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MoonHeaven.2430

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  1. I can't quite figure out what all the backlash is for, at least you know there are other collections necessary, they didn't even have to show them to us as we raised it. I just read the response that led me to this thread, I didn't think the skyscale was all that special considering what I had to invest to collect the griffon, but I don't have to spend gold for it? amazing. invest time raising it? done. See I remember a time when no matter what I wanted There was a time sink, especially in this game. A legendary weapon, legendary armor, Really cool mount. None of that is instant gratification. Think of it like raising a baby, You invest time and love into the little creature, you feed it, nurture it, educate it, watch it evolve slowly and take on its own characteristics. You raise it. I can see this set of collections as being kind of similar. Your feeding a newly hatched baby dragonette, and caring for it. It should add a level of investment and a sense of love for the little creature. While I'm not crazy about not being able to just get the quests done and getting it immediately I can see the story type aspect as a way of investing in the creature. We did after all have something similar with Aurine as she hatched. The tedious work was just done for us by the Exalted, our turn... I'd be more thrilled if we had gotten a backpack to carry it around with us as it grew, actually seeing it get bigger until it became too big for the pack and went alongside us as we adventured through the world, like one of the minis, and when it was ready we go through flight training with it, teaching it to fly. That is immersive, That would make a bond. This is just my personal opinion. While I don't get to play that much I tend to do things I find enjoyable, raising a creature like this.... enjoyable to me.
  2. So from what I have seen of the Elite specs fighting style, it resembles a Martial arts style staff in real life. That said I disagree with a block as a staff does not block attacks from weapons as much as parries or deflects them. I agree we need something defensive in the skill set, perhaps a spinning staff that deflects attacks, if successful the staff skill changes to an activatable skill that delivers a counterblow to the melee ranged opponent, ranged opponents are harder to deflect. ranged attacks should have a 50/50 chance of deflection. I love using a staff but I wish it had more traits of an actual martial arts staff that it is based off, dodging, parrying and counterattacking instead of just its heavy attacks.
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