learning raids). Love the focus on inclusion and zero tolerance policy. I'll officially apply via Discord.
  2. Honestly I'm looking forward to having a heavy duty skin for my lighter classes (at least without hunting down how to unlock them elsewhere). I actively hate that skins are locked behind armor classes. In the world of Fashion Wars 2, we should really be allowed to mix and match whatever skins we want.
  3. Woah, way to brave all the changes. Hope you find it enjoyable!
  4. But those kinds of responses are not limited to this thread. Not in the least bit. They're everywhere. Plus the quote I used also dunked on people with social anxieties, so I guess I just assumed they were making generalizations. I see where your frustration comes from now, my bad.
  5. And thus why I didn't regard that part of the comment at all. There are extremes of all kinds. But that's hardly the average experience, so it didn't feel pertinent.
  6. I'm very sorry you've had an experience like this, but I honestly have never heard of someone having so much trouble understanding how traits and prefixes define your damage output. I guess some kind of "gearing tutorial" could be helpful in early game, but your experience feels like an outlier to me.
  7. I honestly don't even know how a game "explains how to increase dps" so I guess I just ignored that comment entirely.
  8. I like DE. I love the organized metas. I just don't think it's tuned right for the average player to experience the level of success they need to continue to play the event, and the event isn't going to survive if it's relegated to only more raid-oriented people/groups.
  9. There are loud people coming onto the forums and complaining of people doing 3-5k damage. On the other end of the spectrum, there are loud people coming on the forum and displaying that they don't do the bare minimum of learning the game they're playing. The game takes both kinds. Unfortunately, some of them find the forums. My reply was 100% in response to the git gud attitude. It isn't helpful, it reads like you're just being an kitten, and doesn't address any kind of real issue surrounding the event's difficulty.
  10. If someone says the "average DPS of a group" is 3-5K, demand screenshots of the meters. This is blatant hyperbole in an attempt to make themselves look better by comparing to "bad players."
  11. This is pretty inconsequential to the discussion. I was remarking on the negative, "I'm a better player" attitude I've been seeing surrounding DE. The "just git gud" mentality is a plague. The average player is not standing stationary jamming 1 and ignoring everything on their screen. Are they optimizing builds? Probably not. Do they have all-ascended gear? I can see the answer being no. I do not consider myself anything special as a GW2 player. Lord knows I die too much in open world content. But assuming the majority of players are doing the bare minimum within the game is both elitist and demoralizing. And it doesn't address the real issue, which is "why is the end result per player so widely variable in this event?"
  12. Those are very specific instances within the overworld experience. The game, as a whole, does not force player interaction at any point until end game, and that is solely optional content. In GW1, there was a quest in pre-Searing that required you to party to progress the main story. With that single, simple interaction, the game both teaches and endorses multiplayer content more than GW2 ever has.
  13. It is exceedingly rude to assume people aren't reading abilities or doing more than "stand around pressing 1" as has been stated so many time sin these discussions. Also, don't diminish people's social anxieties. Sometimes interacting in video games is the extent of what people find themselves comfortable with, and some people aren't even comfortable with that. GW2 has historically been a great game for people like that. Based on your personal history with the event as compared to mine, there is a vast variation in success across groups, with or without support builds involved. If you're "always managing to succeed," then the groups I've seen are just vastly inferior to the ones you get into.
  14. Bad take. If this game had a history of encouraging and enforcing multiplayer content, I would agree with this. In overworld content, it does not. It's marketed as one of the single most casual experiences in the genre. It historically panders to people who only want to play the game once and go do other stuff for a while.
  15. This depends. A lot. The past few days, I've tried getting into LFG groups several times each day, and either the map is full across every single LFG group, or there's just no one on LFG as the meta approaches (this happens more at night, but it's no less frustrating). Several times, I just gave up trying to get into a populated map and went to do something else. I keeping reading the discourse on this meta and just shake my head. So many people are approaching it as "get good at the game" when, in my experience, you have everything going right in the OW - commanders doing call outs, food and buff distribution, even some subgroup manipulations in more "organized" pug maps - and the final fight is never even close. It's not just a fail, it's a tragic fail. I've now done the meta 8 times, failing each one at the final fight, and only once among those did the group manage to make it past the second multi-boss phase of the fight. Most of the time, it ends before that phase, or right as it starts. This isn't a matter of "just have map buffs" because there's still at least 20% health on Soo-Won, and you still have to take out the mini-bosses. That's a considerable chunk of damage. And while I know a legendary weapon or trinket doesn't equate to high skill level, enough of the people participating have them that you have to believe that at least SOME of them know halfway what they're doing. The fight is not tuned well, but I don't blame the timer or her health. I blame the lack of uptime of being able to target the boss versus the amount of time lost running around for mechanics. The fact that I've seen the second boss phase of this fight only 3 out of 8 times indicates that the fight is stacked against even above average prepared overworld groups. If it weren't, I'd at least have some amount of hope of finishing the fight 50% of the time. As it stands, I do not. At this point, I go into the meta expecting it to fail regardless of commander presence and preparations, and that's not evidence of a well-tuned experience. Edit: Oh, and while I'm thinking about it, I'm all for participation rewards upon fail. Nothing extravagant. But like...some unidentifieds or something. It feels *awful* playing as hard as you can for half an hour and walking away with literally nothing on TOP of the feeling of failure.
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